The Steam Machine & The Death of the Disc: Why Your Library Isn’t Truly Yours

Steam Machine Promo Shot

Steam Machine Promo Shot
  • Primary Subject: Valve Steam Machine [2026 Home Console]
  • Key Update: The Steam Machine has officially bridged the gap between PC and console gaming, but its digital-only architecture signals a final, aggressive pivot away from physical media.
  • Status: Confirmed
  • Last Verified: January 20, 2026
  • Quick Answer: The Steam Machine is Valve’s dedicated home console that provides digital access to Steam libraries, accelerating the industry's transition away from physical discs and ownership.

Back in the 2010s, all anyone could ever talk about was the console wars. There were the Xbox and Sony fanboys that defended their console to the death, the Nintendo lovers, and of course, the PC master race. Fast forward to today, and the entire notion of a console war is moot because the PC master race has solidified itself as the - well, master race. As a PC player myself, I should be happy that my team has come out on top, but a part of me is worried about the implications of this victory on physical media in gaming. And if you haven’t been living under a rock these past few years, you’d have already figured out that physical media is on the decline. 

To further understand why that’s the case, I want to discuss the company leading the charge: Steam.

If there’s ever any company that deserves praise in the gaming industry, it would be Valve. Gabe Newell and the team at Valve have given me and many others the most memorable gaming moments of their lives. Whether it be their first AWP kill in Counter-Strike or picking up the can in City 17, Valve has its eyes dead set on making gaming as satisfying as they can. Aside from games, Valve has also been in charge of Steam, the leading nexus of PC gaming that’s dominated the market for the past few decades.  There’s even this whole shared anticipation among gamers for the seasonal Steam sales, which has become ingrained in gaming culture.

Half-Life 2 Gordon and Alyx
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Credit: Valve

Valve has made digital gaming more accessible than ever before, and I believe that’s a double-edged sword. Having digital products accessible to gamers and profitable from a business standpoint has only encouraged everyone else in the industry to transition to the digital marketplace. I remember back then, when the PS5 announced it would have a cheaper version without a CD drive, I was repulsed but curious. Curious because this was a new step forward in gaming, but repulsed because I couldn’t believe this was where we’re headed. Valve has normalized the digital marketplace, and things have been tolerable so far because they haven’t transitioned into hardware. Welcome: The Steam Machine.

Valve’s first actual entry into gaming hardware was the Steam Deck, a portable gaming pc that you could hold in your hands and play on the go. Although admittedly, I wasn’t the biggest fan of this wrist-crushing handheld, I can’t deny that the release of the Steam Deck sent a message to the gaming industry - Valve was ready to go hard(ware). Years after the release of the Steam Deck, the Steam Machine debuted as Valve’s first actual at-home gaming console that isn’t (technically) a PC. This console is for gamers who are looking to build and buy a PC, but aren’t fully invested in the technicalities that go into building a PC. Sad to say, I am part of that group.

Steam Deck Promo Shot
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Credit: Valve

The Steam Machine is another console in the long line of consoles without CD drives, instead leaning on the fact that you can access your Steam library the same way you can access it from a PC. On paper, this is convenient for gamers, and I wouldn’t mind having all my games be centralized, but thinking about it deeper, I’m realizing that this decision might just make physical media obsolete. Having your Steam library connected to a console (both handheld and non) is scarily convenient, to the point where you have to ask yourself why you’re buying physical products instead of the other way around.

But there are a few things that give me hope that physical media may still exist, and one of them is the existence of collector’s editions. When you think of a collector’s edition, your mind still immediately assumes the inclusion of fun and interesting physical media. I mean, they are collectibles. I find that the quality of a collector’s edition for video games' physical products is better than opting for the more convenient digital. If developers continue to release amazing collector’s edition merch such as God of War Ragnarok’s Jotnar edition and the Fallout: New Vegas anniversary box set, I believe physical media still has a fighting chance.

God of War Ragnarok Jotnar Edition
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Credit: Santa Monica Studio, Playstation Publishing

That is, until you realize that most collector’s edition games come with nothing but a code to download and access your game. I remember just how disappointed I was opening a fancy steel book, only to discover nothing but a slip of paper with a code on it. I sincerely hope companies stop doing this because, again, it’s in the word itself: collect. You never really own digital products, and that’s the part that scares me the most. We’ve already seen the repercussions of the digital age, and as reliable as Valve has been the past few years, I just hope they take it upon themselves to find a middle ground between physical and digital media.

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