If you've been spending any time with Jin Sakai, you might be wondering how to take control of the direction of his attacks, or more specifically lock-on. The answer might surprise you.
Ghost of Tsushima: How To Lock On
Jin's attacks range from light to heavy, with throwables added later on, but players aren't able to lock onto enemy combatants.
Considering the prevalence of a lock-on function in seemingly every third-person action title of the last few years, it seems an odd omission at first.
That said, it's not long before combat starts to click - why lock on to one character when you can cut a bloody swathe through multiple enemies with the right combinations of attacks and left stick movement?
Add to that a variety of stances that make it easier to take on certain foes, and it becomes clear that a lock-on function isn't really needed. It's also worth noting that Jin can essentially automatically block multiple enemies simply by holding L1.