Warzone Pacific Season 4 Reloaded Update Patch Notes

Image showing armoured SUV driving and shooting gun in Warzone
Credit: Activision


Image showing armoured SUV driving and shooting gun in Warzone
Credit: Activision

The Season 4 Reloaded update for Warzone is right around the corner. The latest mid-season update to arrive in the battle royale contains a wealth of new content ranging from the Vargo S assault rifle to the return of zombies in the Rebirth of the Dead LTM.

Just like previous updates, Raven Software will unveil all of the changes within the Warzone Pacific Season 4 Reloaded patch notes. Patch notes detail every single new addition coming to the game alongside sharing intel on any weapon buffs and nerfs that may take place.

With many hoping the NZ-41 receives a nerf, the Season 4 meta could look completely different in the next few days. With that said, find all there is to know about the Warzone Pacific Season 4 Reloaded patch notes in this guide.

Warzone Season 4 Reloaded Patch Notes

Warzone Pacific Season 4 Reloaded Update Patch Notes

Events

Titanium Trials Endurance: August 11-24

This new Limited-Time Event features eight Challenges for playing Titanium Trials: Endurance. Earn rewards like new Weapon Camos, XP Tokens, a Battle Pass Tier Skip and progression-based Calling Cards earned for multiple victories.

Complete all eight Challenges below to earn the animated and highly desirable “Liquid Metal” Vanguard Weapon Camo!

  • Terminated - Complete 1 Execution in Titanium Trials - Double Battle Pass XP Token
  • They'll Live - Revive 10 Players in Titanium Trials Endurance - Double Weapon XP Token
  • Hasta La Vista, Baby - Win a Gulag 5 times - Titanium Chrome Camo
  • I'll Be Back - Achieve a top 10 finish - I'll Be Back Calling Card
  • I Know Why You Cry - Win 1 Titanium Trials match - I Know Why You Cry Calling Card
  • I Sense Injuries - Win 2 Titanium Trials matches - I Sense Injuries Calling Card
  • No Problemo - Win 3 Titanium Trials matches - No Problemo Calling Card
  • I Need a Vacation - Win 4 Titanium Trials matches - Battle Pass Tier Skip
  • Event Completionist - Ultra Liquid Metal Weapon Camo

And we didn’t stop there with the rewards…

As part of the Titanium Trials Event, there are 4 additional Titanium Trials victory Challenges, and a further 3 Operator Challenges for playing the Titanium Trials as the T-800 and T-1000.

Read on if you’d like to see how to unlock these rewards…

  • “Thumbs Up”
    • Challenge
      • Win a Titanium Trials victory while dressed as the T-800 Operator.
    • Reward
      • Legendary “Thumbs Up” Animated Calling Card.
  • “Cyberdyne Systems”
    • Challenge
      • Win a Titanium Trials victory while dressed as the T-1000 Operator.
    • Reward
      • Legendary “Cyberdyne Systems” Calling Card.
  • “Terminated”
    • Challenge
      • Killing a Terminator Operator, while dressed as a Terminator Operator.
    • Reward
      • Legendary “Terminated” Calling Card.
  • “I’ll Be Back”
    • Challenge
      • Win 5 times in Titanium Trials.
    • Reward
      • Legendary “I’ll Be Back” Player Title.

  • “Hasta La Vista, Baby”
    • Challenge
      • Win 10 times in Titanium Trials.
    • Reward
      • Legendary “Hasta La Vista, Baby” Player Title.

  • “The Terminator”
    • Challenge
      • Win 15 times in Titanium Trials.
    • Reward
      • Legendary “The Terminator” Player Title.

  • “The Terminator”
    • Challenge
      • Win 20 times in Titanium Trials.
    • Reward
      • Ultra “The Terminator” Progression Calling Card #5 (Animated)
  • “Skynet”
    • Challenge
      • Win 20 times in Titanium Trials.
    • Reward
      • Ultra “Skynet” Vanguard Weapon Camo
        • Note: When unlocked, this Camo will appear in the “Event” Camo category


Modes

Rebirth of the Dead - July 27-August 11

For a limited time, the classic Zombie Royale experience is coming back - this time to Rebirth Island but with a twist.

For those who haven’t played before, here are the core rules:

  • Players become zombies when they die.
  • Zombies can collect antivirals from crates or dead Players to redeploy as a human.
  • Last team with a human wins.
  • Player Count: 10 squads of four.

But that’s not all. The following additions have been made to the mode:

  • As Zombies are Eliminated, the Infestation Meter fills. When it’s full, all spectators are returned to play as Zombies.Then it all starts again.
  • During the match, Medical Supplies will be parachuted in to help humans and zombies alike.
  • Zombies that perform a Finishing Move on a human will redeploy.
  • Play to get one of two exclusive event Calling Cards;
    • Head Scratcher: Perform your Finishing Move as a Zombie.
    • Last Alive: Win a match of Rebirth of the Dead as a Human.

With the above also comes an ominous fog to Rebirth Island. For a limited time, experience this new mood and atmosphere during Rebirth of the Dead.

One final note: It seems the Golden Vaults have been opened. Who knows what awaits you inside?

Titanium Trials Endurance

First there were the Iron Trials – now, inspired by the rise of machines in the near future, it’s time for all Operators to gear up for the Titanium Trials in Caldera.

  • 152 Players on Caldera in a game mode variant of Battle Royale
  • Maximum base armor threshold increased to 300 hit points, for a total of 400 effective health when fully plated
  • Core health is 100HP and regeneration takes significantly longer to heal to full. Armor is everything, afterall.
  • The Tempered Perk appears more frequently as ground loot for more efficient armor repairs.
  • Each Player begins the game, and returns from the gulag, with a Self-Revive Kit
  • Features a custom-built, thematic loot table to support the higher TTK gameplay, including exceedingly rare Redacted Weapons that are a step more powerful than Loadout Weapons.
  • The cost of Loadouts in Buy Stations begins at a higher price point and decreases over the duration of the match. Be sure to grab your discounted Loadouts as the circle collapses!
  • Updated infiltration cinematic for T-800 and T-1000 Terminator Operators

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Helicopter damage from rotor blades to not be displayed in damage dealt.
  • Fixed an issue causing Players to lose their riot shields when downed in a vehicle.
  • Fixed an issue on Fortune’s Keep where Players were unable to climb/mantle boxes in Sea Caves.
  • Fixed an issue causing the Sten (VG) “Marauder Flash Hider” to have an incorrect name.
  • Fixed an issue causing some MW Weapon Attachments to have incorrect names.
  • Fixed an issue where the Scaled Snipe would cause some Weapons to be unusable when swapping Optic Attachments.
  • Fixed an issue causing the Gravity Inversion Execution to throw downed enemies an incorrect distance.
  • Fixed an issue causing the squad Placement indicator to disappear after pausing and unpausing in Golden Plunder.
  • Fixed an issue preventing the False Prospector Camo from being applied to Weapons.

Known Issues

Check the Warzone Trello board for the latest issues..

General

  • Private Match Support Fortune's Keep | In-Season

With the success of our newest map, Fortune's Keep, the team is working hard to bring the experience to Private Matches.

Gameplay

  • “Cursed Ground” New Special Event | Fortunes Keep
    • Fortune’s Keep is now considered Cursed Ground – and now has a special event to match. There are several “Cursed Chests” hidden around the newly discovered island. These chests contain power-ups and high-quality items which can only be unlocked by brave souls who survive a hungry horde. Once the event begins, Zombies will continuously spawn in the vicinity of the cursed chest. Eliminate them near the chest to harvest Wisps. As your collection grows, more difficult waves of zombies will rise to protect their Cursed Ground. Harvest enough Wisps within the time limit to secure victory and access the rewards within, including Cash, Killstreaks, Equipment, and possibly Perk Tokens.
  • Portable Redeploy Balloon New Deployable | All Modes
    • It’s in the name… a portable version of the popular Redeploy Balloons. Can be placed on the ground and used until it expires or is destroyed.
    • The Portable Redeploy Balloon functions as follows;
      • Has half the health of a normal Redeploy Balloon
      • Has a shorter launch distance of a normal Redeploy Balloon.
      • Will despawn automatically after a short time.
      • Comes with a unique icon identifier on the Tac Map.
      • Can be found in ground loot or as the reward for completing a Supply Drop Contract, as a guaranteed drop from the crate.
  • Bomber Planes (are back!) Returning Feature| Caldera Battle Royale

We have enjoyed watching the new Player stories that the Fighter Planes added to Season Four, so we have also re-enabled the Bombers for Battle Royale and will continue to monitor their sentiment and engagement over the season.

Quality of Life

Adjustments

  • Teammate Buy Back All Maps & Modes
    • Previously, if a Player had enough money and a redeploy token, the redeploy token would be used before the money. Now, money will be used first.
    • If a Player has a redeploy token and no money, the redeploy token will be spent.
  • Gas Circle Fortune’s Keep
    • The Gas Circle radii size and timings have been rebalanced for faster match pacing. We are going to continue to review data and sentiment as we finetune the Fortune's Keep experience.
  • Radar Jammer Drop Rates Fortune's Keep
    • Reduced Radar Jammer drop rates on Fortune’s Keep to align with the current drop rates on Rebirth Island.
  • Respawn Loadouts Resurgence Modes
    • Updated most Weapons & added new ones into the Resurgence respawn/spawn Loadouts.
  • Armored SUV Nitrous Boost
    • The Armored SUV, first introduced at the beginning of Season Four, now has Nitrous Boost capabilities.
  • Trophy Systems
    • Trophy systems have previously been able to destroy certain Field Upgrades. Moving forward, the Trophy System will only affect Lethals and Tacticals.
  • Legendary Supply Boxes Caldera
    • Legendary (Orange) Supply Box spawn rates have been increased on Caldera.

Previous Adjustments

This work was completed during Season Four but is listed here for comprehensiveness.

  • Weapon Trade Stations Caldera
    • Weapon Trade Stations have been added to various locations across Caldera that allow Players to trade in their Weapons for high value loot.
  • Radar Jammer Radii Rebirth Island & Fortune’s Keep
  • Reduced the radius of the Radar Jammer on Rebirth Island and Fortune's Keep.
  • Buy Stations Fortune's Keep
    • Increased the number of Buy Stations available on Fortune's Keep from 10 to 13.
  • Public Events Fortune's Keep
    • The Firesale Public Event will now happen in Circle 3.
    • Cash Extraction Chopper can now appear in Circles 2 and 4.
  • Lootable Perks Fortune's Keep
    • Lootable Perks have been enabled on Fortune's Keep.

Perks

Serpentine

  • An important update to this Perk will drop shortly after the mid-season launch.

Tactical Equipment

Thermite

  • Stick Damage increased to 40, up from 30

This change results in reliable down when sticking a target that does not have EOD equipped.

Weapons

General

Base Weapons from Vanguard Season One through Season Three have been unlocked for all Players.

New Weapons

  • Vargo-S: Assault Rifle (VG)

Trading firepower for improved accuracy and fire rate, this rifle excels in medium and long-range engagements.

New Camos

Zombie Camos from Vanguard are now available and equippable in Warzone.

Redacted Weapons

Vanguard Redacted Weapons made their debut at the launch of Fortune's Keep. These Weapons not only include a 10-attachment setup but also contain an exclusive Redacted gun perk!

This Weapon perk is a combination of some of the more desirable gun perks: Fleet, Steady, Perfectionist, Vital, Hardscope, Brace, Spotter, Awareness, Wreck, Mechanic, Fast Melee and Onhand.

Needless to say, a redacted Weapon is an extremely dangerous and highly sought after piece of loot. What's more, you’ll be able to find additional rare Redacted Weapons in Titanium Trials: Endurance!

Recommended Weapons

We are closing in on 200 Weapons in Warzone, and with so many to choose from it can be difficult to know what the right choice is when returning to the game for a new season. Starting in Season Four Reloaded, we will be rolling out a new feature with some Players where select Weapons of each category will be flagged as “Recommended” to help guide toward a Weapon that is currently performing well within its class.

Weapon Adjustments

The current health of the Long-Range Assault Rifle category is not where we’d like it to be, as it stands, the best performing builds are ones that result in the least amount of recoil. It’s high time we take a pass at some of the major outliers so that Vanguard Assault Rifles are less likely to devolve into pin-point accurate lasers. While some Weapons are intentionally made to be easier to control, those should receive penalties to their damage profile which we will roll-out over time.

BAR

  • CGC 30" XL
    • Vertical Recoil control decreased to 20%, down from 28%
    • Horizontal Recoil control decreased to 20%, down from 28%

  • CGC 27" 2B
    • Horizontal Recoil control decreased to 25%, down from 35%

  • 8mm Klauser 40 Round Mags
    • Vertical Recoil control decreased to 11%, down from 16%
    • Horizontal Recoil control decreased to 11%, down from 16%

  • Chariot WR
    • Recoil Control decreased to 12%, down from 14%

  • Hardscope

The recoil control that Hardscape provides the BAR has been decreased.

STG 44

  • VDD 760MM 05B
    • Horizontal Recoil control decreased to 30%, from 40%

  • Krausnick 620mm Precision

Horizontal Recoil control decreased to 30%, from 40%

Cooper Carbine

  • 9mm 60 Round Drums

Horizontal Recoil control decreased to 11%, down from 29.5%

ITRA Burst

  • .303 British 36 Round Mags

Muzzle Velocity increased to -10%, up from -20%

NZ-41

  • Sustained Recoil Control decreased
  • Max Damage range decreased to 33.5 meters, down from 35.6 meters.
  • Min Damage decreased to 30, down from 34
  • Neck Damage Multiplier decreased to 1.27, down from 1.3

Nikita AVT

  • Movement Speed Scale increased to 0.87, up from 0.86
  • ADS Movement Speed Scale increased to 1.22, up from 1.2
  • Empress 613mm FA
    • Movement Speed increased to -2.5%, up from -3%
    • ADS Time Penalty decreased to -6%, down from -8%
    • Recoil Control increased to 11%, up from 10%
    • Sprint to Fire Penalty decreased to -4.5%, down from -5%

  • 6.5 Sakura 60 Round Drums
    • Damage Range decreased to -6%, down from -4%
    • Muzzle Velocity decreased to -10%, down from -6%
    • Recoil Control increased to 2.5%, up from 2%
    • Hipfire accuracy increased to 4.5%, up from 4%

KG M40

  • Max Damage Range decreased to 30.5 meters, down from 33 meters
  • Min Damage decreased to 25, down from 26
  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5

  • Reisdorf 720mm Shrouded
    • Horizontal Recoil control decreased to 20%, down from 35%

  • .30-06 60 Round Drums

Recoil Control Penalty decreased to -35%, down from -40%

CR-56 AMAX

  • Headshot Locational Damage Multiplier increased to 1.6, up from 1.56
  • Min Damage increased to 28, up from 24

Kilo 141

  • Mid Damage step removed.
  • Min Damage increased to 23, up from 18

FARA 83

  • Max Damage Range increased to 28 meters, up from 25.4 meters

Krig 6

  • Mid Damage increased to 26, up from 25
  • Headshot Locational Damage Multiplier increased to 1.55, up from 1.5

M13

  • Neck Locational Damage Multiplier increased to 1.3, up from 1.01

Volk

  • Headshot Locational Damage Multiplier increased to 1.61, up from 1.55

  • 7.62 Gorenko 40 Round Mags
    • Capacity increased to 45, up from 40
    • Damage Penalty Removed
    • Damage Range now decreased by 15%
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil Control decreased to 20%, down from 40%

  • 7.62 Gorenko 30 Round Mags
    • Damage Penalty Removed
    • Damage Range now decreased by 15%
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil control decreased to 20%, down from 40%
  • .30 Russian Short 45 Round Drums
    • Muzzle velocity increased to 25%, up from 10%
    • Damage Bonus increased to 11%, up from 10%
    • Vertical Recoil Penalty decreased to -26%, down from -30%

SMGs

Armaguerra 43

  • Botti 570mm Precisione
    • Headshot Locational Damage Scalar decreased to 1.14, down from 1.2

H4 Blixen

  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Min Damage decreased to 27, down from 28
  • Movement Speed scale decreased to 0.9, down from 0.91
  • Jonsson 9” RMK
    • Min Damage decreased to 28, down from 30
  • 7.62 Gorenko 54 Round Mags
    • Headshot Locational Damage Scalar decreased to 1.1, down from 1.18

Marco 5

  • Max Damage decreased to 34, down from 36
  • Mid Damage decreased to 30, down from 32
  • Neck Locational Damage Multiplier decreased to 1.25, down from 1.5
  • Perfetto Lesto 355mm
    • Locational Damage Multipliers have been removed.

UGR

  • Upper Extremities Locational Damage multiplier increased to 1, up from 0.9
  • Max Damage increased to 39, up from 38
  • Max Damage Range increased to 11.45 meters, up from 10.8 meters
  • Mid Damage Range increased to 17.17 meters, up from 15.26 meters

Uzi

  • Min Damage increased to 28, up from 26
  • Neck Locational Damage Multiplier increased to 1.42, up from 1.01

MP5 (BOCW)

  • Max Damage Range increased to 10 meters, up from 7.6 meters
  • Neck Locational Damage Multiplier increased to 1.2, up from 1.01

Shotguns

The following shotguns Max Pellet Damage have been increased by 26%

  • .410 Ironhide (BOCW)
  • Einhorn Revolving (VG)
  • Double Barrel (VG)
  • Combat Shotgun (VG)
  • 725 (MW)
  • Model 680 (MW)
  • VLK Rogue (MW)
  • Hauer 77 (BOCW)

Gallo SA12

  • Max Pellet Damage increased to 25, up from 24

Gracey Auto

  • Max Pellet Damage increased to 25, up from 24
  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 14, up from 8.

Origin 12

  • Max Pellet Damage increased to 25, up from 24Min Pellet Damage increased to 14, up from 12.

Streetsweeper

  • Min Pellet Damage increased to 10, up from 9.

Sniper Rifles

Kar98k (VG)

  • ADS Transition in Time decreased to 405ms, down from 430ms
  • ADS Transition out Time decreased to 380ms, down from 390ms
  • VDD RE02K
    • ADS Time Bonus increased by 13%, up from 12%
  • 6.5mm Sakura 5 Round Mags
    • Damage Penalty Remove
    • ADS Time Penalty decreased to -3%, down from -4%

3-Line Rifle

  • Max Damage Decreased to 109, down from 115
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.1, up from 1.06
  • Lower Extremities Damage Multiplier increased to 1, up from 0.9
  • Medium Telescopic Sight
    • ADS Idle Sway decreased by 50%
  • Type 99 10.0x Telescopic
    • ADS Idle Sway decreased by 50%
  • Type 97 5x Telescopic
    • ADS Idle Sway decreased by 50%

Gorenko Anti-Tank Rifle

  • ADS Transition in Time decreased to 520ms, down from 600ms
  • ADS Transition out Time decreased to 410ms, down from 460ms

Marksman Rifles

M1 Garand

  • Lower Extremities Damage Multiplier increased to 1, up from 0.8
  • Cooper 21” Shrouded
    • Muzzle Velocity increased to 35%, up from 30%
  • .303 British 12 Round Clips
    • Muzzle Velocity penalty decreased to -10%, down from -20%
    • Damage Penalty Removed
    • Damage Range penalty increased to -30%, up from -20%
    • Rate of Fire bonus decreased to 17.5%, down from 34.5%
  • .30-06 20 Round Drums
    • Movement Speed penalty increased to -2.5%, up from -2%

R1 Shadowhunter

  • Bolt Accuracy increased by 50%

Crossbow

  • Bolt Accuracy increased by 35%

Light Machine Guns

Whitley

  • 28” Gracey Mk.9
    • Horizontal Recoil Control increased to 22% , up from 20%
  • 26” Gracey Rapid
    • Rate of Fire Bonus decreased by 35%
    • Max Damage increased to 26, up from 21
    • Min Damage increased to 20, up from 17
    • Muzzle Velocity Penalty decreased to -10%, down from -16%
    • Horizontal Recoil Penalty decreased to -22%, down from -30%
  • .50 BMG 150 Round Boxes
    • Recoil Control Penalty decreased to -22%, down from -25%
    • View Center Scaler increased to 0.82, up from 0.77
  • .303 British 45 Round Mags
    • Rate of Fire bonus decreased to 4%, down from 5%
    • Horizontal Recoil control increased to 30%, up from 28%
    • Vertical Recoil control increased to 26%, up from 22%
  • CGC R2 Padded
    • Initial Recoil Penalty decreased to -2%, down from -3%
    • Sustained Recoil Bonus increased to 4%, up from 3%

UGM-8

  • Romauld 560mm DA
    • Neck Locational Damage Multiplier increased to 1.6, up from 1.3
    • Horizontal Recoil Control now increased by 10%

Tactical Rifles

CARV.2

  • Max Damage Range increased to 33 meters, up from 30.5 meters

M16

  • Max Damage increased to 42, up from 40
  • Neck Locational Damage Multiplier increased to 1.21, up from 1.1

Pistols

  • Pistol Melee Lunge Distance decreased to 1.52 meters, down from 1.83 meters.

.50 GS

  • Max Damage increased to 91, up from 70
  • Mid Damage increased to 65, up from 49
  • Min Damage increased to 55, up from 45

Ratt

  • Mid Damage Increased to 28, up from 26
  • Empress 129mm B03TT
    • Rate of Fire Penalty decreased to -29%, down from -38%
  • 7.62 Gorenko 14 Round Mags
    • Muzzle Velocity Penalty decreased to -10%, down from -20%
    • Damage Range Penalty decreased to -10%, down from -20%
  • .45 ACP 12 Round Mags
    • Locational Damage Penalty Removed

Attachments

Recoil Booster

  • Vertical Recoil Control now decreased by 1.5%

Underbarrels

Bayonet (VG)

  • Movement Speed now increased by 1%

Carver Foregrip

  • Vertical Recoil control decreased to 7%, down from 9%

M1930 Strife Angled

  • Horizontal Recoil control decreased to 7%, down from 9%

Operators

“I need your clothes, your boots, and your motorcycle.” — T-800 Terminator

The first cybernetic organism developed by Skynet, the Model T-800 is perfectly able to blend in with humans utilizing living tissue over a hyper alloy skeleton. Now is your chance to become the classic Model T-800 Terminator.

This ten-item Bundle features the Ultra-rarity “Model T-800” Operator paired with its own Finishing Move, Play of the Game, and MVP highlights for a truly immersive experience. Also get the “Neural Net Processor” Ultra Assault Rifle Weapon Blueprint, “Coltan Alloy” and “Motorhead” Legendary Weapon Blueprints, “Always Scanning” Charm, “I’ll Be Back” Animated Emblem, and the “Infrared Optics” Reticle.

“Say, that’s a nice bike.” — T-1000 Terminator

Skynet’s advanced AI model, the Model T-1000 is developed from a mimetic polyalloy liquid metal capable of shape shifting to better impersonate the human resistance.

The Ultra “Model T-1000” Operator leads this ten-item Bundle, also featuring its own Finishing Move, Play of the Game, and MVP highlights as well as three Legendary Weapon Blueprints: the “Liquid Metal” SMG, the “Persistent Mission” Assault Rifle, and the “Identity Theft” LMG. Also equip the “Alternative Future” Watch, the animated “Full Chase” Emblem, and the animated “Unstoppable” Calling Card.

Downloads

  • PlayStation 5:
    • 4.6 GB

  • PlayStation 4:
    • 4.6 GB

  • Xbox One Series X / S:
    • 4.5 GB

  • Xbox One:
    • 4.5 GB

  • PC:
    • 5.8 GB (Warzone Only)
    • 6.6 GB (Warzone and Modern Warfare®)

Warzone Season 4 Reloaded Update Size

The size of the Season 4 Reloaded update hasn't appeared just yet but we expect its size is smaller than the Season 4 update that launched on June 22.

Here are all the update sizes for each platform:

PS4/PS5

  • 4.6 GB

Xbox One/Xbox Series S|X

  • 4.5 GB

PC

  • 5.8 GB (Warzone only)
  • 6.6 GB (Warzone and Modern Warfare)

PC users will need an additional 7.4 GB of space for the patch copying process.

Warzone Season 4 Buffs and Nerfs

Assault Rifle Charlie (VG)

  • CGC 30" XL
    • Vertical Recoil control decreased to 20%, down from 28%
    • Horizontal Recoil control decreased to 20%, down from 28%

  • CGC 27" 2B
    • Horizontal Recoil control decreased to 25%, down from 35%

  • 8mm Klauser 40 Round Mags
    • Vertical Recoil control decreased to 11%, down from 16%
    • Horizontal Recoil control decreased to 11%, down from 16%

  • Chariot WR
    • Recoil Control decreased to 12%, down from 14%

  • Hardscope
    • The recoil control that Hardscape provides the BAR has been decreased.

Assault Rifle Alpha (VG)

  • VDD 760MM 05B
    • Horizontal Recoil control decreased to 30%, from 40%

  • Krausnick 620mm Precision
    • Horizontal Recoil control decreased to 30%, from 40%

Cooper Carbine (VG)

  • 9mm 60 Round Drums
    • Horizontal Recoil control decreased to 11%, down from 29.5%

Assault Rifle Bravo (VG)

  • .303 British 36 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%

NZ-41 (VG)

  • Sustained Recoil Control decreased
  • Max Damage range decreased to 33.5 meters, down from 35.6 meters.
  • Min Damage decreased to 30, down from 34
  • Neck Damage Multiplier decreased to 1.27, down from 1.3

Nikita AVT (VG)

  • Movement Speed Scale increased to 0.87, up from 0.86
  • ADS Movement Speed Scale increased to 1.22, up from 1.2

  • Empress 613mm FA
    • Movement Speed increased to -2.5%, up from -3%
    • ADS Time Penalty decreased to -6%, down from -8%
    • Recoil Control increased to 11%, up from 10%
    • Sprint to Fire Penalty decreased to -4.5%, down from -5%

  • 6.5 Sakura 60 Round Drums
    • Damage Range decreased to -6%, down from -4%
    • Muzzle Velocity decreased to -10%, down from -6%
    • Recoil Control increased to 2.5%, up from 2%
    • Hipfire accuracy increased to 4.5%, up from 4%

KG M40 (VG)

  • Max Damage Range decreased to 30.5 meters, down from 33 meters
  • Min Damage decreased to 25, down from 26
  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5

  • Reisdorf 720mm Shrouded
    • Horizontal Recoil control decreased to 20%, down from 35%

  • .30-06 60 Round Drums
    • Recoil Control Penalty decreased to -35%, down from -40%

CR-56 AMAX (MW)

  • Headshot Locational Damage Multiplier increased to 1.6, up from 1.56
  • Min Damage increased to 28, up from 24

Kilo 141 (MW)

  • Mid Damage step removed.
  • Min Damage increased to 23, up from 18

FARA 83 (BOCW)

  • Max Damage Range increased to 28 meters, up from 25.4 meters

Krig 6 (BOCW)

  • Mid Damage increased to 26, up from 25
  • Headshot Locational Damage Multiplier increased to 1.55, up from 1.5

M13 (MW)

  • Neck Locational Damage Multiplier increased to 1.3, up from 1.01

Volkssturmgewehr (VG)

  • Headshot Locational Damage Multiplier increased to 1.61, up from 1.55

  • 7.62 Gorenko 40 Round Mags
    • Capacity increased to 45, up from 40
    • Damage Penalty Removed
    • Damage Range now decreased by 15%
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil Control decreased to 20%, down from 40%

  • 7.62 Gorenko 30 Round Mags
    • Damage Penalty Removed
    • Damage Range now decreased by 15%
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil control decreased to 20%, down from 40%
  • .30 Russian Short 45 Round Drums
    • Muzzle velocity increased to 25%, up from 10%
    • Damage Bonus increased to 11%, up from 10%
    • Vertical Recoil Penalty decreased to -26%, down from -30%

» Submachine Guns «

Armaguerra 43 (VG)

  • Botti 570mm Precisione
    • Headshot Locational Damage Scalar decreased to 1.14, down from 1.2

H4 Blixen (VG)

  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Min Damage decreased to 27, down from 28
  • Movement Speed scale decreased to 0.9, down from 0.91
  • Jonsson 9” RMK
    • Min Damage decreased to 28, down from 30
  • 7.62 Gorenko 54 Round Mags
    • Headshot Locational Damage Scalar decreased to 1.1, down from 1.18

Marco 5 (VG)

  • Max Damage decreased to 34, down from 36
  • Mid Damage decreased to 30, down from 32
  • Neck Locational Damage Multiplier decreased to 1.25, down from 1.5
  • Perfetto Lesto 355mm
    • Locational Damage Multipliers have been removed.

UGR (BOCW)

  • Upper Extremities Locational Damage multiplier increased to 1, up from 0.9
  • Max Damage increased to 39, up from 38
  • Max Damage Range increased to 11.45 meters, up from 10.8 meters
  • Mid Damage Range increased to 17.17 meters, up from 15.26 meters

Submachine Gun Delta (MW)

  • Min Damage increased to 28, up from 26
  • Neck Locational Damage Multiplier increased to 1.42, up from 1.01

Submachine Gun Alpha (BOCW)

  • Max Damage Range increased to 10 meters, up from 7.6 meters
  • Neck Locational Damage Multiplier increased to 1.2, up from 1.01

» Shotguns «

The following shotguns Max Pellet Damage have been increased by 26%

  • .410 Ironhide (BOCW)
  • Einhorn Revolving (VG)
  • Double Barrel (VG)
  • Combat Shotgun (VG)
  • Shotgun Charlie (MW)
  • Model 680 (MW)
  • VLK Rogue (MW)
  • Hauer 77 (BOCW)

Shotgun Bravo (BOCW)

  • Max Pellet Damage increased to 25, up from 24

Gracey Auto (VG)

  • Max Pellet Damage increased to 25, up from 24
  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 14, up from 8.

Shotgun Delta (MW)

  • Max Pellet Damage increased to 25, up from 24
  • Min Pellet Damage increased to 14, up from 12.

Streetsweeper (BOCW)

  • Min Pellet Damage increased to 10, up from 9.

» Sniper Rifles «

Kar98k (VG)

  • ADS Transition in Time decreased to 405ms, down from 430ms
  • ADS Transition out Time decreased to 380ms, down from 390ms
  • VDD RE02K
    • ADS Time Bonus increased by 13%, up from 12%
  • 6.5mm Sakura 5 Round Mags
    • Damage Penalty Removed
    • ADS Time Penalty decreased to -3%, down from -4%

3-Line Rifle (VG)

  • Max Damage Decreased to 109, down from 115
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.1, up from 1.06
  • Lower Extremities Damage Multiplier increased to 1, up from 0.9
  • Medium Telescopic Sight
    • ADS Idle Sway decreased by 50%
  • Type 99 10.0x Telescopic
    • ADS Idle Sway decreased by 50%
  • Type 97 5x Telescopic
    • ADS Idle Sway decreased by 50%

Gorenko Anti-Tank Rifle (VG)

  • ADS Transition in Time decreased to 520ms, down from 600ms
  • ADS Transition out Time decreased to 410ms, down from 460ms

» Marksman Rifles «

M1 Garand (VG)

  • Lower Extremities Damage Multiplier increased to 1, up from 0.8
  • Cooper 21” Shrouded
    • Muzzle Velocity increased to 35%, up from 30%
  • .303 British 12 Round Clips
    • Muzzle Velocity penalty decreased to -10%, down from -20%
    • Damage Penalty Removed
    • Damage Range penalty increased to -30%, up from -20%
    • Rate of Fire bonus decreased to 17.5%, down from 34.5%
  • .30-06 20 Round Drums
    • Movement Speed penalty increased to -2.5%, up from -2%

R1 Shadowhunter (BOCW)

  • Bolt Accuracy increased by 50%

Crossbow (MW)

  • Bolt Accuracy increased by 35%

» Light Machine Guns «

Whitely (VG)

  • 28” Gracey Mk.9
    • Horizontal Recoil Control increased to 22% , up from 20%
  • 26” Gracey Rapid
    • Rate of Fire Bonus decreased by 35%
    • Max Damage increased to 26, up from 21
    • Min Damage increased to 20, up from 17
    • Muzzle Velocity Penalty decreased to -10%, down from -16%
    • Horizontal Recoil Penalty decreased to -22%, down from -30%
  • .50 BMG 150 Round Boxes
    • Recoil Control Penalty decreased to -22%, down from -25%
    • View Center Scaler increased to 0.82, up from 0.77
  • .303 British 45 Round Mags
    • Rate of Fire bonus decreased to 4%, down from 5%
    • Horizontal Recoil control increased to 30%, up from 28%
    • Vertical Recoil control increased to 26%, up from 22%
  • CGC R2 Padded
    • Initial Recoil Penalty decreased to -2%, down from -3%
    • Sustained Recoil Bonus increased to 4%, up from 3%

UGM-8 (VG)

  • Romauld 560mm DA
    • Neck Locational Damage Multiplier increased to 1.6, up from 1.3
    • Horizontal Recoil Control now increased by 10%

» Tactical Rifles «

CARV.2 (BOCW)

  • Max Damage Range increased to 33 meters, up from 30.5 meters

M16 (BOCW)

  • Max Damage increased to 42, up from 40
  • Neck Locational Damage Multiplier increased to 1.21, up from 1.1

» Pistols «

  • Pistol Melee Lunge Distance decreased to 1.52 meters, down from 1.83 meters.

Handgun Echo (MW)

  • Max Damage increased to 91, up from 70
  • Mid Damage increased to 65, up from 49
  • Min Damage increased to 55, up from 45

RATT (VG)

  • Mid Damage Increased to 28, up from 26
  • Empress 129mm B03TT
    • Rate of Fire Penalty decreased to -29%, down from -38%
  • 7.62 Gorenko 14 Round Mags
    • Muzzle Velocity Penalty decreased to -10%, down from -20%
    • Damage Range Penalty decreased to -10%, down from -20%
  • .45 ACP 12 Round Mags
    • Locational Damage Penalty Removed

Warzone Season 4 Reloaded Content

Alongside the expected buffs and nerfs, Warzone will receive another dose of new content for players to experience. In addition to a crossover with the Terminator franchise, Season 4 Reloaded contains plenty of new limited-time modes (LTM) and the arrival of the armoured SUV.

Here's what the mid-season update has in store:

  • Vargo S assault rifle
  • Ikenna Operator
  • Terminator bundles
  • Rebirth of the Dead LTM
  • Vanguard zombies camos
  • Portable Redeploy Balloons
  • Titanium Trials Endurance LTM
Image showing Warzone players shooting zombies on Rebirth Island
expand image
Credit: Activision

Warzone Season 4 Reloaded Buffs and Nerfs

Due to the recent domination of the NZ-41, many are expecting Raven Software to intervene with a significant nerf in a bid to restore balance to the Season 4 meta.

On the other hand, the arrival of the Vargo S could easily see the new assault rifle take the place of the NZ-41. Let's hope the second half of Season 4 isn't another period where a single gun dominates across the board.

That's all there is to know about the Warzone Pacific Season 4 Reloaded patch notes. Once they're released, we will add them to the article. For more Warzone, check out our page for the latest news, leaks, and guides.

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