11 Mar 2021 10:06 AM +00:00

Preliminary CWL ruleset and Official Groups announced

Ahead of the inaugural Call of Duty World League Qualifier, the official CWL Groups have been announced, in addition to a preliminary ruleset.

Activision have revealed all eight CWL groups across the tournaments three regions, North America (4), Europe (2) and Australia/New Zealand (2).

The full list of the CWL Groups can be found below:

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Treyarch’s Studio Design Director, David Vonderhaar, also took to the competitive Call of Duty subreddit to reveal a preliminary CWL ruleset, after several influential members and professional players within the competitive Call of Duty community questioned the lack of an announcement.

The rules, which Vonderhaar states are “completely unofficial”, can be found below:

Restrictions

  • UAV
  • Care Package
  • H.A.T.R
  • XM-53
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Game Settings

  • Ban/Protect Voting = Enabled
  • Ban/Protect Time = 30 Seconds
  • Create a Class Edit Time = 60 Seconds
  • Scorestreak Edit Time = 20 Seconds
  • Votes Per Player = 1 Vote
  • Specialist Draft = Enabled
  • Draft Time = 20 Seconds
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Advanced Settings

  • Pre-Stage = 3 Seconds
  • In-Between = 3 Seconds
  • Post-Stage = 3 Seconds
  • Edit Create a Class = Always
  • Edit Scorestreaks = Always
  • Player Select Order = Random
  • Post-Stage Shuffle = None
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Global Settings

  • Team Assignment = Host Select
  • Team Change In-Game = Disabled
  • CODcasting = Enabled
  • 3rd Person Spectating = Disabled
  • Dynamic Map Elements = Disabled
  • Revenge Voice = Disabled
  • Battle Chatter = Disabled
  • Announcer = Enabled
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General Settings - All Game Modes

  • Pre-Match Timer = 15 Seconds
  • Pre-Round Timer = 5 Seconds (3 Seconds for Search & Destroy)
  • Mini-map = Normal
  • Explosive Delay = Disabled
  • Killcam = Enabled
  • Scorestreak Delay = 15 Seconds
  • Score Multiplier = 1
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Spawn Settings (Game Mode Specific)

  • Hardpoint Respawn Delay = Disabled
  • Uplink Respawn Delay = 5 Seconds
  • Search and Destroy Respawn Delay = Disabled
  • Capture the Flag Resapwn Delay = 7.5
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Spawn Settings (Global)

  • Incremental Spawn Delay = Disabled
  • Force Respawn = Enabled
  • Wave Spawn Delay = Disabled
  • Suicide Penalty = Disabled* (3 seconds, Hardpoint only).
  • Team Killed Penalty = Disabled
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Health and Damage Settings - All Game Modes:

  • Health = 100%
  • Health Regeneration = Normal
  • Friendly Fire = Enabled
  • Teamkill Kick Limit = Disabled
  • Headshots Only = Disabled
  • Hit Indicator = Enabled
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Hardpoint

Win Condition Settings

  • Time Limit = 5 Minutes
  • Score Limit = 250 Points
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Advanced Settings

  • Lifetime = 1 Minute
  • Capture Time = Disabled
  • Activation Delay Time = Disabled
  • Locations = Linear Order
  • Scoring = Constant
  • Pause Time = Enabled
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Search & Destroy

Win Condition Settings

  • Time Limit = 1.5 Minutes
  • Round Win Limit = 6 Rounds
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Advanced Settings

  • Bomb Timer = 45 Seconds
  • Plant Time = 5 Seconds
  • Defuse Time = 7.5 Seconds
  • Multi Bomb = Disabled
  • Switch Sides = Every Round
  • Silent Plant = Enabled
  • Dog Tags = Disabled
  • Number of Lives Per Player = 1 Life
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Uplink

Win Condition Settings

  • Round Time Limit = 5 Minute
  • Round Score Limit = Unlimited
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Advanced Settings

  • Round Limit = 2 Rounds
  • Carrier Armor = Normal
  • Carry Score = 2 Points
  • Throw Score = 1 Point
  • Enemy Carrier = Delayed
  • Reset Time = 15 Seconds
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Capture The Flag

IMPORTANT NOTE: The game currently has a bug that will be fixed in a future patch. The CTF “Win Rule” setting is backwards. “Round Wins” is pointing to the “Total Flag Captures” string and description, and vice versa. To play with {Total Flag Captures} as the functioning Win condition, Go to [Setup Game] -> [Edit Game Rules] and set {Win Rule} to {Round Wins}. Make sure to also go to [Capture The Flag Advanced] and set {Capture Limit} to {Unlimited}.

Win Condition Settings -including above workarounds*:

  • Win Rule = Round Wins*
  • Time Limit = 5 minutes
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Advanced Settings

  • Capture Limit = Unlimited*
  • Round Limit = 2 rounds
  • Round Win Limit = 2 rounds
  • Enemy Carrier = Delayed
  • Auto Return Time = 30 Seconds
  • Capture Condition = Flag At Base
  • Pickup Time = Instant
  • Return Time = Instant
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Maps/Modes

Hardpoint

  • Breach
  • Combine OR Stronghold
  • Fringe
  • Evac
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Uplink

  • Evac
  • Breach
  • Infection
  • Fringe
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Search and Destroy

  • Fringe
  • Redwood
  • Breach
  • Hunted
  • Stronghold
  • Evac
  • Infection
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Capture the Flag

  • Stronghold
  • Fringe
  • Evac
  • Breach
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