Yoshi and the Mysterious Book Review

yoshi and the mysterious book

yoshi and the mysterious book
  • Primary Subject: Yoshi and the Mysterious Book Review
  • Key Update: The game introduces a unique creature-cataloging gameplay loop and stunning art direction, but suffers from restrictive level design and trial-and-error puzzles.
  • Status: Published
  • Last Verified: 2026-05-19
  • Quick Answer: Yoshi and the Mysterious Book offers a beautiful and sometimes creative experience with a new gameplay focus, but its flawed level design and puzzles prevent it from reaching masterpiece status.

I love Yoshi games; there is a very specific kind of comfort you get from playing a good one. Ever since he moved away from just being Mario's green dinosaur/horse to lead his own platforming games, this franchise has basically owned its own little corner of the gaming world. 

It is a niche built entirely on cozy visuals, low-stress exploration, and pure, simple charm. For me, that obsession started all the way back on the Nintendo 64 with Yoshi’s Story. I absolutely loved that game as a kid. The pop-up picture-book style and the incredibly catchy music completely hooked me.

yoshi and the mysterious book
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Credit: Nintendo

In the years since then, Nintendo has constantly messed around with that whole arts-and-crafts aesthetic. Some of it worked, some of it didn't. Yoshi’s Woolly World on the Wii U was a flat-out masterpiece in design. I still boot it up now and then because the physics and level layouts feel so incredibly good to play. But then we got Yoshi’s Crafted World on the Switch. Sure, it looked nice in screenshots, but playing it felt hollow to me. It just completely lacked the heart and the tight mechanical layout that made Yoshi’s Woolly World and Story feel so special.

Yoshi and the Mysterious Book feels like a massive change of direction in its moment-to-moment gameplay. It introduces a brand new gameplay loop focused on documenting weird animals, and it absolutely nails the art direction. But it is definitely not perfect. A few really annoying design choices keep it from being a masterpiece.

The adventure kicks off when a talking book named Mr. E falls out of the sky and hits Yoshi Island. It turns out the pages of this book contain entire miniature worlds packed with weird, undocumented creatures. Mr. E (the book) wants the Yoshis to hop inside, explore the environments, and catalog everything they find. Naturally, Bowser Jr. and Kamek are also running around the book trying to find something powerful for themselves. It is a lightweight story, but it gets out of your way quickly and gives you a great excuse to start exploring.

yoshi and the mysterious book
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Credit: Nintendo

Gameplay is essentially an interactive nature safari across different worlds where you seek out new creatures in small platform-based levels. Each chapter drops you into a new biome, moving from woodlands and windy mountains to sunny beaches and bug-filled jungles. The environmental variety is fantastic, and you never really get tired of looking at the screen. It is a huge shift from the usual Mario-esque platformers we have been getting since Mario World 2.

Yoshi and the Mysterious Books' hook is how Yoshi interacts with the local wildlife. You aren't just running from left to right; you are experimenting. You have to use Yoshi’s classic moveset - jumping, swallowing, and throwing eggs to see how these creatures react to you. If you eat them, you get a funny text blurb describing how they taste. You can also carry them on your back to use their powers. Some critters can grow crops to build makeshift platforms, others spit massive bubbles that trap enemies or float you up to secret ledges, and some will even sing a specific musical note when you bop them on the head, which triggers rhythmic puzzles in the environment.

Once you log a beast, you have to name it. You can write whatever silly name you want, but I usually just took Mr. E’s advice so my bestiary felt official. Filling out that checklist feels genuinely rewarding.

yoshi and the mysterious book
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Credit: Nintendo

Visually, the game looks incredible. The developers did something brilliant with the sketchbook theme here. If you ignore the main route and walk all the way to the far left (or far right) of the screen, the entire environment turns into an uncolored pencil sketch. It looks like you stepped onto an artist’s table before the ink dried, which is a brilliant touch. The game also knows exactly when to quiet down. There is an early fishing level that is so simple and serene, it felt new and fresh yet familiar, basically summing up Yoshi’s entire existence as a star in his own games. The familiarity and coziness are what make the little green fellas' adventures so moreish.

But then you hit World 5, and the game pulls the rug out from under you. It introduces a terrifying stealth mechanic with a stalker enemy called the Behedger. This thing has blades for arms, it can’t be killed with eggs, and it hunts you through the shadows. It reminded me a lot of the EMMI from Metroid Dread. In a series where health is usually incredibly forgiving, the Behedger can kill Yoshi instantly. Dealing with it completely changes how you play. You have to hide in bushes, listen to audio cues, and only move when its back is turned, and it has lost sight of you. It is a massive tonal shift, but it works. It breaks up the pacing right when the standard exploration loop is starting to feel a bit too safe. Even if it may be a little on the scary side for younger players.

yoshi and the mysterious book
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Credit: Nintendo

Now, here is the big issue I had with Yoshi and the Mysterious Book. The marketing makes this sound like a sprawling sandbox adventure. It isn't. Not even close. The levels are actually tiny. Most maps are just a few screens of environment with a small handful of creatures thrown in. Instead of feeling like a grand journey, it often feels like you are walking through a series of closed-off laboratory rooms.

This structure completely kills your momentum. Just when you get going and start enjoying the environment, you hit the invisible wall of a tiny map, and everything grinds to a halt. On top of that, progress in these small areas relies way too much on pure trial and error. You spend half your time just trying random actions on a creature, guessing what the developers wanted you to do, until the game finally gives you a star for hitting the exact right button. When a puzzle clicks, it feels great, but getting there turns into a tedious rinse-and-repeat chore. It feels more like a checklist than an organic puzzle.

At the end of the day, Yoshi and the Mysterious Book doesn’t bring back the soul of Yoshi’s Story or Woolly World. The creature-cataloging is a great idea, and the art style is gorgeous. It just misses out on a higher score because the levels are too restrictive, the pacing is incredibly stop-and-start, and the puzzles lean too hard on annoying trial and error. 

The tonal change-up in Yoshi and the Mysterious Book is a nice break from the traditional platforming formula, but I just wish we could get a sequel to Yoshi’s Story one day. Still, if you love Yoshi, this is a beautiful, sometimes creative ride that is absolutely worth your time. 

yoshi and the mysterious book
Yoshi and the Mysterious Book swaps traditional platforming levels for a cozy, creature-cataloging safari set in a gorgeous sketchbook world. While praise is due for its charming visuals, the experience is held back by restrictive, tiny levels and tedious trial-and-error puzzles. Ultimately, it remains a beautiful, worthwhile ride for fans despite its stop-and-start pacing.
Reviewed on Nintendo Switch 2
8 out of 10

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