It turns out creating hats, skins and items for games like DOTA 2 and TF2 may be more lucrative than you might think.
Valve has revealed that they have paid out more than $57 million to people who have created these items since the launch of Steam Workshop in 2011. As a result, the Steam Workshop service is set to expand.
The current system enables people to upload and sell items like hats and weapons for Team Fortress 2, weapon skins and maps for Counter Strike:GO and wearable items and skins for DOTA 2. More than 100,000 items have been uploaded, and Valve have now distributed a whopping payout amongst 1,500 contributors in 75 countries.
Now the service will be receiving new curated Workshops intent on offering further revenue-generation. The first non-Valve games to receive Workshops will be Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, both of which will enable authors to create further customisable content. More curated Workshops are expected in the future.
In addition, Revenue Tools have been added for Workshop authors. This will enable authors to see where their revenue is coming from with real-time sales data of their items, as well as a breakdown of per-item revenue and historical statements.
We'll update you when more Workshops become available.
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