As the PS5 vs Xbox Series X feud rages on, more details have emerged about Sony's new console.
The company has been quiet about the PlayStation 5 for a number of weeks now, revealing a logo and releasing some interviews with Wired.
In an interview with Official PlayStation Magazine, LKA studio head Luca Dalco was discussing the power of the new box, in particular how it relates to 'texel density'.
Texel density relates to the texture layers on in-game items, which range between a character, to a weapon, to a coffee cup in a scene. The higher the density, the better looking the texture and the more detail can be conveyed.
"PS5’s specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead [the developer's current project] will strive for photorealism. We’re excited to see the next-generation hardware incoming to support us bringing our vision to players," Dalco said.
"We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It’s one of the most important advances in visual capacity that we were waiting for."
All of that is to say that characters, locations, and items will be rendered in stunning detail on PlayStation 5.
These assets will load more quickly with the console's SSD storage, so while games could be stunning, they shouldn't take as long to load.