04 Jun 2021 10:43 PM +00:00

Warframe Gauss Build Guide - How to Obtain, Craft, and Best Builds

The Saint of Altra, Gauss, is a highly mobile warframe with Speed-based abilities similar to Volt, but with a different focus on Fire and Cold, not on Electricity. His abilities involve protection, mobility and offensive strategies, making him a very versatile character in almost any situation.

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How to Craft Gauss?

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Gauss’s main blueprint can be purchased from the Market, and his component blueprints drop from Disruption on Kappa, Sedna. Each component has a 7.84% drop chance.

Building Requirements
Gauss Blueprint Price - 30,000 Credits
Gauss Neuroptics - Drop Chance 7.84% (Kappa, Sedna)
Gauss Chassis - Drop Chance 7.84% (Kappa, Sedna)
Gauss Systems - Drop Chance 7.84% (Kappa, Sedna)

Building Time
Warframe- 72 Hours
Components - 12 Hours

Gauss Overview and Best Weapon Options

Gauss abilities cover high mobility but also stats buffing, making him a well-rounded character that can cover large maps using Mach Rush, but also wipe any kind of room full of enemies with Thermal Sunder. On top of that, Kinetic Plating provides a good layer of protection and Redline brings a lot of boosts in combat.

Abilities
Passive

To achieve supersonic speed, Gauss draws upon both his Energy reserves and his state-of-the-art electrokinetic battery to fuel his abilities. Gauss has access to 80% of the battery in his default state; activating Redline grants access to 100% of the battery. The battery, displayed as a gauge meter above his ability icons, acts as a secondary resource that charges or drains depending on the ability he uses:

Gauss passively gains bonus Shield recharge rate and shield recharge delay reduction for every point of battery stored in his gauge, up to a maximum of 120% for recharge rate and 80% for recharge delay when the battery is full.
Kinetic Plating: Affects the damage reduction.
Thermal Sunder: Affects the damage and status duration.
Redline: Affects the fire rate, attack speed, reload speed, and holster speed bonuses, as well as the Redline counter and projectiles, fired when above 80% battery. Additionally procs special effects of Thermal Sunder when above 80% battery and while Redline is active.

Mach Rush
Burst into hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Strength: 200 / 400 / 600 / 800 Impact damage explosion
Range:
2 / 3 / 3 / 4 Meters of knockdown radius
4 / 6 / 8 / 10 Meters of shockwave radius
Misc:
10% Battery charge on cast
1% Battery charge per hit
6 / 8 / 10 / 12 Meters of dash distance
100% Slash status chance from Kinetic Plating
50% Energy discount from Redline

Kinetic Plating
Generate armor plating that converts a portion of absorbed kinetic damage (Physical, Heat, Cold, and Blast) into energy. Also protects Gauss from being staggered or knocked down. Damage resistance is relative to the battery level.
Strength:14 - 70% / 16 - 80% / 18 - 90% / 20 - 100% Damage reduction
Duration:15 / 20 / 25 / 30 Seconds
Misc:
1 - 5% Battery drain per hit
0.25% Battery charge per melee attack
2 / 3 / 4 / 5 % Energy restore per hit
50% Damage reduction cap at empty battery
100% Damage reduction cap at full battery
100% Slash status chance for Mach Rush
100% Base melee damage bonus and stagger chance from Redline

Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.
Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 Cold damage
Duration:
6 / 9 / 12 / 15 Seconds of area duration
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 Seconds of status duration
Range:6 / 8 / 10 / 12 Meters of initial radius
3 / 4 / 5 / 6 Meters of final radius
Misc:10% Battery charge
100% Cold freeze chance from Redline
≤100% Blast enemy armor reduction from Redline
Limit of areas per element: 4

Redline
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
Strength: 100 / 200 / 300 / 400 Impact & Puncture area damage
Duration:
15 / 20 / 25 / 30 Seconds
6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% Fire rate buff
5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% Attack speed buff
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% Reload speed buff
8 - 40% / 12 - 60% / 16 - 80% / 20 - 100% Holster speed buff
Misc:
+20% Battery limit release
50% Projectile accuracy
50% Energy discount for Mach Rush
100% Melee damage bonus and stagger chance for Kinetic Plating
100% Cold freeze chance and Heat ignite chance for Thermal Sunder
≤100% Blast enemy armor reduction for Thermal Sunder

Recommended Weapons

Gauss works really well using a fast weapon like Orthos and his two signature firearms, Acceltra and Akarius, with both gaining increased reload speed while sprinting. Of course, if you can afford the Prime or Vandal versions, the better. Use as many Forma on them as you see fit to achieve the desired build, and you'll be good to go!

Primary Weapon - Acceltra

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Secondary Weapon - Akarius

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Melee Weapon - Orthos

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Gauss Best Builds

Gauss - Nuke Build

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Mods List
Aura Mod - Energy Siphon
Exilus Mod - Coaction Drift
Loadout

Blind Rage
Fleeting Expertise
Flow
Intensify
Overextended
Transient Fortitude
Augur Reach
Stretch

The idea of this build is to spam the two variations of Thermal Sunder, which can trigger Blast damage when they overlap. This is a purely aggressive build, and you want to focus on Strength, Range, and Efficiency to be able to spam it more often, in a wider area, hitting as much as you can.

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Gauss - Run Build

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Mods List
Aura Mod - Sprint Boost
Exilus Mod - Rush
Loadout

Continuity
Constitution
Augur Message
Fleeting Expertise
Adaptation
Blind Rage
Streamline
Augur Secrets

While it’s called “Run Build” the idea is to set up a focus on Strength and pretty balanced numbers on the rest of the stats, to be able to sustain Mach Rush for as long as needed, but also to be able to use the other three abilities as comfortable as you can, in order to play Gauss with a more versatile approach in mind.

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