Counter Strike: Global Offensive Patch Notes, 4/28/2015


Valve's leviathan competitive FPS has received a brand new update as of April 28th, adding additional stickers and a batch of bug fixes. It certainly doesn't have any large, worldwide effects to gameplay, but it's nice to see a couple of issues being ironed out. You can view the full list of details below.

 

GAMEPLAY:

Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.

sv_autobuyammo now defaults to 0.

If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot purchase a second smoke grenade).

Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).

MISC:Added 10 new community sticker offers, and a new community sticker capsule featuring work by Enfu.

Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.

Added support for Phong on world materials. See Train for examples of such materials.

Gfinity is bringing Counter Strike: Global Offensive back to London with the Spring Masters II, taking place May 17-19th. More information and tickets are available now.

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