23 Sep 2021 5:43 PM +00:00

Warzone Season 5 Reloaded Patch Notes

After weeks of build-up and speculation, Season 5 Reloaded of Warzone has gone live across all platforms, much to the excitement of the community looking to get their hands on some brand-new content. Alongside the additions of Judge Dredd and the Clash game mode, Raven Software has made a wealth of changes to numerous aspects of the battle royale.

In a bid to keep Warzone's huge weapon arsenal balanced, the developer has made multiple tweaks to some of the most popular weaponry being used in loadouts as well as fixing a range of game-breaking bugs that have appeared in recent weeks. Find the full patch notes for Warzone's Season 5 Reloaded update below.

Jump To

Read More: Call of Duty: Vanguard: Everything You Need To Know

Warzone September 23rd Patch Notes

Advertisement

MODES

Iron Trials '84

The following changes are exlusive to the Iron Trials '84 mode:

  • Buy Stations
    • The Specialist Token has been added
    • Supply Run discounts are now 50% on every item except Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%)
    • The Hardline Perk now gives a 25% discount to every item except Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%)
Advertisement

We suspect very few people will be able to say they’ve purchased a Specialist Token. However, we do feel there is an opportunity to provide high tier Players with additional impactful outlets for their hard earned resources. Additionally, further enabling purchasing power with Hardline is something we would like to continue to explore.

  • Contracts
    • Contract Cash rewards (per Player) have been reduced. Multiplier values are unchanged.
      • Recon
        • $1,300 down to $1,100
      • Scavenger
        • $2,500 down to $1,600
      • Bounty
        • $3,800 down to $2,500
      • Supply Run
        • $1,300 down to $1,200
Advertisement

We recognize that this may be a polarizing change, but we feel it is a necessary one. When we gate access to Loadouts behind a large price tag, as is the case, we force players to continue moving around the map. This works to disincentivize camping. While we do not anticipate this change will have a large impact on the most skilled Players - those who stay put and avoid engagements will find themselves resource strained and quickly falling behind. This is part of how we subtly encourage map movement and fighting. Additionally, we feel scavenging, being resourceful, and barely scraping by is part of what adds to the charm and intensity of the Trials. This dynamic makes room for, and emphasizes other facets of skill like movement, teamwork, strategy, and map knowledge. By delaying Loadout acquisition, we are further smoothing out player power such that each increase to it is much more noticeable and allows more room for those secondary skillsets to shine. We will be monitoring the mode and Player feedback closely to ensure this change is having the intended effect.

  • Gulag
    • Light Machine Guns (except the RPD (BOCW)) and all Tactical Rifles have been removed from Gulag Loadouts.

We feel an emphasis on Submachine Guns and Assault Rifles better suits this version of the Gulag.

  • Melee
    • Weapons will no longer deal more than 120 damage per melee hit.
  • Loot
    • Armor Satchel, Gas Mask, and Self Revive drop rates have been reduced
    • Ground Loot XM4 (BOCW) attachments have been updated
    • Ground Loot Bullfrog (BOCW) attachments have been updated
Advertisement

The XM4 (BOCW) and Bullfrog (BOCW) Attachments are now more closely aligned with popular builds.

BUG FIXES

  • Fixed additional collision issues with various elements on Rebirth Island allowing Players to exploit/peek/shoot through them.
  • Fixed an issue with the Bullfrog (BOCW) that reduced recoil while firing.
Advertisement

WEAPONS

Submachine Guns

  • Bullfrog (BOCW)
    • ADS Speed decreased by 9%
    • Movement Speed decreased by 1%
    • ADS Movement Speed decreased by 2%
Advertisement

The Bullfrog (BOCW) is a true jack of all trades. It has great Mobility, Effective Damage Range, Handling, and base Magazine Capacity - which would often act as a free Attachment. These changes, in conjunction with a Recoil bug fix, will bring the Bullfrog (BOCW) much closer to the competition.

Shotguns

  • Shotgun Bravo (BOCW)
    • Maximum Damage Range decreased from 4.5 to 3.5 meters
    • Second Damage Range decreased from 8.1 to 5.5 meters
    • Third Damage Range decreased from 13.2 to 9.9 meters
Advertisement

The Shotgun Bravo (BOCW) has been incredibly dominant due to its Effective Damage Range, Magazine Capacity, Mobility, and Rate of Fire. By reducing its Effective Damage Ranges, the Shotgun Bravo (BOCW) will begin to feel more like a Shotgun and less like a Sniper.

ATTACHMENTS

Barrels

  • Krig 6 (BOCW)
    • 19.7” Takedown
      • Horizontal Recoil Control increased from 8% to 9%

    • 19.7” Ranger
      • Vertical Recoil Control increased from 8% to 9%

    • 15.5” Contour
      • Horizontal Recoil Control increased from 4% to 5%
      • Vertical Recoil Control increased from 4% to 5%

    • 15” CMV Mil-Spec
      • Horizontal Recoil Control increased from 8% to 9%
      • Vertical Recoil Control increased from 8% to 9%
Advertisement

Given the Krig 6’s (BOCW) most recent adjustments, we felt it was appropriate to increase the effectiveness of its Recoil Control Attachments slightly.

  • AK-47 (BOCW)
    • 18.2” Takedown
      • Horizontal Recoil Control decreased from 11.1% to 10%

    • 20” Liberator
      • Vertical Recoil Control decreased from 11.1% to 10%

    • 18.2” VDV Reinforced
      • Horizontal Recoil Control decreased from 5.5% to 4%
      • Vertical Recoil Control decreased from 5.5% to 4%

    • 20” Spetsnaz RPK Barrel
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8.5%
  • XM4 (BOCW)
    • 13.7” Takedown
      • Horizontal Recoil Control decreased from 11.3% to 10%
    • 13.7” Ranger
      • Vertical Recoil Control decreased from 11.3% to 10%
    • 13.5” Reinforced Heavy
      • Horizontal Recoil Recoil Control decreased from 5.5 to 4%
    • 13.5” Task Force
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8%
Advertisement

Warzone September 15th Patch Notes

Raven Software has unveiled a number of changes affecting numerous weapons in the Warzone arsenal. The update is expected to go live at 6PM BST. Find all the changes arriving in the September 15th update patch notes below.

Gun Changes

AK-47 (BOCW)

  • Gun kick adjusted
Advertisement

FARA 83 (BOCW)

  • Maximum damage decreased 29 ⇒ 25.
  • Minimum damage decreased 25 ⇒ 23.
  • Head multiplier increased 1.35 ⇒ 1.56.
  • Neck multiplier increased 1 ⇒ 1.2.
  • Upper torso multiplier increased 1 ⇒ 1.1.
Advertisement

Krig 6 (BOCW)

  • Recoil increased.
  • Neck multiplier decreased 1.3 ⇒ 1.1.

QBZ-83 (BOCW)

  • Recoil increased slightly.
  • Recoil dampening enabled.
Advertisement

OTs 9 (BOCW)

  • Recoil increased slightly.
  • Maximum damage decreased 34 ⇒ 31.
  • Minimum damage increased 20 ⇒ 21.
  • Headshot multiplier increased 1.35 ⇒ 1.52.
  • Neck multiplier decreased 1.35 ⇒ 1.
Advertisement

TEC-9 (BOCW)

  • Maximum damage decreased 26 ⇒ 24.
  • Minimum damage decreased 24 ⇒ 22.
  • Neck multiplier increased 1 ⇒ 1.1.
Advertisement

Light Machine Gun Alpha (BOCW)

  • Recoil adjusted.
  • Gun kick adjusted.
  • Raise interrupt time increased 0.8 ⇒ 1 second.
Advertisement

Tactical Rifle Charlie (BOCW)

  • Recoil decreased slightly.

Attachments

Tactical Rifle Charlie (BOCW)

  • 18” Rapid Fire
    • Fire rate increased 5% ⇒ 6%.
  • 17” Titanium
    • Fire rate increased 7% ⇒ 8%.
Advertisement

M16 (BOCW)

  • 16.3” Rapid Fire
    • Fire rate increased 5% ⇒ 6%.
  • 16.3” Titanium
    • Fire rate increased 7% ⇒ 8%.
Advertisement

Warzone September 9th Patch Notes

Season 5 Reloaded is well underway and Raven Software has already released another update to address some issues including a nerf to the DMR 14 tactical rifle. Check out the full patch notes below.

Tactical Rifles

DMR 14

  • Neck multiplier decreased from 1.1 to 1.
  • Upper Torso multiplier decreased from 1.1 to 1.
Advertisement

Bug Fixes

  • Fixed a visual issue with Seasonal Progressional menu icons.
  • Fixed an issue causing some Weapons found via Supply Box or ground loot to change rarity color after being picked up by Players.
  • Fixed issues causing various HUD/UI elements to appear misaligned in non-English languages.
  • Fixed issues with various dynamic Weapon icons in both the menu and in-game UI.
Advertisement

Warzone Season 5 Reloaded Patch Notes

GENERAL

Blurred Image Possibly Showing A Weapon
click to enlarge

???

GAMEPLAY

Loot that spawns across Verdansk has been adjusted as follows…

  • New Gulag loadouts
  • New pre-match loadouts
  • New ground and Supply Box loot
Advertisement

BUG FIXES

Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.

  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
  • Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
  • Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RC-XD Killstreak.
  • Fixed an issue causing the audio for certain Finishing Moves to not play properly.
  • Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
  • Fixed an issue where a Bounty Contract would display placeholder text.
  • Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a Self-Revive.
  • Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
  • Fixed an issue where Revive and Self-Revive times were incorrect in Private Matches.
  • Fixed an issue where some Calling Cards were displaying placeholder text.
  • Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
  • Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
  • Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
  • Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
  • Fixed various issues causing the inspect animation on some Blueprints to not work properly.
Advertisement

WEAPONS

New Weapon

Sai: Melee (BOCW)

  • During The Numbers Limited-Time Event starting Sept. 21, those who complete all nine challenges within Warzone or Black Ops Cold War will receive this new functional melee Weapon.
Advertisement

Weapon Changes

C58 (BOCW)

  • Recoil adjusted

EM2 (BOCW)

  • Base Optic eye position retracted
Advertisement

Assault Rifle Bravo (MW)

  • Upper Torso Multiplier decreased from 1.1 to 1

Groza (BOCW)

  • Sprint to Fire Speed increased by 15%
Advertisement

Krig 6 (BOCW)

  • Maximum Damage decreased from 30 to 29
  • Mid Damage now 25
  • Minimum Damage decreased from 25 to 23
  • Weapon Kick adjusted
Advertisement

Light Machine Gun Alpha (BOCW)

  • Recoil increased slightly

Tactical Rifle Charlie (BOCW)

  • Recoil decreased
Advertisement

DMR 14 (BOCW)

  • Recoil adjusted

M16 (BOCW)

  • Weapon Kick decreased
Advertisement

Type 63 (BOCW)

  • Headshot Multiplier decreased from 2.1 to 1.58
  • Neck Multiplier increased from 1.2 to 1.58
  • Upper Torso Multiplier decreased from 1.2 to 1
  • Lower Torso Multiplier decreased from 1.1 to 1
  • Weapon Kick decreased
Advertisement

Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags

  • Maximum Damage decreased from 34 to 31

OTs 9 (BOCW)

  • Maximum Damage Range decreased by 6.2%
Advertisement

PPSh-41 (BOCW)

  • Weapon Kick adjusted
  • ADS Sway adjusted

Swiss K31 (BOCW)

  • Recoil adjusted
Advertisement

ZRG 20mm (BOCW)

  • Recoil adjusted

ATTACHMENTS

Barrels

Assault Rifles

  • Ranger/Liberator/GRU Composite
    • Vertical Recoil Control decreased from 10% to 8%

  • Reinforced Heavy/VDV Reinforced/Contour
    • Horizontal Recoil Control decreased from 5% to 4%
    • Vertical Recoil Control decreased from 5% to 4%
  • Takedown/Contour M2
    • Horizontal Recoil Control decreased from 10% to 8%

  • Task Force/Spetsnaz RPK/CMV Mil-Spec
    • Horizontal Recoil Control decreased from 10% to 8%
    • Vertical Recoil Control decreased from 10% to 8%
Advertisement

Light Machine Guns

  • Match Grade
    • Horizontal Recoil Control decreased from 5% to 4%
    • Vertical Recoil Control decreased from 5% to 4%
  • Task Force
    • Horizontal Recoil Control decreased from 10% to 8%
    • Vertical Recoil Control decreased from 10% to 8%
Advertisement

Tactical Rifles

  • DMR 14 (BOCW)

    • 16.3” Titanium
      • Damage Range decrease reduced from 25% to 20%
      • Rate of Fire increase reduced from 16.7% to 15%
Advertisement

Rear Grips

Assault Rifles

  • Groza (BOCW)

    • Serpent Grip
      • ADS Speed increase reduced from 9% to 7%
Advertisement

OPERATORS

Hudson: NATO (In-Season)

  • Get Hudson as part of an upcoming Store Bundle, to be released following the launch of Season Five Reloaded.

Judge Dredd (In-Season)

  • The limited-time bundle will include Legendary Beck Skins, weapon blueprints, a Finishing Move, Weapon Charm, Wrist Accessory, and animated Calling Card
Advertisement

Source: Raven Software