The Last of Us 2 is coming, and while PlayStation fans are likely counting down the days until its release, the conversation has once again turned to what goes into making a AAA-tier videogame.
Echoing similar sentiments regarding Red Dead Redemption 2's 'crunch' filled development, Kotaku's Jason Schreier has been reporting on Naughty Dog's studio culture.
We'd urge you to read the full article here, but much of it can be summed up in this statement from the piece:
“This game is really good, but at a huge cost to the people.”
The report confirms that many employees suffered burnout and had to leave Naughty Dog, while former animator Jonathan Cooper had this to say on Twitter after the article was published.
The human cost of these endeavours is clear to see, so when you're playing a game try to consider the amount of effort and energy that went into every frame.