Warzone Season 4 Patch Notes: Fortune's Keep Changes, Weapon Adjustments, and More

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  • Primary Subject: Warzone Season 4 Patch Notes
  • Key Update: The patch notes for Warzone Season 4 are here, and we have a summary with all the important information.
  • Status: Confirmed
  • Last Verified: June 4, 2026
  • Quick Answer: Warzone Season 4 starts soon, and the patch notes detail Fortune's Keep refreshed locations, buy station location changes on other maps, weapon adjustments, and more.

Season 4 is next for Warzone players, and the developers have shared the respective patch notes a day before it kicks off. The notes detail all the changes Fortune's Keep has gone through before its return, as well as other aspects like weapon adjustments or quality-of-life additions.

To get you up to speed before the season launches, here are all the important details from the patch notes.

When Does Black Ops 7 and Warzone Season 4 Start?

Season 4 of Black Ops 7 and Warzone is scheduled to start on Thursday, June 4. The update in question will drop at 9:00 AM PT (5:00 PM BST) to disable all the limited-time content from Season 3 and add most of the new stuff.

The season is expected to last between eight and nine weeks, with a major mid-season patch dropping to add the second half content.

Warzone Season 4 Patch Notes

Excluding all the information already revealed through the roadmap and blog post, here are the patch notes for Season 4 of Warzone:

Maps

Fortune's Keep

Fortune’s Keep returns! Revisit familiar locations while exploring new points of interest and updated pathways that introduce additional depth to engagements throughout the map.

  • Major Points of Interest
    • Terraces
      • A fortified combat zone featuring elevated traversal routes and strong sightlines surrounding the central courtyard. 
    • Keep
      • A sprawling stronghold combining long-range sightlines with dense interior close-quarters combat. 
    • Gatehouse
      • A central rotational hotspot featuring battlements, sewer flanking routes, and constant multi-directional engagements.
    • Bay
      • A shoreline POI offering watercraft access, cliffside tunnels, and the new Sea Science Aquatic Laboratory.
    • Winery
      • A large eastern compound centered around contested courtyard combat and basement-level engagements.
    • Pier
      • A coastal crossover route supporting vehicle traversal and flexible shoreline repositioning.
    • Lighthouse
      • An elevated sniper position with Ascender access, cliffside traversal routes, and zipline connectivity.
    • Overlook
      • A high-ground POI delivering powerful sightlines over Town and the eastern side of Fortune’s Keep.
    • Town
      • A dense urban combat zone packed with loot and fast-paced close-quarters engagements.
    • Graveyard
      • A low-cover POI featuring underground access routes and elevated tower sightlines.
    • Grotto
      • A subterranean cave network connecting multiple POIs beneath the island surface.
    • Smuggler’s Cove
      • A secluded coastal POI focused on vertical traversal, elevated positioning, and cave-based rotations.
    • Research Vessel
      • A moving offshore POI equipped with a Buy Station, Ammo Cache, and the island’s only UAV Tower.
  • Micro Points of Interest New
    • Sea Science Aquatic Laboratory
      • A compact research facility at Bay featuring multi-level close-quarters combat and shoreline access.
    • Capt. Bubby’s Chum Haus
      • A new shoreline restaurant offering interior cover and sightlines between Pier and Lighthouse.
    • Smuggler HQ
      • A central staging area near Gatehouse designed for looting, ambushes, and rapid map rotations.

Modes

Returning

  • Clash Limited-Time Mode
    • General
      • Clash returns with team-based combat across nine possible locations in Verdansk.
      • Players earn score by capturing objectives, completing Contracts, and eliminating enemy Players.
      • Supports endless respawns.
      • Vehicle combat and Buy Stations remain available throughout the match.
    • Gameplay
      • Rebalanced scoring to increase the value of objective captures.
      • Enabled Grappling Hook and Wall Jump movement mechanics.
      • Added the Machine Gun variant of the JLTV.
      • Added Black Ops Killstreaks and Equipment to Buy Stations.
      • Removed Powerups.
    • Players
      • 52 vs 52 
      • Quads
    • Map
      • Verdansk
      • Added four new combat zones (bringing our total up to 9):
        • Launch
        • Signal Station
        • Factory
        • Airport

General

  • Placement Challenges
    • Placement Challenges introduce a new progression system that rewards consistent match performance across playlists.
    • Players can earn Placement Points by reaching designated placement milestones in Battle Royale, Resurgence, and casual variant playlists, regardless of squad size.
    • Milestones
      • Battle Royale
        • Top 20 - 1 Point
        • Top 15 - 3 Points
        • Victory - 5 Points
      • Resurgence
        • Top 5 - 1 Point
        • Top 3 - 3 Points
        • Victory - 5 Points
      • Black Ops Royale
        • Top 15 - 1 Point
        • Top 10 - 3 Points
        • Victory - 5 Points
    • Rewards
      • Placement Points contribute toward a series of unlockable rewards that can be progressed throughout the Chapter.
        • 1 Point - Animated Emblem
        • 10 Points - Animated Calling Card
        • 20 Points - Contrail
        • 30 Points - Parachute Skin
        • 45 Points - Animated Weapon Camo

Adjusted

  • Win Streaks
    • Win Streak rewards have been updated for Season 04. As a reminder, the prior rewards for Season 03 are no longer obtainable.
    • Black Ops Royale
      • 10 Consecutive Wins – Primordial Streak Static Camo
      • 25 Consecutive Wins – Ethereal Reflection Animated Camo
    • Battle Royale
      • 10 Consecutive Wins – Stone Sigil Static Camo
      • 25 Consecutive Wins – Electric Sigil Animated Camo
    • Resurgence
      • 30 Consecutive Wins – Northern Streak Static Camo
      • 50 Consecutive Wins – Hellish Embers Animated Camo
  • Unique Camo Challenges
    • The following Snipers and LMGs had a unique camo challenge requiring kills while moving, which has been changed to require kills while using a Suppressor:
      • XR-3 Ion
      • VS Recon
      • Hawker HX
      • XM325
      • Sokol 545

Ranked Play

New

  • Fortune’s Keep has been added to the Resurgence Ranked Play map pool.
  • Ranked Play on Fortune’s Keep supports up to 48 Players across 16 squads.
  • The current Resurgence Ranked Play map pool now includes:
    • Fortune’s Keep
    • Rebirth Island
    • Haven’s Hollow

Adjusted

  • Matchmaking
    • Updated Ranked matchmaking configuration to more consistently enforce intended skill brackets during matchmaking.
    • This change will reduce skill disparities within matches and improve SR progression consistency at higher skill levels.
  • Loot Pool
    • Added Counter UAVs to ground loot.
    • Re-enabled Echo Units at a rare spawn rate.
    • Re-enabled Point Turrets at a rare spawn rate.
  • Restrictions
    • Grimhawk
    • Advanced Self Revive
    • Shadowlink Contract

Gameplay

  • Added High Value Loot Zones Haven’s Hollow
    • High Value Loot Zones have been enabled in Haven’s Hollow Resurgence with two of the following zones selected each match: Lumbermill, Homestead, Riverboat, Pond, Train Station, and Coal Depot.
  • Horizontal Ascenders Quality of Life
    • Adjusted the interaction range and aligned the use prompt distance with the actual interaction distance for improved consistency and easier use. 

Buy Stations

Battle Royale

  • Increased Number of Buy Stations
    • Increased Buy Station locations from 49 to 64 on Avalon.
    • Increased Buy Station locations from 49 to 51 on Verdansk.
    • Adjusted locations of Buy Stations on both Avalon and Verdansk.
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Credit: Activision

Contracts

New

Resurgence

  • Shadowlink Contract Fortune’s Keep Only
    • Added a new Recon Contract variant rewarding squads with access to the Shadowlink satellite phone.
    • Shadowlink grants remote access to the Black Market Buy Station from anywhere on the map.
    • Black Market information:
      • Players can purchase and complete Hit Lists through the Black Market to earn rewards.
      • Completing a full Hit List rewards Cash and unlocks the next Black Market tier.
      • Access and progression is shared across the squad.
      • Multiple Hit Lists can be active simultaneously.
      • Compatible with the Fire Sale Public Event.

Adjusted

Battle Royale and Resurgence

  • Recon
    • Updated Recon flare behavior to persist after capture has begun until the Contract is either completed or failed.
    • Train Recon Contracts continue to use the previous flare behavior, which expires automatically after a short duration.

Field Upgrades

New

Resurgence

  • Advanced Self-Revive
    • A new rare variant of the Self-Revive Kit has been added to ground loot and caches, granting temporary Active Camo.
    • Functionality:
      • Activates Active Camo while self reviving.
      • Successfully completing a self revive will maintain Active Camo for an additional 2 seconds or until the player makes an aggressive action.
      • Active Camo is removed if the self revive is cancelled or interrupted by a teammate revive.
      • Will not be consumed if interrupted by a teammate revive.
      • Shares an inventory slot with the standard Self-Revive.
      • Players may only carry one Self-Revive variant at a time.
      • Players can swap between Advanced and standard Self-Revives when interacting with either item.

Perks

Adjusted

Battle Royale and Resurgence

  • Surveyor 
    • Nearby enemies who use a Grappling Hook will now briefly appear on your minimap. 

Equipment

Adjusted

Black Ops Royale

  • Bubble Shield & EMP Grenade
    • EMP grenades will now disable active enemy bubble shields.

Weapons

Weapon Adjustments

 Battle Royale & Resurgence

  • Ground Loot Weapons
    • Extensive pass has happened to refresh the ground loot builds on multiple weapons

Black Ops Royale

  • New exotics have been added to Black Ops Royale:
    • Swarmforge - MPC-25
      • Built for aggressive players, offering exceptional handling, mobility, and hipfire accuracy alongside an expanded magazine and improved damage range.
    • Collateral - EGRT-17
      • Delivers exceptional long-range performance with minimal recoil, outstanding damage range, and a best-in-class magazine size to keep you in the fight longer.
  • The Killswitch (AK-27) and Barrage (Razor 9mm) have been removed

Assault Rifles

  • Suppressor attachment now gives a 10% Damage Range benefit
  • Recoil Suppressor Velocity Penalty Removed
  • AK-27
    • All Modes
      • Horizontal shake and recoil while firing reduced
    • BR/RES Only
      • Flip Mags
        • Capacity increased from 35 to 40
        • Reload Speed benefit improved by 10%
      • Monolithic Suppressor
        • Velocity benefit reduced from 20% to 12%
        • Damage Range benefit reduced from 12% to 8%
      • 7.62 Soviet FMJ
        • Bullet Velocity benefit improved from 14% to 18%
  • DS20 Mirage
    • All Modes
      • Vertical Recoil reduced by 8%
    • BR/RES Only
      • Flip Mags
        • Capacity increased from 35 to 40
        • Reload Speed benefit improved by 8%
      • Monolithic Suppressor
        • Bullet Velocity benefit reduced from 20% to 12%
        • Damage Range benefit reduced from 12% to 8%
  • EGRT-17
    • BR/RES Only
      • Flip Mags
        • Reload Speed benefit improved by 8%
      • Monolithic Suppressor
        • Bullet Velocity benefit reduced from 20% to 12%
  • M15 Mod 0
    • BR/RES Only
      • Flip Mags
        • Capacity increased from 35 to 40
        • Reload Speed benefit improved by 10%
      • Monolithic Suppressor
        • Bullet Velocity benefit reduced from 10% to 6%
  • MK35 ISR
    • BR/RES Only
      • Flip Mags
        • Capacity increased from 35 to 40
        • Reload Speed benefit improved by 10%
      • Monolithic Suppressor
        • Bullet Velocity benefit reduced from 10% to 6%
  • MXR-17
    • Medium Damage Range increased from 55m to 60m
    • BR/RES Only
      • Flip Mags
        • Capacity increased from 35 to 40
        • Reload Speed benefit improved by 5%
      • Monolithic Suppressor
        • Bullet Velocity benefit reduced from 15% to 10%
  • Peacekeeper MK1
    • BR/RES Only
      • Flip Mags
        • Capacity increased from 35 to 40
        • Reload Speed benefit improved by 8%
      • Monolithic Suppressor
        • Bullet Velocity benefit reduced from 10% to 6%
  • Voyak KT-3
    • BR/RES Only
      • Flip Mags
        • Capacity increased from 35 to 40
        • Reload Speed benefit improved by 5%
      • Monolithic Suppressor
        • Bullet Velocity benefit reduced from 15% to 10%
        • Damage Range benefit reduced from 12% to 6%
      • 17.6" LTI Grav-4 Barrel
        • Bullet Velocity benefit improved from 15% to 20%

SMG

  • Suppressor attachment now gives a 10% Damage Range benefit
  • Dravec 45
    • All Modes
      • Rate of Fire improved from 638rpm to 652rpm
      • Headshot multiplier increased from 1.12x to 1.15x
  • KOGOT-7
    • Maximum Damage Range damage reduced from 33 to 31
    • Maximum Damage Range range reduced from 0 - 13m to 0 - 12.6m
    • Medium Damage Range 1 reduced from 13 - 21m to 12.6 - 21m
    • Aim Down Sight speed slowed from 160ms to 170ms
  • MPC 25
    • All Modes
      • Headshot multiplier increased from 1.2x to 1.3x
      • Aim Down Sight speed improved from 170ms to 165ms
  • REV-46
    • Maximum Damage Range increased from 0 - 12m to 0 - 12.5m
    • Medium Damage Range 1 increased from 12 - 20m to 12.5 - 21m
    • Minimum Damage Range increased from >20m to >21m
    • All Modes
      • Aim Down Sight speed improved from 175ms to 165ms
      • Lower Torso and Legs multipliers increased from 1x to 1.03x

LMGs

  • Suppressor attachment now gives an 8% Damage Range benefit
  • Recoil Suppressor Velocity Penalty Removed
  • MK.78
    • Maximum Damage Range damage reduced from 36 to 34
    • Maximum Damage Range range reduced from 0 - 58m to 0 - 50m
    • Medium Damage Range 1 damage reduced from 32 to 30
    • Medium Damage Range 1 range reduced from 58 - 75m to 50 - 68m
    • Minimum Damage Range damage reduced from 30 to 28
    • Minimum Damage Range range reduced from >75m to >68m
    • All Modes
      • Bullet Velocity decreased from 930m/s to 890m/s

Shotgun

  • M10 Breacher
    • Medium Damage Range 1 increased from 1.77 - 7.1m to 1.77 - 7.8m
    • Medium Damage Range 2 increased from 7.1 - 8.9m to 7.8 - 8.9m
    • All Modes
      • Aim Down Sight speed improved from 280ms to 250ms
      • Aim Down Sight spread benefit at full charge improved by 10%

Bug Fixes

Gameplay

  • Fixed an issue that prevented players from picking up plates while plating if they had the “Apply All” setting on.
  • Fixed a Battle Royale Casuals issue that occasionally left a bot stuck in the Gulag at match end. 
  • Fixed an issue that could cause visual distortion when aiming down sights with certain optics.
  • Fixed an issue that allowed players to achieve faster-than-intended ADS speeds with the VST.

Challenges

  • Fixed an issue where the “Hyper Lethal” Prestige Title challenge did not correctly track player placement for progression.
  • Fixed an issue where the “Get Kills with Ground Loot Weapons” Weekly Challenge incorrectly tracked kills made with a player's infil weapon. 
  • Fixed an issue where the “Natural Talent” Prestige Title challenge incorrectly tracked progress for kills made with the starting pistol in Battle Royale.
  • Fixed an issue where the “Get Kills Without Taking Damage” challenge for the Sokol 545 LMG could ignore damage taken.

Maps

  • Fixed an issue causing geography to flicker in certain areas of Avalon.

UI/UX

  • Fixes issue that caused proximity chat red enemy names to appear on the screen for enemies that were not actually near the player 
  • Fixed an issue causing the Death Icon to appear inconsistently after a player was eliminated and redeployed in Resurgence.
  • Fixed an issue preventing Danger Pings from appearing in the final Killcam replay.
  • Fixed an issue where weapon names and attachment information could overlap in the Killcam.
  • Fixed an issue causing the lobby screen to occasionally go black after equipping a new Operator.

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