Valorant 12.05 Patch: Yoru and Clove Receive Nerfs, While Skye Gets Buffed

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  • Primary Subject: Valorant Patch 12.05
  • Key Update: Patch 12.05 is next for Valorant players, and it will kickstart a brand-new act.
  • Status: Confirmed date / Speculation on content
  • Last Verified: March 16, 2026
  • Quick Answer: Patch 12.05 of Valorant will drop soon and add the Season 2026 Act 2 content.

Patch 12.05 of Valorant is now rolling out, and Riot has posted the respective patch notes. This is a significant update that will kick-start a new act, bringing new content and making some changes to the game.

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When Does Valorant Patch 12.05 Come Out?

Patch 12.05 of Valorant is scheduled to come out on Tuesday, March 17, or Wednesday, March 18, depending on your region.

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Credit: Riot Games

The patch will roll out on Tuesday at 6:00 AM PT for North America, LATAM, and Brazil servers. European players will have to wait a bit longer, as the rollout will start on Wednesday at 4:00 AM GMT.

Patch Notes

Here are the complete patch notes for version 12.05 of Valorant that were posted on the game's official website:

All Platforms

Agent Updates

  • Miks
    • Abilities:
      • Harmonize
        • EQUIP Harmonize. Target an ally and FIRE to activate a Combat Stim on yourself and the ally that refreshes with each kill. ALT-FIRE to grant Combat Stim to yourself.
      • M-pulse
        • EQUIP M-pulse. ALT-FIRE to toggle between Concuss and Healing outputs. FIRE to throw the device. Upon landing, M-pulse sends out sound waves, either Concussing or Healing players.
      • Waveform
        • EQUIP a Map Targeter. FIRE to set locations. ALT-FIRE to spawn Smokes at selected locations.
      • Bassquake
        • EQUIP Bassquake. FIRE to build up and unleash Sonic Radiance forward, knocking back, Deafening, and Slowing players.
  • Sage
    • Healing Orb - Ally Targeting
      • With the release of Miks, we have updated our Ally Targeting UI/UX and brought those updates to Sage. You’ll see a new widget above the targeted allies head, and an additional highlight around the agent's model.
      • Before
valorant 12.05 sage before
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      • After
valorant 12.05 sage after
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    • Crystal Model Update
      • We’ve added crystal growths to Sage’s model and key art to show the price she is paying for repeatedly pushing the limits of her power.
  • Skye
    • Guiding Light
      • Added 60s Cooldown
  • Yoru
    • Gatecrash
      • Duration beacon is active reduced 30s >> 15s
    • Blindside
      • Charges reduced from 2 >> 1.
  • Clove
    • Ruse
      • Smoke duration 14s >> 6s (when casted while dead)
    • Meddle
      • Area of effect reduced 6m >> 4m
  • Breach
    • Added new voice lines.

Gameplay Systems Updates

  • Assist Banners
    • Assists have always been a huge part of winning rounds, but they've never gotten the recognition they deserve. Now they do!
      • When your utility or damage contributes to a teammate's kill, you'll see an assist banner on the bottom of your screen 
        • The banner shows your specific contribution to the elimination and is accompanied by an audio cue
  • Killfeed Updates 
    • Your team's killfeed now displays the assisting player's agent icon and the ability or damage that set up the kill
      • This info is visible to your team only
  • Status Effect Tags
    • We’ve updated how and where status effects appear on your HUD to improve clarity and consistency. When multiple effects are active, you can quickly see what’s affecting you and how long it lasts in predictable areas of the screen, with buffs on the left and debuffs on the right for cleaner organization during combat.
    • Before
valorant 12.05 status effect before
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    • After
valorant 12.05 status effect after
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  • Observers and spectators can now see Ability Map Targeters like Clove’s Ruse, Brim’s Sky Smoke, Tejo’s Guided Salvo, etc. Ability Map Targeters will also show up in Replays.

Map Updates

  • Map Pool Updates
    • LOTUS and FRACTURE are IN the Competitive and Deathmatch queues.
    • ABYSS and CORRODE are OUT of Competitive and Deathmatch queues.
  • Lotus 
    • Attacker lobby wall thickened to remove wall penetration off barrier drop
      • Before
valorant 12.05 lotus changes 1 before
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      • After
valorant 12.05 lotus changes 1 after
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    • Jump up to Vines moved to help attackers get out of Lobby and avoid utility dump.
      • Before
valorant 12.05 lotus changes 2 before
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      • After
valorant 12.05 lotus changes 2 after
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    • Wall outside of Tree room has been reinforced to remove wall penetration.
valorant 12.05 lotus changes 3 before
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      • After
valorant 12.05 lotus changes 3 after
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    • Extra room added outside of A-site stairs to help hold A-site and let defenders play further back from rubble
      • Before
valorant 12.05 lotus changes 4 before
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      • After
valorant 12.05 lotus changes 4 after
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    • A-site plant zone has changed so you can no longer plant for breakable/link
      • Before
valorant 12.05 lotus changes 5 before
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      • After
valorant 12.05 lotus changes 5 after
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Modes Updates

  • New Limited Time Mode
    • Introducing Knockout, a round-based tactical elimination mode where every kill resurrects a fallen teammate. Teams stage at a center-line and coordinate pushes into enemy territory across escalating weapon stages to wipe each other out. Stick with your team, trade for each other, and ride the momentum swings as your squad rebuilds kill after kill.
      • Mode Details
        • Resurrection System
          • Eliminating an enemy brings back a fallen teammate
          • Resurrection delay scales with round length, from near-instant early in the round to several seconds later on
        • Team Territories
          • A center-line barrier divides the map into team territories
          • Capture orbs to shift the line toward the enemy, expanding your territory and compressing theirs
            • Orbs also heal you and grant you an ultimate charge
          • Crossing into enemy territory applies a debuff, forcing the pushing team to coordinate their timing
            • "Threat Detected" notification alerts the enemy team when a player crosses into your territory
            • Crossing into enemy territory also obfuscates your minimap, reducing your ability to track enemy positions while in their territory
        • Loadouts
          • No economy - select your loadout each round
            • Weapon offerings escalate through stages as the match progresses
        • Round Structure
          • 5v5 on TDM maps
          • Rounds last 3 minutes
            • Overtime respawns and healing are disabled and damage over time forces a final fight
          • Eliminate all enemies to win the round
          • First team to 4 rounds wins the match
        • Agents & Abilities
          • Standard agent select with TDM ability recharge rates
          • Earn your ultimate with kills or orb captures
          • Ultimate charge resets on death and at the start of each round
        • Match Length
          • 8-15 minutes
  • Leaving Limited Time Modes

Bug Fixes

  • Agents
    • Fixed a bug where a floating gun may briefly appear when a suppression effect interrupts Gekko's Thrash, Sova's Owl Drone, or Astra's Astral Form.
    • Fixed a bug where Veto’s Interceptor would detect a stealthed Cypher Spycam.
    • Fixed a bug where Harbor’s relic was not glowing when equipping Storm Surge in Left Handed Mode.
    • Fixed a bug where picking up a dead player’s weapon would cause you to auto-equip it when they were resurrected.
    • Fixed a bug where Brimstone’s Sky Smoke equip pose was displaying unintended VFX when viewed far away.
    • Fixed a bug where Deadlock’s Barrier Mesh could be used to float into the air by completely blocking the ziplines at Attacker spawn on Fracture
  • General
    • Fixed multiple localization issues on the End of Game (EOG) Scoreboard screen.
    • Fixed an issue where a friend’s most recent match was not always updating in the Career view.
    • Fixed an issue where the progression bar could overlap with the top tabs in the EOG Progression tab.
    • Fixed an issue where the focus highlight could be delayed on the EOG Timeline screen.

PC only

Premier Updates

  • Welcome to Stage V26A2! Matches start on March 18.
    • This Stage will run for six weeks of matches instead of the usual seven.
    • Teams with a Premier Score of at least 500 qualify for Playoffs on April 26.
      • In Contender and Invite, qualification is still based on your placement - check out the standings page for more info
    • Your awards hub will temporarily display that you haven't unlocked any rewards. This will be fixed in patch 12.06.

Competitive Updates

  • We're adjusting the Ranked Rating thresholds to hit Immortal 2, 3 and Radiant to bring parity to leaderboard requirements across all of our regions.
    • We're not adjusting any of the underlying MMR systems, so we expect the same players to show up on the leaderboard.
  • We made a QoL update to the new Rank summary screen that we implemented in patch 12.04.
    • You can now access the Social Panel and select Play Now directly from that screen.

Bug Fixes

  • Battlepass
    • Fixed a bug that caused the scroll wheel to not work when navigating between the tiers on the battlepass and/or event pass.

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