Overwatch 15 Mar 2021 9:59 AM +00:00

Overwatch March 9 Patch Notes 1.58: Xbox 120 FPS, No PlayStation Enhancements

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Overwatch has received a new patch for Xbox Series X/S that enables 120 frames-per-second - but it appears that no such patch is coming to PlayStation 5.

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As part of a new patch, the Xbox versions of Overwatch will be able to run at the new, higher frame-rate, but there's no such mention of any PS5 enhancements.

Check out the full update notes below as per Blizzard.

Overwatch March 9 Patch Notes 1.58 

ANNOUNCEMENT

Patch 1.58 is a rebase and will require a relatively large download for all platforms.

PACHIMARCHI CHALLENGE

PachiMarchi is here! Now through March 22, win games to earn Pachimari-themed rewards, including the new Pachimari Roadhog skin.

Learn more about the PachiMarchi Challenge 77 on the Overwatch website.

GENERAL UPDATES

General

  • [PC-Only] Added “Damage FX” options to the advanced Video options menu that will reduce the amount of impact effects seen during gameplay and replays
  • Added a “Custom Spectator Options” menu for live spectating that opens when you press the “View Spectator Options Menu” button as a spectator
  • Spectator camera bookmarks in live spectating and replay viewing now also save the current “Camera Field of View” (FOV)
  • Added “Custom Game Invite Filter” and “Custom Game Invite Requests” settings to the Social options menu to allow players to change and save who they can receive custom game invites from
  • Updated how off-screen important elements (e.g. an exploding D.Va Mech) are displayed on the screen to make them easier to find
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XBOX UPDATES

Optimized for Xbox Series X|S Enhancements

  • Added “Preferred Mode” graphics option which allows switching between three different presets: “Resolution”, “Balanced”, “Framerate”. These modes adjust video settings to bias towards image quality, resolution, and framerate.
    • “Resolution” : This mode prefers higher-resolution output at the cost of some image-quality (Series X: 4K @ 60Hz, Series S: 1440p @ 60Hz)
    • “Balanced” : This mode prefers image-quality at the cost of resolution (Series X: 1440p @ 60Hz, Series S: 1080p @ 60Hz)
    • “Framerate” : This mode prefers higher frame-rate at 120 frames-per-second at the cost of both image-quality and resolution (Series X: 1440p @ 120Hz, Series S: 1080p @ 120Hz)
    • NOTE: Not you must have a TV that supports 120Hz or VRR (Variable-Refresh-Rate) to fully take advantage of the “Framerate” mode
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WORKSHOP UPDATES

General

  • Added Workshop Extensions
  • Spawn Points now returns an array of entities rather than position vectors.
  • Optimized effect position evaluation
  • Developer Comments: We’re pleased to announce Workshop Extensions, a system which allows users to enable certain enhancements, such as access to new effects and increasing the number of dummy bots. These enhancements can be enabled using Extension Points, which are earned by either disabling player slots, disabling all non-Workshop maps, or a combination of both. This system allows us to add resource-intensive features while giving creators control over when they’re enabled. Check out the New Workshop Extensions section in these and future patch notes!
  • Spawn Points now returns an array of spawn point entities that have a position and facing direction. If you were already using this Value in places that expected a position, it will work as before. If you want explicitly grab the position and facing direction data, you can use the Position Of and Facing Direction Of Values respectively.
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New Workshop Extensions

  • Beam Effects
  • Beam Sounds
  • Buff Status Effects
  • Debuff Status Effects
  • Buff and Debuff Sounds
  • Energy Explosion Effects
  • Kinetic Explosion Effects
  • Explosion Sounds
  • Play More Effects
  • Spawn More Dummy Bots
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New Workshop Actions

  • Enable Text Chat
  • Disable Text Chat
  • Enable Voice Chat
  • Disable Voice Chat
  • Start Game Mode
  • Return to Lobby
  • Restart Match
  • Move Player to Team
  • Remove Player
  • Start Forcing Dummy Bot Name
  • Stop Forcing Dummy Bot Name
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New Workshop Values

  • Damage Over Time Count
  • Heal Over Time Count
  • Text Count
  • Damage Modification Count
  • Healing Modification Count
  • Assist Count
  • Entity Count
  • Local Player
  • Char In String
  • Index Of String Char
  • String Split
  • String Replace
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BUG FIXES

General

  • Fixed a bug that caused specific abilities to persist on targets after a player swaps off the hero that used them
  • Fixed a bug that prevented players from using the escape menu to leave a custom game under certain circumstances
  • Fixed a bug that would cause heroes to become stuck against some buildings in midair
  • Fixed a bug with the Bounty Hunter game mode that caused Sombra to be detected when invisible if the Bounty Target buff expires
  • Fixed a bug that caused player ragdoll models to fall through the terrain when skipping kill cam playback
  • Fixed a bug that caused heroes knocked back by Doomfist’s Rocket Punch to not always break railings
  • Fixed a bug when calculating the “Weapon Accuracy - Best” stat
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Maps

Blizzard World

  • Fixed a bug that allowed Tracer to blink and become stuck behind the two candelabras

Château Gaillard

  • Fixed a bug that allowed Wrecking Ball to Piledrive from the ground and get stuck on certain bushes and corners

Dorado

  • Fixed a bug with a collision location that allowed Wrecking Ball to unintentionally grapple upon it
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Eichenwalde

  • Fixed a bug that caused the UI to incorrectly reflect payload progress in rare circumstances

Gibraltar

  • Fixed a bug that allowed players to place turrets in an unintended location

Hanamura

  • Fixed a bug with missing player collision in various locations of the map
  • Fixed a bug that caused Reinhardt to hit the door frame when charging out of the second attacker spawn room
  • Fixed a bug that allowed Reaper to teleport through a small gap outside of the second capture point
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Hollywood

  • Fixed a bug that caused players to become stuck on a specific section of rooftop

Kanezaka

  • Fixed a bug with player collision that allowed heroes to move through map geometry

King’s Row

  • Fixed a bug that caused Mei’s Blizzard drone to fall through the floor in certain locations
  • Fixed a bug that allowed players to travel beneath some collision but not be killed by the death plane
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Nepal

  • Fixed a bug that allowed players to land on some snow piles on top of buildings

Numbani

  • Fixed a bug that caused lighting issues in the back of the second attacker spawn

Rialto

  • Fixed a bug that allowed D.Va’s Self-Destruct to go through walls causing damage to enemies
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Heroes

Baptiste

  • Fixed a bug where Earthshatter could be blocked by an Immortality Field that was mid-deploy

Bastion

  • Fixed a bug where a stun would cancel transformation from Recon mode to Sentry mode

Doomfist

  • Fixed a bug where Doomfist’s Rocket Punch impact animation would incorrectly play twice
  • Fixed a bug where Doomfist would incorrectly maintain vertical momentum while entering Meteor Strike
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Sombra

  • Fixed a bug that caused her Translocator beacon to become stuck in a specific section of the Havana map

Wrecking Ball

  • Fixed a bug that allowed Piledriver to be used in unintended scenarios after a successful Piledriver

Workshop

Fixed an issue where Continue could jump to the wrong loop in certain casesFixed an issue where Brigitte would continue using Primary Fire after it had been disabledFixed an issue where certain abilities would collide with walls even when environment collision had been disabledFixed an issue where the Workshop Inspector would display incorrect player namesFixed an issue where certain buttons were ignored during flight abilities even when they were held down via WorkshopFixed an issue where beam effects were not rendering when going straight upFixed an issue where extra D.Va’s could exist in certain scenariosFixed an issue where the Array value would interfere with the correct evaluation of Current Array Element and Current Array IndexFixed an issue where Start Facing would not correctly honor Evaluate Once values when mixed with Event Player or other context-dependent valuesFixed an issue where Spawn Points would sometimes fail to reevaluate correctlyFixed an issue where Hero Being Duplicated would fail when Echo duplicated D.VaFixed an issue where Player Died events wouldn’t trigger for environmental deaths when Echo was duplicating another heroRemoved the error sound that plays when attempting to use an ability that has been disabled by Custom Game settings or the Workshop

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