Valorant 13.08 Patch Notes: Corrode Changes, Map Ratings, and More

Corrode is back!

valorant-corrode-aerial-view-bomb-site
valorant-corrode-aerial-view-bomb-site

  • Primary Subject: Valorant
  • Key Update: Patch 13.08 of Valorant is now rolling out, introducing multiple changes to Corrode.
  • Status: Confirmed
  • Last Verified: October 13, 2026
  • Quick Answer: The patch notes for update 13.08 of Valorant describe changes to Corrode, a new map pool, a new Map Rating stat, and recent ban numbers.

Riot has decided to skip one version over, and patch 13.08 of Valorant is now rolling out. Although Champions Shanghai is not over, this update makes changes to the competitive map pool and brings a renovated Corrode, with several adjustments to improve matches.

Now that the patch notes have been released, here is a summary with all the important information and changes.

When Does Valorant Patch 13.08 Come Out

Patch 13.08 of Valorant is scheduled to roll out on Tuesday, October 13, or Wednesday, October 14, depending on your region.

The update rolls out on Tuesday at 9:00 AM PT for North America, LATAM, and Brazil servers. European players will need to wait until Wednesday at 4:00 AM CEST, as that is usually when the preload starts in the region.

Valorant 13.08 Patch Notes

Here are the complete patch notes for version 13.08 of Valorant that were posted on the game's official website:

All Platforms

General Update

These are the penalties issued so far in Act 5:

valorant s2026 act 5 penalties
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Credit: Riot Games
  • 171,000+ cheaters
  • 54,000+ botters
  • 76,000+ for rank manipulation (boosters, boostees, hitchhikers, wintraders & others, numbers listed below)
  • 74,000+ for toxicity or comms abuse
  • 288,000+ for repeated AFK/gameplay abuse
  • 14,000+ for using streamsniping and/or instalocking tools

Agents Update

  • Killjoy Alarmbot projectile destruction VFX and audio feedback will now trigger when projectile is destroyed by moving doorways

Client Updates

  • New Queue and Mode Select interface for matchmade and custom game types
  • We’ve added a navigation bar to Career to make it easier to navigate to feature pages, like Rank Legacy, Accolades, and Map Rating.

Competitive Updates

  • Map Rating: Time to see if your favorite map is your best map.
    • Map Rating evaluates how your proficiency on a given map changes over time with a 0 to 500 rating and C to S letter grade. 
    • Your rating is based on four primary stats: Overall Win Rate, Attacker Win Rate, Defender Win Rate, and Performance Score. 
      • Recent matches contribute more to your rating and stats than older matches. 
      • Improving any of these stats can increase your rating.
    • You can see your rating, stats, and other features, like your Top Agents in Agent Select, End of Game, and Career.
      • Other players are not able to see information about your Map Rating.
    • Map Rating is available for Competitive and Premier.
    • Everyone starts fresh with the Map Rating launch - historical match data will not count.
  • Performance Score Updates
    • Performance Score has been doing a great job at better valuing the contributions of different agents and roles, while still recognizing the value of fragging. At launch, Performance Score and ACS aligned on Match MVP ~70% of the time, which was in-line with our expectations given the additional factors measured in Performance Score. However, we noticed some edge cases where it felt like we overswung our measurement of those additional factors. To reduce these edge cases we made some adjustments that went live during 13.06.
      • Increased the score impact of Damage, Adjusted Kills, and Adjusted Deaths. These adjusted metrics include both First Bloods and First Deaths.
      • Made Chamber specific adjustments that better reflect his utility use.

Map Updates

  • CORRODE MAP UPDATE
    • A Site and B Site — Defender Paths
      • Adjusted Defender paths into the back of A Site and B Site to shorten rotations and help with retakes.
        • Change 1 (Before above, after below)
Valorant Corrode 13.08 changes 1 before
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Credit: Riot Games
Valorant Corrode 13.08 changes 1 after
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Credit: Riot Games
        • Change 2 (Before above, after below)
Valorant Corrode 13.08 changes 2 before
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Credit: Riot Games
Valorant Corrode 13.08 changes 2 after
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Credit: Riot Games
        • Change 3 (Before above, after below)
Valorant Corrode 13.08 changes 3 before
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Credit: Riot Games
Valorant Corrode 13.08 changes 3 after
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Credit: Riot Games
  • Mid
    • Changed the Mid half wall to metal and moved it out 1 meter to reduce wall spam and allow attackers to sneak into A Link without being seen from Top Mid.
      • Before
Valorant Corrode 13.08 changes 4 before
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Credit: Riot Games
      • After
Valorant Corrode 13.08 changes 4 after
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Credit: Riot Games
      • Before
Valorant Corrode 13.08 changes 5 before
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Credit: Riot Games
      • After
Valorant Corrode 13.08 changes 5 after
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Credit: Riot Games
    • Moved the boxes at the back of Lower Mid toward B and added a jump-up.
      • Before
Valorant Corrode 13.08 changes 7 before
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Credit: Riot Games
      • After
Valorant Corrode 13.08 changes 7 after
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Credit: Riot Games
    • Raised the wall in Lower Mid to prevent players from peeking over it from the relocated boxes.
      • Before
Valorant Corrode 13.08 changes 6 before
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Credit: Riot Games
      • After
Valorant Corrode 13.08 changes 6 after
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Credit: Riot Games
  • A Site — Plant Zone
    • Adjusted the A Site plant zone to make playing post-plant from A Link less effective.
  • MAP POOL UPDATES
    • BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.
    • ASCENT and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.

Bug Fixes

  • Competitive
    • Fixed an issue where the threshold shown for the Masterful accolade was incorrect. 
  • Gameplay Systems
    • Fixed an issue where alternate footstep sounds would sometimes not play while a character was in Fog of War
    • Fixed an issue where bodyfall audio events would fail to play at proper location when agents died while in Fog of War
    • Fixed an issue where gun bounce audio events would sometimes not trigger as expected
  • Weapons
    • Fix for Warden scope reticle misalignment during full auto fire.

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Known Issues

  • Competitive
    • We’re aware of a visual bug where Team MVP doesn’t correctly show in Match History. We’re currently working on a fix.
  • Range in Queue
    • We're aware of an issue that was putting some players into a bugged queue state while using the Practice Range, which led to us disabling the feature. We're currently testing a fix and hope to have it to you all ASAP.

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