Season 4 Reloadedis well underway and many players are looking for a lethal weapon when getting up close and personal with the opposition. The Gallo SA12 shotgun is arguably one of the strongest weapons to be using thanks to its deadly damage output and ease of control in those hectic close-quarters situations.
The spiritual successor to the SPAS-12 has quickly become one of the most popular secondary weapons to use since its release. The weapon was first manufactured by Italian company Franchi in 1979, and is still used by several military forces today.
Although shotguns have fallen out of favour in recent months, the Gallo SA12 can still have a devastating impact in close-range combat. Find the best attachments to use and the best loadout in our guide!
Gallo SA12 Warzone Loadout
Heavily resembling the classic SPAS-12 shotgun from Modern Warfare 2, this shotgun has the potential to change the close-range metagame in Warzone thanks to its fast rate of fire and how easy it is to use.
The high pellet spread means that it will still deal some damage even if the opponent is just outside of the crosshair but when sustaining a prolonged period of firing the shotgun, the recoil can become a problem.
In order to control the recoil and improve other areas, what are the best attachments to select on the Gallo?
Gallo SA12 Warzone Best Attachments
- Duckbill Choke (Muzzle)
- 24.6” Ranger (Barrel)
- SWAT 5mW Laser Sight (Laser)
- No Stock (Stock)
- Field Tape (Rear Grip)
This set of attachments adds even more firepower to what the Gallo SA12 already had, making it one of the best Warzone shotguns to be using in Verdansk and Rebirth Island.
The duckbill choke extends the range further, giving the shotgun the ability to deal damage in mid-range combat while the addition of the laser drastically improves hip-fire accuracy which is ideal when you don’t have time to aim down sights.
Gallo SA12 Warzone Best Class
- XRK Zodiac S440 (Barrel)
- XLK 3.0x Optic (Optic)
- FTAC Hunter (Stock)
- XRK CR-56 Rubberized Wrap (Rear Grip)
- 45 Round Mags (Ammunition)
At long-range, the Gallo SA12 has little to no chance of defeating an assault rifle or sub-machine gun so we selected the CR-56 AMAX as our secondary weapon.
Armed with plenty of power and easy to control at long-range, it is the perfect weapon to complement the close-quarters lethality that the Gallo possesses.
- Throwing Knife (Lethal)
- Heartbeat Sensor (Tactical)
When you’re hurtling around corners and bashing through the doors of buildings at breakneck speed, it can be easy to get caught out by a patient opponent awaiting your arrival. If you can react quickly, use the throwing knife to clear your path before the enemy has a chance to pull the trigger.
- Double Time (Perk 1)
- Overkill (Perk 2)
- Shrapnel (Perk 3)
Double Time allows you to rush around with the Gallo SA12 for a longer period of time thanks to an extension in Tactical Sprint alongside Overkill which means you can select two primary weapons in the loadout.
Shrapnel gives you the ability to use two throwing knives which can come in handy if you miss the first throw!