Black Ops Cold War Season 5 Reloaded Patch Notes


Despite focus beginning to turn towards the release of Call of Duty: Vanguard, many members of the community have been awaiting the release of Season 5 Reloaded for Black Ops Cold War. Treyarch has unveiled another huge drop of content before Season 6 commences and it includes new game modes, new weapons, and so much more.

As always, the launch of another content drop means the developer has also had the opportunity to fix a variety of bugs and make changes to how certain weapons perform in multiplayer and Zombies. In this article, find the complete patch notes detailing all changes made to Black Ops Cold War in the Season 5 Reloaded update.

Read More: Call of Duty: Vanguard: Everything You Need To Know

Black Ops Cold War September 16th Patch Notes

NUKETOWN 12V12, ZOO 24/7, DEMOLITION + MORE

While our latest Season Five Reloaded content continues with Zoo 24/7 and Demolition at the head of the table, we’re turning up the chaos with Nuketown 12v12 this week. If you haven’t seen Nuketown with 24 players before, strap in and get ready to respawn... a lot. This replaces the standard Nuketown 24/7 experience with a Moshpit of 12v12 respawn modes for a limited time, so pop those 2XP tokens and get to work.

We’ve also got Gunfight Blueprints joining the rotation this week, along with Double Agent replacing One in the Chamber as the newest mode in the Party Game collection. For Hardcore fans, we’ve also got HC versions of Nuketown 12v12, Face Off 6v6, 12v12 Moshpit, Zoo 24/7, and Demolition in rotation!

ZOMBIES UPDATES

On the Zombies front, we’re adding new stability fixes related to Trials, joining matches in progress, the Black Chest World Event in Outbreak, and enemies using projectiles on vehicles. To help out with item recognition for the LT53 Kazimir, we’re changing its rarity classification from Rare to Epic in this update.

The team also continues to work on nailing down a fix for issues that players can experience when using the Apply Blueprint feature. This one has proven especially difficult to reproduce 100% in testing, and we thank everyone for your patience while we continue to investigate.

Looking ahead, it seems Omega has been busy lately...

Keep an eye on our social channels next week for more intel on what’s to come at the launch of Season Six.

ZOMBIES

Stability

  • Added stability fixes related to joining matches in progress, the Black Chest World Event in Outbreak, zombies using projectiles on vehicles, and Trials.

Equipment

  • Changed the rarity of the LT53 Kazimir from Rare to Epic to assist with item recognition.

Black Ops Cold War Season 5 Reloaded Patch Notes

Black Ops Cold War Operators Attempting To Plant Bomb While Avoiding Opponent With Flamethrower
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GLOBAL

Prestige Shop

  • New Weapon Blueprint
    • “Hidden Terror” Sniper Weapon Blueprint added to the Prestige Shop.
  • Legacy Calling Cards
    • New Legacy Calling Cards and Animated Calling Cards added to the Prestige Shop.

MULTIPLAYER

Maps

  • Zoo (6v6)
    • Zoo map added to Multiplayer rotation in 6v6 modes.
    • Zoo 24/7 added to Featured Playlists.

Modes

Demolition [NEW]

  • Demolition added to Multiplayer Featured Playlists.
  • Attacking team attempts to destroy two enemy bomb sites. Defenders must prevent the attackers from detonating both bombs before the time limit.
  • Time is extended after the first bomb site is destroyed.
  • In the event of a tie, a single neutral bomb site becomes active in Overtime, where the first team to successfully detonate the bomb wins the match.
  • 12v12 Moshpit
    • Added Zoo and Drive-In to the map rotation.

ZOMBIES

Round-Based Maps

Features

  • Rampage Inducer
    • New feature added to all round-based Zombies maps.
    • Players can now interact with an orange Essence canister at the start of each map to vote to induce Rampage. All players must vote to enable the feature.
    • When enabled, spawn rates and movement speed of enemy zombies will be increased through Round 20 for a more intense experience for advanced players.
    • Players can vote to turn the Rampage Inducer off and on at will, as often as once per round. All players must vote to disable the feature.
    • If left unused, the Essence canister will explode after Round 20.

Gameplay

  • Addressed an issue where scrolling through the scoreboard with a controller could toggle the flashlight.
  • Closed an exploit where players were able to gain access to locked portions of the map.

UI

  • Addressed an issue where players could receive placeholder medals from CRBR-S multi-kills on "Mauer der Toten."

Outbreak

Regions

Armada

  • New Region in the North Atlantic Ocean added to Outbreak.

World Events

Black Chest

  • New World Event added to Regions in Outbreak.
  • Interact with the Black Chest and destroy what lies within to form a pact with the spirit inside for the current Region.
  • Once the pact is formed, the spirit will be summoned against nearby zombies when the player is low on health.
  • This ability is on a cooldown and its effect is shared with teammates.

Intel

  • Added new Season Five Reloaded narrative Intel to discover.

Gameplay

  • Addressed an issue where Solo players could lose the ability to select loadouts after warping to another Region in a prior Outbreak session.
  • Addressed an issue where the Omega Helicopter would sometimes appear inconsistently on the mini-map.

Objectives

  • Closed an exploit that allowed players to escape the Holdout Objective in Alpine by using the Grapple Gun.

Local

  • Addressed an issue where selecting Zoo as a map in Local play was not correctly switching the mode to Outbreak.

PC

  • Addressed an issue where the legend was not appearing on the overhead map.

Dead Ops Arcade 3

Stability

  • Added various stability/exploit fixes.
  • Added various fixes to further alleviate “Charlie 285 Military Gorilla” errors.
  • Fixed a crash that could occur if a player disconnected while in the Ikari EggXit bonus area.

Gameplay

Players who have disconnected and rejoined a match in progress will now have their score and gem multipliers restored to their most recent level at the end of their most recent round.

  • Adjusted Room of Judgment wave times to grant additional time for Trio and Quad games.
  • A flashlight will now spawn on the Island for Solo Advanced Start modes.
  • First-Person power-up spawns should no longer clump together in order to prevent one player from accidentally consuming them all.
  • Reduced late money spawns after the round is over, so players no longer feel the need to wait around for pickups.
  • Added a small collision ramp to one of the moving platforms by the volcano to make hitting the ramp via boosting easier.
  • Touching or standing in lava will now cause rapid death in First-Person.

Bonus Areas

  • Added 5% chance of golden egg spawns to the Chicken Coop bonus area.
  • Ikari EggXit bonus area now properly awards XP.
  • Locked the number of Ikari EggXit bonus area instances to 3 per game.
  • Ikari EggXit bonus area will now be removed from the available pool after Round 130.

Enemies

  • Nova Crawlers no longer have an initial movement speed variance set when they spawn in to prevent inconsistent increases/decreases in speed.
  • Nova Crawlers now spawn in at a consistent movement speed but can have their speed boosted by Nova Gas.
  • Adjusted Werewolf health and heal logic to alleviate situations where players cannot deal more damage than health being restored.
  • Each time the Werewolf restores health, it will now reduce the amount it can heal subsequently.
  • Pole Zombie health no longer scales with round number.
  • Increased the time a Pole Zombie is on the map before it considers planting a pole from 4 seconds to 5 seconds.
  • Pole Zombies are now slightly more likely to start a pole plant once it starts considering a plant.

General

  • Elephant in The Wild will now be damaged by player chickens.
  • Wolf and Ghost Wolf will no longer kill the player in one bite.
  • Gladiators will no longer have a rare chance to survive a Nuke drop.

Audio

  • Replaced level 2 and level 3 firing sounds for LMG/Rocket Launcher/Death Machine weapons with the level 1 fire sound to reduce the loudness of these weapons in First-Person.

Bug Fixes

Addressed collision issues in the Graveyard, Temple, and Water Temple arenas.

  • Addressed spawn issues in the Graveyard and Temple arenas.
  • Addressed an issue where cannon fire was not entering the play space on the Round 65 Island arena.
  • Added missing collision in the Island arena to prevent the player from going out of bounds.
  • Addressed an issue where fireballs could blow up mid-air in the Round 57-60 Great Room arena.
  • Addressed an issue where flipping L1/R1 with L2/R2 in the Controller Settings menu mapped the fire action to R1.
  • Addressed an issue where First-Person power-ups collected at the same time by the player could lock up the player’s controls.
  • Addressed a host migration issue in public matches where, upon resuming a game, remaining players could be permanently slowed for the rest of the match.
  • Addressed an issue where, after joining a game in progress, the player could occasionally not aim down sights or fire their weapon until they were downed and revived.
  • Addressed an issue where a player rejoining a match in progress might not have their stats and leaderboard data recorded correctly.
  • Addressed an issue where donating a life could drop an award onto the player that might not be usable (for example, a Nuke could drop on a player who already had max Nukes). When this happened, the pickup could obscure the player’s first-person view.
  • Addressed an issue with missing blood splatter effects in first-person.
  • Addressed an issue where the player could stay in The Wild with a misaligned camera after running through a First-Person power-up before transitioning into a bonus area.
  • Addressed a rare splitscreen issue where a blank dialog box could appear when the player picked up a First-Person power-up.
  • Addressed an issue where the Margwa door at the exit was not being reset to its original closed position on subsequent playthroughs of Ikari EggXit.
  • Addressed an issue that could occur when multiple players entered a Deadly Dungeon and a Silverback Slideways bonus area at the same time, resulting in unwanted game behavior.
  • Addressed an issue where the player could spend a key at Mama's Armory Basket and receive an unusable item.
  • Addressed an issue where the Boxing Glove wasn't correctly prioritizing the Fortune Fate bonus over the Divine Shield bonus modifiers.
  • Addressed an issue where a split Megaton could end up below the terrain.
  • Addressed an issue where friendly Skeleton Guardians could prevent enemies from spawning.
  • Addressed an issue where where enemy Gladiators were not able to enter the play space in the Room of Judgment.

Onslaught (PlayStation)

  • Onslaught Drive-In added to map rotation.
  • Added new Dark Aether story Intel to discover in Onslaught Drive-In.
  • Diminishing Light
    • New limited-time mode now available.
    • The circle shrinks as the horde gets stronger. If the Dark Aether Orb collapses, it will implode and destroy the players, ending the match.
    • Shoot the Orb to slow down the shrink rate, or collect clock power-ups to pause the collapse. Completing Surges will revert the Orb to its original size.
    • Unlock the “Soviet Red” Assault Rifle Weapon Blueprint by completing 30 Surges in Diminishing Light.

Blueprints

  • Addressed an issue where applying custom Blueprints in quick succession could result in weapon duplication or loss of functionality.

Perks

  • Added ping icons for Mule Kick and Death Perception can pickups.
  • The Mule Kick machine is now present in "Mauer der Toten" when playing in Local.

Field Upgrades

  • Closed an exploit where players could use Aether Shroud infinitely.

Source: Treyarch

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