Back in 2018 when Bungie revealed Destiny 2's Forsaken expansion, the developer made it clear that the new PvEvP mode, Gambit, would become the game's third 'pillar' alongside Strikes and Crucible.
In the years since we've seen Bungie shy away from the mode following the Season of the Drifter's Gambit focus.
And you know what? I think that's fine.
Destiny 2's Gambit Needs A Rebrand, Not A Rethink
Gambit is great. There, I said it. It's got everything I love about Destiny in one place.
I can clear mobs of enemies like I'm running a Strike, or I can go toe-to-toe with other Guardians, all within seconds. With the right tools, I'm a mean invader, but I also love just being able to burn through bosses with a strong team and a consistent strategy.
Season of the Splicer will add some new weapons to the Gambit loot pool, but in truth, outside of Bottom Dollar I'm not playing for the loot – something which I can't really say for any of Destiny 2's other 'pillars'.
After removing Gambit Prime and making matches shorter, though, I think it's time for Bungie to approach Gambit from a new angle and make it a sanctioned Guardian training activity.
Yes, it's very much a facelift and little more, but hear me out.
Gambit is, ostensibly, an unlicensed competition that the Drifter holds out in space. What if it became a Vanguard-led activity.
The Drifter's Prismatic Recaster has already been requisitioned by the Vanguard as of Season of the Chosen – surely they can tell him his bizarre 'bank' in the Tower is being moved, too?
Sure, it might need a different name, but I've always thought of Gambit as this kind of bizarre game show. There are the opening moments where you find out which enemies you're facing, and taunt the other team and the constant commentary from the Drifter.
Speaking of the Drifter, the poor guy has to be in two places at once. Give the guy a break Bungie.
What do you reckon? Or am I being mad? Be sure to let me know.