Fall Guys: Creative Director Shows Off Concept Art And More


Fall Guys' has become a gaming phenomenon, with players logging in to throw their adorable jelly beans around.

Mediatonic's creative director Jeff Tanton took to Twitter to show off some fun snippets of the game's development process, including character designs left on the cutting room floor.

Fall Guys: Original Character Designs And More

When discussing the pitch for what was originally called Fools Gauntlet, Tanton revealed that the pitch came together within 24 hours.

Fall Guys was the easiest deck to ever come together. As a designer you dream of getting that pure bottled-lightning moment; a unique, instantly understandable, and sellable idea - and Joe had basically nailed it. We had a skeleton deck ready 24hrs after the one-pager pitch pic.twitter.com/vf9893DW9Y
— Jeff Tanton (@Jeff_Tanton)
August 20, 2020

Tanton also explained the reasoning behind the name "Fall Guys", noting that the team wanted characters that would "fail for our amusement, but crucially always get back up again."

That's probably where 'Fall Guys' as a game title first appeared (RIP Fool's Gauntlet and 'Stumble Chums') - our characters that would fail for our amusement, but crucially always get back up again. Always. They would be heroic in their indefatigability. pic.twitter.com/Cjbc1FIE2w
— Jeff Tanton (@Jeff_Tanton)
August 20, 2020

Finally, you can check out the evolution of the character designs that would become those loveable beans we keep barging to the ground.

 

The redesign of the Fall Guy at the start of the project (@danhoangart again) Pre-prod art lead @biskyns is still most proud of giving them butts. The moment of understanding that face-holes should be in the chest of 'big' costumes is a tiny, wonderful revelation pic.twitter.com/4bsSUAZRBj
— Jeff Tanton (@Jeff_Tanton)
August 20, 2020
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