Best Halo Infinite Weapons and Guns - Tier List

Halo Infinite has a ton of weapons in its armoury – and since the game's full release, we've seen all manner of classic Halo guns make their triumphant return.

We've been grinding away, loving every minute of it, and are confident enough now to make you a handy tier list on the best guns in Halo Infinite. Of course, not all of these are available on every single level, but it's worth having this list on hand to check and see if your current gun could do with being swapped out.

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So then, here are all the best guns in Halo Infinite, ranked for your convenience!

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Top Tier - The Best Halo Infinite Weapons

So, here are the very best of the best in Halo Infinite. Don't worry if you can't get hold of them - some of these weapons are 'Power Weapons' and thus are only available on a timer. Still, you should grab them when at all possible.

M41 SPNKR

The missing third letter is an 'A', not a 'U', apparently. The M41 SPNKR is an absolutely outrageous gun. Essentially a rocket launcher, you get two shots with this thing before having to reload, and it essentially offers you a couple of free kills for your trouble if you hit near enough to an enemy. Grab it when you get the chance.

S7 Sniper

This sniper can zoom in at two different distances and offers a one-shot headshot if you can land it. In a game with a time-to-kill as slow as Halo Infinite, this is a seriously strong gun to have, utterly dominating cross-map engagements.

Energy Sword

The Energy Sword is a savage at close range. You'll get a lot more range than standard melee attacks too, lunging forward to strike foes down with the Energy Sword and dealing huge damage in the process. Keep an eye out for when your reticule changes colour to red and attack then - it'll take them down in one.

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Skewer

In Big Team Battle or other maps where vehicles are available, the Skewer is a real treat to use. It deals a great deal of damage to vehicles, as well as one-shotting enemies. You can only fire one time before a reload, but hit that shot and you're golden.

Halo Infinite High Tier Weapons

These are the guns that aren't game-changingly powerful but work excellently as weapons to trundle around with and rely on.

Shock Rifle

This is a slightly strange weapon, as it works a lot better when you're supporting teammates from afar. By hitting an enemy, the shock effect spreads to their friendlies too, meaning you'll deal a ridiculous amount of damage when firing at a room full of people. It's a high damage gun even outside of that though.

VK78 Commando

The VK78 Commando is what you wish you were given at the start of a match. It's accurate, powerful, and allows you to take out enemies from across the map. If you're sitting there rueing the poor performance of your AR, look no further.

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Heatwave

The Heatwave is an interesting gun, offering shotgun-like performance at close ranges with the unique ability to change your shell orientation between a horizontal and vertical spread. The bullets also ricochet, letting you take out baddies without even hitting them.

Pulse Carbine

This gun is a bit less 'crowd control' and a bit more '1v1 firefight'. It's an energy weapon, so will do more damage against shielded foes, at which point you can keep firing or switch to your alternative weapon. It's pretty strong, and shots track enemies slightly allowing you to make some mistakes too.

Halo Infinite Mid Tier Weapons

The bulk of Halo Infinite's guns sit in this category. They're solid choices, but ones you could improve on if you're lucky or smart in finding other weapons around the map.

Ravager

Another area-of-effect weapon, the Ravager shoots powerful plasma shots in piles of three. Strong in close quarters, you can also charge the gun to leave a pile of hot fire in an area, damaging those who walk through it.

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Gravity Hammer

The Gravity Hammer is an all-time favourite for Halo fans. Whilst it isn't quite as dominant as it could be, it still offers a one-shot kill potential when you're close up, beaten by nothing but the Energy Sword when unexpected. Unfortunately though, this one-shot range doesn't extend out far enough and you're in for a long wind-up for follow-up shots.

Sentinel Beam

This gun is a continuously-firing beam weapon, fantastic at stripping shields off your enemies. As long as you're a good shot and can keep the beam on the baddie, this gun will do very nicely.

Stalker Rifle

The Stalker Rifle is a difficult weapon to use thanks to its slow projectile speed, but if you can make it work and strike your moving targets, it does a fantastic job keeping its damage values at longer ranges.

Mk50 Sidekick

The default secondary weapon actually performs better than the AR in a lot of cases! It's a pretty standard gun, but with a fast trigger finger and decent aim, you'll be getting kills from a shocking range with the Sidekick.

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CQS48 Bulldog

An easy two-shot kill at close range, the only reason the Bulldog doesn't make it into high tier is its lack of a one-shot option. It'll always get beaten out by an Energy Sword or Gravity Hammer, but beats almost everything else up close.

Disruptor

This energy pistol deals damage over time, meaning you want to be hitting enemies with it while they're not hitting you. It gives you a higher chance of winning the longer the scrap goes on.

Mangler

This thing fires fast-moving spikes at medium ranges. It looks a bit like a shotgun, but it's actually a revolver-type weapon so you have to be pretty accurate with it. If you are though, it'll do a great job for you.

Cindershot

This is a grenade launcher that deals really good damage in a small area. You can even control its location by moving your sights while zoomed in if you want some precision grenade action. Use it when baddies are holed up in a room to flush them out.

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BR75

It's accurate, but not up to the standard set by the Commando rifle. It's solid at medium ranges but isn't anything special, and you might struggle with the 3-round burst rate of fire.

Halo Infinite Low Tier Guns

These aren't the greatest. Of course, every weapon has a chance to do well in the hands of a good player, but for us, these lower-tier weapons just don't do it at the current moment in Halo Infinite.

Hydra

This rocket launcher looks like a genuine treat. A rapid-fire launcher that can home in on enemies? Sign us up! Unfortunately, the homing feature just doesn't work on Spartans with decent movement and strafing, whilst the dumb-fire rockets don't do nearly enough damage to be viable and reliable.

Needler

Oh, Needler. You're such a cool and fun gun to use. It's just a shame you're so unreliable. The individual needles do hardly any damage but hit 7 of them and your enemy will suffer a heavily damaging explosion. Sounds great! However, the needles are so hard to actually hit, and by the time you've hit enough of them, your enemy might well have punched you to death.

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MA40 AR

The default weapon you start with is a bit of a pea-shooter. It's really hard to deal solid damage with this without having to reload in between, and the accuracy bloom just doesn't cut the mustard from across a map. It's such a shame, but we suppose the MA40 AR's poor performance is an encouragement for players to branch out a bit.

Plasma Pistol

It's just a weak weapon, unfortunately. It deals somewhat solid damage against shields, but not to the extent of its other energy weapon counterparts, and the charge shot has such an excruciatingly slow travel time that your opponent could make Halo Infinite and delay it a year before they get hit by the thing. Something's always got to be the worst gun, and that dubious honour goes, for the moment, to the Plasma Pistol.

There you have it! All the guns in Halo Infinite ranked for your convenience. Do be sure to tell us all about how your favourite gun is woefully misplaced! When you're done with that though, why not learn a bit about the best controller settings for Halo Infinite, or have a look at how to rank up the Battle Pass fastest?