Riders Republic is set to feature 64-player races, in sports which include bicycles, skis, snowboards, wingsuits, and the more extreme rocket wingsuits.
Offering a dynamic online open-world playground, the game also features an impressive map designed to encourage technical immersion.
Riders Republic's Dynamic 3D Map And Next-Gen Features Highlighted
Manceau mentions how the forthcoming sports adventure will feature both 2D and 3D versions of the map. But, through the 3D map, racers can view the map alter in real-time as more players populate the map:
We have both the 2D and the 3D map, [but] the map in 3D is actually not a map - it’s actually the game. You will see on the fly the map being populated by players. And it’s honestly kind of a tech demo - you really feel it [come] alive, and you’ve got the feeling that there are thousands of players within the map.
Manceau highlighted his impressions of this feature, and the visual fidelity of the production, specifically on the PS5:
Not only do we have more players, but we also have a much better frame rate as we go 60 frames per second. It’s a massive open world [like in Steep], but in Riders Republic, you can switch from one position to the other end of the map without loading on PS5, it goes really quickly.
Riders Republic is launching on other consoles too, including Xbox Series X|S, Xbox One, PS4, PC, and Stadia. However, last-gen consoles are restricted to 20 player races, whereas next-gen races will reach up to 64 players:
And yes, it’s mayhem and it’s chaos and it’s fun, and it’s only on next-gen at that scale.