The Fire Walker Nezha is a very versatile warframe capable of tanking decently or wiping out rooms full of enemies, while also manipulating the battlefield with crowd control tools and presenting a more than decent level of mobility, making him a well-rounded warframe and a great choice for almost any kind of mission.
His Prime version also displays higher armor and sprint speed, as well as an additional polarity.
How to Craft Nezha?
Nezha's blueprints are researched from the Tenno Lab in the dojo.
Building Requirements
Nezha Blueprint Price - Tenno Lab Research
Nezha Neuroptics - Tenno Lab Research
Nezha Chassis - Tenno Lab Research
Nezha Systems - Tenno Lab Research
Building Time
Warframe- 72 Hours
Components - 12 Hours
Nezha Overview and Best Weapon Options
Nezha has a pool of very useful abilities that are both offensive and crowd control tools. On the battlefield, you want to be in the line of fire before casting Warding Halo, since this ability will absorb incoming damage and add it to its health pool, thus making it a better protective layer. Divine Spears is a great crowd control resource, and the Blazing Chakram can take you out of any tight space or fight, all while still being greatly offensive.
Abilities
Passive
Nezha slides 60% faster and goes 35% farther. These effects stack with Cunning Drift, Maglev, and Mod Streamlined Form. Can be disabled with Controlled Slide.
Fire Walker
Blaze a trail of flames, scorching enemies, and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Strength:
50 / 100 / 150 / 200 Heat damage per tick
500 / 750 / 1000 / 1250 Heat explosion damage
Duration:
15 / 20 / 25 / 30 Seconds of buff duration
5 / 6 / 7.5 / 10 Seconds of flame duration
Range: 3 / 4 / 5 / 6 Meters of explosion radius
Misc:
15 / 15 / 20 / 25 % Sprint speed bonus
0.5 Seconds of damage interval
10 / 25 / 50 / ? % Heat status chance
100 % Flame trail status cleanse
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
Strength:
100 / 150 / 200 / 250 Heat damage
400 / 600 / 800 / 1000 Heat damage
60% / 75% / 85% / 100% Vulnerability
Duration:10 / 11 / 13 / 15 Seconds
Misc:
50% / 65% / 80% / 100% Health orb chance
20% / 25% / 30% / 35% Energy orb chance
30 Meters of uncharged throw distance
70 Meters of charged throw distance
Warding Halo
Create a protective ring of fire, that also stuns and damage enemies who get too close. Strength:
500 / 650 / 800 / 1000 Base health
50 / 75 / 100 / 125 Slash damage per second
1.15x / 1.25x / 1.75x / 2.50x Armor multiplier
2.5x Absorption multiplier
Range: 1.25 / 1.5 / 1.75 / 2 Meters
Misc: 3 Seconds of invulnerability
Divine Spears
Impale nearby enemies on spears that erupt from below. Activate again to slam surviving enemies back into the ground.
Strength:
150 / 300 / 450 / 600 Puncture damage
150 / 300 / 450 / 600 Impact damage
Duration: 6 / 8 / 10 / 12 Seconds
Range: 10 / 13 / 16 / 19 Meters
Best Weapons For Nezha
Nezha is a highly mobile warframe that depends on his abilities more than equipment, so you don’t have to focus on any specific weapon, only a comfortable setup. Acceltra, Akbolto, and Ninkondi will serve that purpose, and of course, if you can afford the Prime versions, the better. Use as many Forma on them as you see fit to achieve the desired build, and you'll be good to go!
Primary Weapon - Acceltra
Secondary Weapon - Akbolto
Melee Weapon - Ninkondi
Nezha Best Builds
Nezha - All-Rounder Build
Mods List
Aura Mod - Sprint Boost
Exilus Mod - Power Drift
Loadout
- Flow
- Vitality
- Adaptation
- Continuity
- Stretch
- Intensify
- Blind Rage
- Hunter Adrenaline
This build is a balanced one, with the idea of boosting Nezha so he can use all his abilities comfortably. You need to focus on Strength, Range and Duration, to be able to cast the spears in a long area in case you need to control a large group, while also being able to teleport across long distances with the chakram and inflicting a decent amount of damage. Adaptation will offer an extra layer of resistance, and since the Warding Halo is a damage reduction tool and not a shield, Hunter Adrenaline will be useful to recover energy.
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