Bethesda surprised many back at E3 2018 by revealing its next big IP, Starfield. A space-set RPG, the game will see the Bethesda Games Studio team working on the largest map they've ever created – quite the feat, considering Skyrim and Fallout's own locations.
Unlike those franchises, there's plenty still shrouded in mystery for the latest sci-fi RPG – here's everything we know so far.
'Skyrim In Space' - June 15
In an interview with the Washington Post, Todd Howard explained that the game is "like Skyrim in space".
Find out more here.
E3 2021 Xbox/Bethesda - June 13
Bethesda debuted the first Starfield trailer during its E3 showcase, and because this is E3, it leaked ahead of time.
Starfield will launch on November 11, 2022, exclusively for Xbox Series X|S and PC. Check out the first Starfield trailer below:
What Is Starfield?
Here's the synopsis from an Xbox Wire blog post:
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom. Harnessing the power of next-gen technology and built on the all-new Creation Engine 2, Starfield takes you on a journey through space as you strive to answer humanity’s greatest mystery.
What that entails, though, is anyone's guess. What we do know is that the game is playable in first and third-person, and has been described as both 'Skyrim in space' and a 'Han Solo simulator'.
Starfield will launch on November 11, 2022.
Check out the latest video below:
Unfortunately for PS4 and PS5 owners, Starfield will be an Xbox and PC exclusive.
In fact, it'll be a next-gen exclusive, so will only be playable on Series S and Series X consoles - and not Xbox One.
Since we can assume this is going to be a pretty massive game, it comes as no surprise that the game has been in development for years. This comes from an interview that The Guardian conducted with Bethesda director, Todd Howard.
We’ve been talking about it for a decade, we started putting things on paper five, six years ago, and active development was from when we finished Fallout 4, so two and a half, three years.