Cyberpunk 2077 made history, not only for selling copies but for having one of the rockiest releases in modern-day gaming.
The game has its fair share of bugs and glitches, and players have been reporting news every day.
Now, new reports are filling in citing the developer's lack of acknowledgment when it comes to how buggy the game was when it initially released.
Along with this report, there has also been new details that have come to light regarding an ample amount of features that CD Projekt Red removed prior to the game's release.
Here's what we know!
Jason Schreier, a reporter with Bloomberg has been very busy over the weekend.
As his report on the development process of Cyberpunk 2077 has sparked an ample amount of online discussion surrounding the Polish developers.
Now, a new set of tweets by Schreier has alluded to how different the game was intended to be:
If you're wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game. Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development)
And if you're wondering why the police system in Cyberpunk 2077 is so janky: well, it was all done at the last minute. As is evident by the final product, it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar's staff
This adds to the multiple comments from CD Projekt Red employees that Schreier detailed in his full report, which can be found here!