Like clockwork, the TFT 12.10 patch notes have landed on our proverbial doorsteps, threatening to mess up your matches if you don't read them in full before you throw down again. As we prepare to say goodbye to 12.9 and its own list of changes, let's just say it's time to pour one out for Ekko - who only recently made his way into Wild Rift. The spotlight won't stop shining.
Below, we'll go over - both briefly and in great detail - the changes you can expect to Teamfight Tactics with patch 12.10. We'll break things down into easily digestible chunks up top for at-a-glance reading, but scroll on further down if you demand the nitty, gritty details.
Looking for more on Teamfight Tactics? Check out the TFT 12.9 patch notes to see what changed this time last week, and take a look back at the Teamfight Tactics Reckoning patch notes from around this time last year to see how things have changed over a longer period.
TFT 12.10 Highlights - Buffs and Nerfs
|Class||Arcanist, Hextech, Twinshot, Yordle||Innovator|
|Legend||Kha'zix, Renta Glasc, Viktor||Ekko, Draven, Orianna|
The TFT 12.10 patch notes are bad news for the Innovator class of units, with Ekko, Draven, and Orianna all being taken down a peg as well. This time around, only one item has been dragged down with them. If you're a big Morellonomicon user, you might want to reconsider your strategy.
On the upside, though, four classes and three champions have been graced with enough positive tweaks to land on the buffed side of this week's balance patch infographic. Read on for the details.
TFT 12.10 Patch Notes
- Total Ability Power changed from 20/50/90/135 to 20/50/100/150.
- Base shield increased from 100/150/275/375 to 100/175/300/425.
- Mechanical Scarab base Health decreased from 475 to 450.
- Mechanical Bear base Health decreased from 775 to 725.
- Mechanical Bear Armour and Magic Resist reduced from 55 to 50.
- Dragon base Health reduced from 1025 to 925.
- Chance for attacks and abilities to trigger twice increased from 40/55/70/100 to 40/55/75/100.
- Bonus Attack Damage increased from 10/25/40/70 to 10/25/50/80.
- Six-set Mana reduction increased from 33% to 40%.
- Bonus shield reduced from 200/400/800/2000 to 200/400/800/1800.
- Bonus Health increased from 800/800/1600 to 800/800/1888.
- Five bonus Attack Speed increased from 80% to 100%.
- Mana regen increased from 5/15/25 to 5/5/30.
Tier 3 Units
- Parallel Convergence Damage decreased from 150/200/400 to 125/200/400
- Parallel Convergence bonus Attack Speed decreased from 35/40/50% to 30/40/50%
Tier 4 Units
- Attack damage decreased from 90 to 85
- Attack Damage increased from 85 to 90
- Max Mana nerf increased from 30/90 to 40/100
- Command: Shockwave shield decreased from 140/200/700 to 125/200/700
- Command: Shockwave damage decreased from 325/450/1500 to 300/425/1500
- Renata Glasc
- Toxic Wave damage increased from 40/65/240 to 50/75/250
- Orb of Deception Damage increased from 135/200/450 to 140/210/500
- Bladesurge Attack Damage scaling increased from 185% to 190%
Tier 5 Units
- Chaos Rays destruction of remaining shields increased from 25/33/100% to 40/50/200%
Everything you see above is an afront to the Dragonlands season that's set to kick off in early June. Being the last patch of the Neon Nights series, this one is mostly about setting the stage for what's to come. That means a much longer, larger, more meaningful set of TFT patch notes are set to arrive soon after these.
If you want to see what's going on there, the PBE servers are open now for you to get a look at what's new long before you'll be forced to go up against it all on the battlefield.