Warzone Season 3 patch notes

Warzone player aiming with gun with squadmate standing near computer in background
Credit: Activision


Warzone player aiming with gun with squadmate standing near computer in background
Credit: Activision

The Warzone Season 3 patch notes contain a wealth of changes designed to improve the battle royale.

Season 3 marks the halfway point of the Modern Warfare 3 cycle and introduces the MORS sniper rifle into the ever-expanding weapon arsenal in addition to other changes expected to spice up the existing meta. Alongside new content, the patch notes will feature bug fixes, weapon balancing, and more.

In this guide, find the full Warzone Season 3 patch notes revealing all of the changes Raven Software has made to the Call of Duty battle royale.

Warzone Season 3 update patch notes

General

  • Squad Play Bonus
    • This system rewards players with additional Player, Weapon, and Battle Pass experience for playing consecutive matches with squadmates.
    • Individual bonuses increase incrementally if players finish a match with at least one of the following conditions met:
      • The player has at least one friend in their party
      • The player queued with Squad Fill enabled
      • The player queued with Stay with Squad enabled at the end of the previous match
    • Here is a breakdown of bonus progression for consecutive matches:
      • First - 1000
      • Second - 1500
      • Third - 3000
      • Fourth & Above - 5000
  • Cinematic & Infil Improvements
    • We’ve increased the amount of time players are on screen to improve the overall flow and better showcase player operators.
  • Pick 5 Challenges Quality of Life
    • Players may now select up to 5 challenges for easier tracking.
Warzone player holding gun
expand image
Credit: Activision

Gameplay

» All Maps | All Modes «

  • Buy Station Shuffle
    • We have adjusted buy station locations to encourage new combat scenarios and strategies.
  • Squad Assemble New Mechanic
    • On infil, squads that touch ground within close proximity of one another will be rewarded with additional experience, cash, and an Advanced Supply UAV.
    • This is disabled in Ranked, Lockdown and Plunder.

» Urzikstan, Vondel | Battle Royale «

  • Climb & Punishment New Gulag Public Event
    • Gulag rounds now have a chance to trigger this public event that drops 2 ladders providing an opportunity for both players to leave the arena alive.
    • In addition to redeployment, players are rewarded with $3,500 in cash for using this mechanic.

» Rebirth Island | Resurgence «

  • Biometrics Scanner
    • Biometric scanners are scattered across Rebirth Island.
    • Once per match, players who interact with one will receive one of many keycards, each of which provides a unique gameplay benefit when traded in at a Buy Station.
      • Bronze Keycard (Very Common):
        • Ammo
        • Cash
        • Armor Plates
        • Lethal & Tactical Equipment from your Favorite Loadout
      • Silver Keycard (Common):
        • Bronze Keycard Content
        • Perk Package from your Favorite Loadout
      • Gold Keycard (Uncommon):
        • Silver Keycard Content
        • Random Plate Carrier
        • Random Rare Field Upgrade
      • Platinum Keycard (Rare):
        • Gold Keycard Content
        • Random Epic plus Field Upgrade
        • Random Killstreak
      • Polyatomic Keycard (Very Rare):
        • 1 Classified Weapon
        • 5 Free Items at Buy Station
      • Orion Keycard (Extremely Rare):
        • 2 Classified Weapons
        • 10 Free Items at Buy Stations
    • Using biometric scanners with a squad member closeby increases the odds of receiving better keycards.
  • Smart Displays
    • Smart Displays can be found across Rebirth Island both inside and outside of buildings.
    • These displays will can provide players with useful information including:
      • High Activity Rate - Which POI has a large population of players.
      • First Player - Which player first reaches 10/15/25 eliminations.
      • Biometric Scanner - Which player has been lucky enough to find a Polyatomic or Orion keycard.
  • Spy Drones New Contract
    • Eliminate a swarm of drones to receive useful rewards including up to 4 P.R.D.s and an AUAV. This is the perfect contract to get intel and reposition your squad quickly.
  • Staged Weapons
    • Similar to the previous iteration of Rebirth, we’ve included a series of hand-selected locations across the island that have a chance of spawning high quality weaponry for players to find.
  • Squad Rage New Field Upgrade
    • Squad Rage applies the exact effects of Battle Rage to all squad members within close proximity.
  • Resurgence Champion’s Quest
    • Expect the greatest Resurgence challenge conceivable as players must reduce 3 massive Resurgence timers within a very limited amount of time. Unforgiving, this quest will leave no room for mistakes.
    • The quest offers unique cosmetic rewards such as:
      • Engine Light’s On Weapon Camo
      • Material Handler Unique Operator Skin
      • Champion Banner Animated Calling Card
      • Master Procrastinator Weapon Charm
      • Alpha Particles Weapon Sticker

Adjusted gameplay

  • Ground Loot
    • Molotovs, Thermites, and EMD grenades have been removed from ground loot.
  • Supply UAV Killstreak Improvements Quality of Life
    • Added a new functionality that highlights supply boxes through walls.
    • Now only displays legendary and favorite supply boxes to reduce minimap noise.

» Urzikstan | All Modes «

  • Heavy Chopper Balance
    • C4 Damage to Palfa increased to 45% of vehicle health, up from 25%.
    • JOKER Damage increased to 48% of vehicle health, up from 32%.
    • Semtex Damage increased to 20% of vehicle health, up from 15%.
    • Frag Damage increased to 20% of vehicle health, up from 15%.
    • Full Refuel and Repair time increased to 70 seconds, up from 60.
    • Max Fuel time decreased to 190, down from 210.

» Urzikstan | Battle Royale «

  • Gulag Loadout Refresh
    • Gulag loadouts have been updated.

Weapon adjustments

Assault rifles

RAM 7

  • Max Damage decreased to 32, down from 36.
  • Near-Mid Damage decreased to 28, down from 30.
  • Max Damage Range decreased to 24.13 meters, down from 26.67.
  • Head Modifier decreased to 1.2x, down from 1.3x.
  • Neck Modifier decreased to 1x, down from 1.3x.

DG-56

  • Increased sprint to fire time to 199ms, up from 178ms.

Lachmann 556

  • Max Damage increased to 28, up from 24.
  • Near-Mid Damage increased to 24, up from 21.
  • Neck Modifier increased to 1.1x, up from 1.06x.
  • Upper Torso Modifier increased to 1.1x, up from 1.06x.
  • Arm and Hand modifier increased to 1.1x, up from 1x.

M13C

  • Max Damage Range increased to 21.59 meters, up from 17.78.

FR Avancer

  • Arm and Hand Modifiers increased to 1.12x, up from 1.06x.

Tempus Razorback

  • Max Damage increased to 28, up from 27.
  • Arm and Hand Modifiers increased to 1x, up from 0.9x.

Battle rifles

BAS-B

  • Decreased rate of fire to 600rpm, down from 667rpm.
  • Decreased recoil center speed by 6%.JAK Outlaw-277
    • Max Damage decreased to 90, down from 100.
    • Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
    • Head Modifier decreased to 1.4x, down from 1.6x.
    • Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
    • Decreased sprint to fire time to 226ms, down from 252ms.
    • Decreased aim down sight time to 240ms, down from 300ms.
    • Decreased aim down sight rate of fire penalty to 135%, down from 150%.

MTZ 762

  • Max Damage decreased to 38, down from 40.
  • Near-Mid Damage decreased to 35, down from 38.

SOA Subverter

  • Max Damage Range decreased to 22.86 meters, down from 25.4.
  • Near-Mid Damage Range decreased to 41.91 meters, down from 46.23.
  • Increased sprint to fire time to 268ms, up from 256ms.
  • Increased aim down sight time to 290ms, up from 270ms.

Sidewinder

  • Decreased sprint to fire time to 210ms, down from 231ms.
  • Increased bullet velocity to 770m/s, up from 600m/s.

SMGs

RAM 9

  • Max Damage decreased to 27, down from 30.
  • Decreased sprint to fire time to 147ms, down from 178ms.

AMR9

  • Max Damage decreased to 27, down from 31.
  • Min Damage decreased to 22, down from 25.
  • Near-Mid Damage decreased to 25, down from 27.
  • Max Damage Range decreased to 17.78 meters, down from 22.86.
  • Near-Mid Damage Range decreased to 34.29 meters, down from 40.64.
  • Decreased sprint to fire time to 136ms, down from 189ms.

Rival-9

  • Increased sprint to fire time to 110ms, up from 93ms.

HRM-9

  • Increased sprint to fire time to 110ms, up from 94ms.

Striker

  • Increased sprint to fire time to 110ms, up from 100ms.

Striker 9

  • Max Damage Range increased to 12.19 meters, up from 10.67.
  • Increased sprint to fire time to 103ms, up from 100ms.

WSP-9

  • Increased sprint to fire time to 110ms, up from 88ms.

WSP Swarm

  • Increased sprint to fire time to 99ms, up from 88ms.

MX9

  • Near-Mid Damage increased to 28, up from 26.
  • Max Damage Range increased to 11.17 meters, up from 9.65.

Lachmann Sub

  • Max Damage increased to 28, up from 27.
  • Max Damage Range increased to 9.65 meters, up from 8.25.

BAS-P

  • Max Damage increased to 28, up from 26.

LMGs

Bruen MK9

  • Min Damage decreased to 24, down from 26.
  • Decreased aim down sight time to 350ms, down from 410ms.

TAQ Eradicator

  • Max Damage increased to 30, up from 28.

TAQ Evolvere

  • Increased sprint to fire time to 257ms, up from 245ms.
  • Increased aim down sight time to 415ms, up from 385ms.
  • 5.56 Belt Magazines
    • Decreased rate of fire to 789rpm, down from 857rpm.

RAPP H

  • Upper Torso & Neck Modifier increased 1.1x, up from 1.08x.
  • Arm and Hand Modifier increased to 1.1x, up from 0.95x.

HCR 56

  • Max Damage Range increased to 33.65 meters, up from 30.73.
  • Arm and Hand Modifiers increased to 1.1x, up from 0.99x.
  • Leg Modifier increased to 1x, up from 0.95x.

RAAL MG

  • Increased sprint to fire time to 216ms, up from 199ms.
  • Increased aim down sight time to 380ms, up from 330ms.

Marksman rifles

Tempus Torrent

  • Max Damage decreased to 70, down from 74.

Sniper rifles

XRK Stalker

  • Increased aim down sight time to 600ms, up from 580ms.

KV Inhibitor

  • Increased aim down sight time to 580ms, up from 540ms.

SP-X 80

  • Increased sprint to fire time to 310ms, up from 270ms.
  • Increased aim down sight time to 590ms, up from 570ms.

Handguns

Renetti

  • Max Damage Range increased to 12.95 meters, up from 11.68.

WSP Stinger

  • Akimbo WSP Stinger Rear Grip
    • Increased rate of fire to 750rpm, up from 600rpm.

Attachments

  • Heavy Bolts
    • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.

  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.

  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.

  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.

  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.

  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty to 5%, up from 2%.

  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit to 10%, down from 13%.

  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.

  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit to 8%, down from 12%.

Loadout

» Lethal Equipment «

  • Semtex
    • Damage radius decreased to 5m, down from 6.5m.
    • Outer damage increased to 110, up from 105.
    • E.O.D. will now prevent the victim from going down when stuck with a Semtex.
  • Breacher Drone
    • Damage radius increased to 10m, up from 3.5m.
    • Outer damage decreased to 75, down from 125.
    • Inner damage decreased to 155, down from 175.
    • Drone velocity increased to 0.75, up from 0.4.

  • Claymore
    • Outer damage increased to 125, up from 100.
    • Inner damage increased to 250, up from 170.

  • Molotov
    • Phase 1 burn damage increased to 20, up from 15.
    • Phase 2 burn damage increased to 35, up from 25.
    • Phase 3 burn damage increased to 40, up from 30.

  • Drill Charge
    • Burrowed
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
    • Not Burrowed
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
    • Round (Underbarrel)
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.

  • Thermobaric Grenade
    • Outer damage increased to 110, up from 75.
    • Mid damage increased to 125, up from 80.
    • Inner damage increased to 155, up from 90.

  • Proximity Mine
    • When Triggered by a Player:
      • Damage Outer increased to 155, up from 105.
      • Damage Inner decreased to 225, down from 275.
    • When Triggered by Damage:
      • Damage Outer increased to 110, up from 105.

  • C4
    • Radius increased to 7.8m, up from 6.5m.
    • Detonation Delay decreased to 0.05, down from 0.1.
    • Damage Inner increased to 275, up from 200.
    • Damage Outer increased to155, up from 105.
    • Velocity increased to 600, up from 425.

» Tactical Equipment «

  • Snapshot Grenade
    • Outline duration increased to 5 seconds, up from 1.65.
    • Outline radius increased to 15m, up from 9.5m.
    • Will now require Line of Sight.
    • Snapshots will now persist their outlines if the victim is in smoke.
    • Battle Hardened will counter this.Scatter Mine
    • Outer damage decreased to 10, down from 25.
    • Inner damage decreased to 15, down from 25.
    • The mine will now debuff player movement for 3 seconds when they are hit by a mine.
      • Frangible Debuff - Players are unable to sprint, slide, or jump. Movement speed decreased.

» Killstreaks «

  • Mosquito Drone
    • The attack delay of the active drone increased to 3 seconds, up from 0.5 seconds.
    • This provides more time between when the drone sees you, activates (audible sound), and then flies to its attack destination.
    • The radius and height that the drone patrols has been slightly increased to perform better and create less issues with geometry below the drone.
    • The drones targeting has been widened slightly to provide better coverage within its patrol radius This helps to avoid unintended blind spots..
    • The visual for the killstreak on the maps will now be a static circle showcasing the danger/safety areas for the enemy/ally.
    • Damage radius increased to 10m, up from 6.3m.
    • Outer damage decreased to 175, down from 225.
    • Inner damage decreased to 250, down from 300.
    • Destroyed damage radius increased to 2.5m, up from 1.3m.
    • Destroyed outer and inner damage increased to 110, up from 75.» Field Upgrades «

  • Armor Box
    • Reduced the number of armor plates supplied to 4, down from 6.
    • Additionally, we have reduced the price of an armor plate in the buy station from $500 to $300.

UI/UX

  • Operators Filter
    • Allows players to filter the Operators in the Operators Screen by Status, Games, and to sort them by Default, Newest First and Alphabetical Order.
  • Speakers Test Option in Settings Menu
    • Allows players to configure and test their speakers setup in order to optimize their audio experience.
  • Cinematic Cutscenes
    • Seasonal cinematic cutscenes can now be skipped.
  • Firing Range Tac-Stance
    • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Mastery Emblem Unlock
    • Mastery Emblem unlock requirements are now displayed in the Customization menu
  • Gunsmith Attachment Filters
    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.
  • Clear Team Pings Quality of Life
    • Added an option in the Ping Wheel to clear squad pings.Custom Perk Pack Flow Quality of Life
    • When creating a new loadout, if no Custom Perk Packages exist, one will be created with the "starter" perks and equipped.
    • If a Custom Perk Package does exist, the new Loadout will use the player's first Custom Perk Package.
  • Hold to Stow Duplicate Items Improvement Quality of Life
    • Users can now Hold to Stow items that they already have equipped.
  • Improved Ranked Messaging when Kicked Quality of Life
    • Added more clarity to Ranked messaging when kicked due to incomplete squad.
  • Redeploy Pack and Gulag Token Conversion in Loot Feed Quality of Life
    • When Redeploy Packs and Gulag Tokens are converted to money when the gulag closes, that money amount will now appear on the loot feed.
  • Prestige Levels Display Quality of Life
    • Prestige levels will now show in the Warzone progression menu.

Bug fixes

  • Fixed an issue preventing eliminated players from dropping armor plates if they haven’t looted armor plates.

  • Fixed an issue where players that rapidly opened and closed the buystation could not interact with it.

  • Fixed an issue where self revive would display both "Swap" and "Hold to Stow" prompts if player had a full inventory and one already equipped.

  • Fixed an issue causing the incorrect voice lines to play from a Bunker Buster.

  • Fixed an issue causing Redeploy Packs to stay in the player’s backpack after the Gulag closes.

  • Fixed an issue causing players to be redirected to Resurgence Ranked Play after completing a Battle Royal match.

  • Fixed an issue preventing supply boxes on the Research Vessel from appearing after a player activates a Supply UAV.

  • Fixed an issue preventing the “stow” prompt to appear when looting a Plate Carrier.

  • Fixed an issue causing the “Toggle Mute” option to be non-functional while in a match.

  • Fixed an issue causing the Loadout selection to remain on screen during the infil cinematic.

  • Fixed an issue causing “fist” eliminations to incorrectly display on the elimination cam.

  • Fixed an issue causing the JAK Purifier audio to be silent when on an ascender or zipline.

  • Fixed an issue where players were seeing all Champion’s Quest rewards after any CQ match.

  • Fixed an issue causing duplicate splashes to appear when Most Wanted time is reduced after opening crates.

That's all there is to know about the Warzone Season 3 patch notes so far. Check back soon for the full list of changes made to the battle royale. In the meantime, check out our other guides revealing how Squad Rage works and how to use the Biometrics Scanner.

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