The Legend of Zelda: Ocarina of Time Remake Hands-On Preview

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ocarina remake
ocarina remake

  • Primary Subject: The Legend of Zelda: Ocarina of Time Remake
  • Key Update: The remake is a faithful 1:1 recreation with significant visual and control upgrades.
  • Status: In Progress
  • Last Verified: 2026-10-13
  • Quick Answer: This article is a hands-on preview of the upcoming Legend of Zelda: Ocarina of Time remake, focusing on its faithful approach and modernized presentation.

When Nintendo invited me to Frankfurt to play the Ocarina of Time remake, I approached it with a slightly weird perspective. I never beat the original 1998 N64 game. Younger me didn't get it; I was too busy sinking hours into Super Mario 64 and late-night GoldenEye 007 sessions.

Years later, I gave it another shot when the 3DS version came out, and I even got as far as placing the Spiritual Stones in the Temple of Time before life got in the way and I dropped off again. 

So while I know the overarching story inside and out and have finished plenty of other Zelda games over the years, this remake feels almost like a brand-new entry in the franchise.

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Credit: Nintendo

I went into the demo skeptical. The reveal trailer made the game look oddly shiny in places, and I worried the art style was leaning too hard into an uncanny gloss. The moment I played it, those worries vanished. In person, the lighting hits the right visual tone, bringing Kokiri Forest to life without losing the original's cozy atmosphere.

Nintendo isn't messing with the foundation here. This (as far as I could tell) is basically a straight-up 1:1 remake for the most part, so we may see small changes, but no sweeping story changes or hugely revamped layouts like Capcom did with Resident Evil. Remaking the highest-rated game of all time is a massive gamble, so staying faithful to the original was the smartest play. Rather than changing anything or completely redoing the dungeon design for its own sake, Nintendo built on the original with scale, density, and detail. It still feels undeniably like Ocarina, just bigger and far better looking.

The demo gave us two separate parts of the game to play. First was Child Link starting out in Kokiri Village, running through the Deku Tree dungeon, and stepping out towards Hyrule Field. The Deku Tree layout is identical, but climbing the vines and looking down into the spider web below feels genuinely massive now; while it retains the original layout, everything feels new.

I did get told off at one particular place in Child Link’s section. As soon as I hit Hyrule Castle, I tried to sprint straight into the Temple of Time, but the Nintendo rep watching over my shoulder politely turned me around. Whoops.

As much as I think the game will likely be 99% the same as the original, they may be hiding some things from us that I either didn't see or couldn't access.

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Credit: Nintendo

The second section jumped ahead to Adult Link in the Forest Temple; I got to play up to the boss fight against Phantom Ganon. Lining up bow shots as he rides his horse through the wall paintings feels great, and the lighting effects on his attacks give the whole arena a much darker, punchier atmosphere than it had back on the N64 or 3DS.

Modernizing the controls makes a huge difference. The 3DS version was fine for its time, but fighting nineties camera logic on a single circle pad was never ideal. Here, movement is tight, dual-analog camera control makes exploring rooms effortless, Z-targeting feels second nature, and navigating narrow dungeon corridors actually works properly without the camera getting stuck behind a wall.

The dedicated jump button tripped me up a few times, since I'd played some of the original game and the 3DS version just before trying the remake. Both feature auto-jump at ledges, and I fell a few times because I forgot to jump manually. No huge issue, but veteran players will need some time to get used to it.

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Credit: Nintendo

But the real standout moment for me was stepping onto Hyrule Field for the first time. Leaving the forest and watching the open field stretch out in front of you gives you that genuine "oh wow" feeling. It is the same feeling you get walking into a Disney park, catching your first sight of the castle at the end of Main Street, and taking that quiet gasp to yourself.

My time with the demo went way too quickly; I just wanted to keep playing after I bested Ganon. Everything I had seen calmed my fear of them messing it up and only confirmed that Nintendo are masters of their craft. They could still have a few secrets up their sleeve for launch, but sticking close to what made the original special was the right call. 

I can't wait to sink my teeth into the full release next month.

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