The assassin Ash is a deadly character, with a lot of offensive abilities and even better mobility. There are many approaches in combat to take with this warframe, but whether is close combat or a ranged strategy, Ash excels in all of them.
His Prime version also displays better higher shield capacity, armor, and sprint speed, as well as an additional polarity. However, right now Ash Prime is unobtainable until the Vault brings him back, so you may need to roam around the Trade Chat in case you want him.
How to Craft Ash?
Ash's main blueprint can be purchased from the Market. Ash's component blueprints are obtained from Venus Proxima (Systems), Neptune Proxima (Neuroptics), and Pluto Proxima (Chassis) in Rotation C of Empyrean Defense missions.
Ash Blueprint Price - 35,000 Credits
Ash Neuroptics - Drop Chance 10.26% Neptune Proxima
Ash Chassis - Drop Chance 10.26% Pluto Proxima
Ash Systems - Drop Chance 10.53% Venus Proxima
Warframe- 72 Hours
Components - 12 Hours
Ash Overview and Best Weapon Options
Ash’s abilities are mostly offensive, with my personal favorite being the Shuriken, which can strip enemies of their armor, which is highly effective in the late stages of the game, as well as in the Steel Path. Smokescreen can get you out of tricky situations and teleport is a really good mobility tool in combat.
Any Slash procs inflicted by Ash (from both weapons and abilities) deal 25% more damage and last 50% longer.
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls. Strength: 100 / 250 / 350 / 500 Slash damage on hit
1 / 1 / 2 / 2 Number of shurikens
6 Meters of auto-target radius
60 Meters of targeting range
90° Homing angle
100 % Slash status chance
Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Duration: 2 / 4 / 6 / 8 Seconds
Range: 10 Meters
Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers.
Range: 20 / 45 / 45 / 60 Meters
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.
Energy per Mark: 12
Energy per Mark (while invisible): 6
Strength: 750 / 1000 / 1500 / 2000 True damage
Range: 50 Meters
3 Number of hits per mark
2 Number of Shadow Clones
This build relies heavily on the melee weapon, Nikana, and the Primary being the Daikyu with its Amalgam mod, specifically, so the Nikana obtains Life Steal. Other than that, the secondary can be whatever you want, and of course, if you can afford the Prime or Vandal versions, the better. Use as many Forma on them as you see fit to achieve the desired build, and you'll be good to go!
Primary Weapon - Daikyu
Secondary Weapon - Akstiletto
Melee Weapon - Nikana
Ash Best Builds
Ash - All-Rounder Build
Aura Mod - Swift Momentum
Exilus Mod - Power Drift
The idea of this build is to use the Shuriken to strip our enemies of any armor they possess, and then strike with the Melee Weapon, thus building crit numbers across the whole map. This build works exceptionally well in late-game endless missions since the key of everything is to keep the combo count going. For that juicy life drain the Daikyu doesn’t need anything else (it doesn’t even need to have a finished build, you won’t use it anyway) but the Amalgam mod, so build upon that but keep it on at all moments. For dramatically better results, replace the mods in the setup with their Prime or Umbral versions.