Valorant 8.03 patch notes

Valorant ageny wearing suit on blue and pink background
Credit: Riot Games


Valorant ageny wearing suit on blue and pink background
Credit: Riot Games

The Valorant 8.03 patch notes contain a wealth of changes impacting various elements of Riot Games' hugely popular free-to-play tactical shooter.

Unlike previous Valorant updates, update 8.03 is slightly smaller in terms of changes to Agents. Instead, this particular update focuses on updating the in-game store, its esports features, and addressing any bug fixes that are impacting gameplay.

In this guide, find the full Valorant 8.03 patch notes detailing all of the changes impacting Agents, the game's performance, and more.

Valorant 8.03 update patch notes

Agents

Breach

  • We’ve updated Breach’s voice lines and added interaction lines with Deadlock,Gekko, and Harbor.

Chamber

Continuing with our recent focus of sharpening the strengths and weaknesses of theSentinel role, this update aims to push Chamber’s ability to hold territory with his uniquearsenal of weapons. The changes should provide you with more access to the Headhunter(Q) as a save or sidearm without draining your econ, and increase the clear strength ofChamber’s ultimate compared to the Operator.

  • Headhunter (Q)
    • Price decreased to 100 from 150
  • Tour De Force (X)
    • Firing rate increased to 0.9 from 0.7.

Esports feature updates

Teams tab

  • You can purchase bundles and support your favourite team from within Esports Hub.
  • You can preview each Team Capsule Bundle on their respective team page.

Performance updates

  • Streamlined the time from launch to the main menu appearing by removing stalls from that flow. This landed in Patch 8.02.

Store updates

Esports store

The Esports Store is live!

  • Support your favourite team with the VCT Team Capsules, accessible through a new Esports Store tab.
  • Teams will earn 50% of profits from their respective Capsules.
  • Each capsule contains a Classic, Gun Buddy, Player Card, and Spray.

Bug fixes

Agent

  • Fixed an issue where Agents would look like they were still nearsighted in 3rd person for a short period of time if they destroyed Reyna’s Leer (C) right after it became shootable.

Competitive

  • Fixed an issue where in the end-of-game summary, kills per round were incorrectly rounding up.

Gameplay systems

  • Fixed an issue in the scoreboard tab with Ultimate Charges being covered by very long usernames.

Maps

  • Sunset
    • Adjusted fence in A Elbow to fix an issue when shooting through the top section.
    • Fixed a bug where you could jump to the top of the phone booth in A Lobby.
    • Fixed a bug that allowed Attackers to break Cypher’s Trapwires (C) in B Main from Mid.

Premier

  • Fixed an issue in some regions where the Zone displayed in Standings did not match the one selected.
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