Overwatch 2 Season 20 Mid-Season Patch Notes: Vendetta Has Been Nerfed

Overwatch 2 Season 20 Divine Desperado

Overwatch 2 Season 20 Divine Desperado

We have arrive the midpoint in Season 20 of Overwatch 2, and a new mid-season patch has gone live, along with its notes. The update is small but introduces some new content and brings many hero changes as well as plenty of bug fixes.

If you want to read about the changes before jumping back into the grind, we have gathered the patch notes and additional information in one place for you.

When Does the Overwatch 2 Season 20 Mid-Season Patch Come Out?

The Overwatch 2 Season 20 Mid-Season patch is scheduled to go live on Thursday, January 8, which is unusual given that significant updates are usually released on Tuesdays. The patch will go live at 11:00 AM PT (7:00 PM GMT).

PC players can already preload the patch through the Battle.net launcher, while console users will have to wait until Thursday to download anything.

As explained by the game's Senior Community Manager on X, this will be a rebase patch, meaning that it will be large in size, but it will reduce the game's overall size once it's installed.

Patch Notes

Here are the complete patch notes for the Overwatch 2 Season 20 mid-season update that is now live:

Overwatch 2 One Punch Man Wuyang Doomfist
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Credit: Blizzard Entertainment

Game and Event Updates

Rebase

  • 2.20.1 is a full rebase, all platforms. Expect a much larger than usual patch size, specifically for consoles.

Showdown Shuffle

Showdown returns with a twist! From January 13-26, Heroes shuffle mid-match and wild modifiers keep the chaos coming. Complete challenges to earn cosmetics, lootboxes and Battle Pass XP!

Here is the list of modifiers that will randomly rotate during the match:

  • Mini Maxing
    • All heroes are 50% smaller. Health reduced by 30%
  • Lie Low
    • Heroes become invisible while crouching. However, their invisibility can still be detected at a short distance. The hero stops being invisible when they receive damage or attacks.
  • Power Punch
    • Quick melee attacks knock back enemies
  • Vampiric Healing
    • Heroes don't passively regenerate HP, but each hero has the vampiric passive
  • Aerial Combat
    • Heroes deal and receive 50% more damage while in the air. Gravity decreased
  • Back in Action
    • Respawn time decreased. Does not apply during Overtime.
  • Damage Pack
    • Health packs also increase damage dealt by 250% for 10-20 seconds or until death.
  • Berserkers
    • Heroes don't passively regenerate HP. For each 10% of total HP lost, increases attack speed by 6% and reduce cooldowns by 6%.
  • Super Jump
    • Heroes jump 200% higher
  • Explosive
    • Heroes explode on death, dealing damage to all nearby heroes.
  • Hyper Speed
    • Movement speed is increased by 30% for all heroes.
  • Buff Hunt
    • Every minute, one random hero has increased HP, deals more damage, and generates ult charge faster. Elimnate the buffed hero to gain the buff.

Quick Play Hacked: Assault Returns!

  • Play the classic Assault maps this weekend January 8-11 in our latest Quick Play: Hacked - in 5v5, 6v6 and Mystery Heroes queues!

Junkrat's Loot Hunt

  • Junkrat's Loot Hunt is back again, running from January 22-25! Earn lootboxes by completing challenges that unlock as you play!

Tank Updates

Doomfist

  • Rocket Punch
    • Empowered punch now deteriorates after 20 seconds.
  • Power Matrix perk
    • Projectile absorption area scaled down to more closely match the size of Doomfist's model.

D.Va

  • Extended Boosters perk
    • Additional Booster damage reduced from 100% to 40%.

Roadhog

  • Whole Hog
    • Damage per pellet increased from 6 to 7.

Damage Updates

Ashe

  • Viper's Sting perk
    • Ammo gained reduced from 2 to 1.
  • The Viper
    • Secondary fire falloff range reduced from 40-60 meters to 35-55 meters.

Bastion

  • Configuration Recon
    • Damage reduced from 25 to 23.

Freja

  • Revdraw Crossbow primary fire
    • Maximum spread reduced from 2 to 1.5 degrees.
    • Spread now ramps up more slowly and fans out horizontally.
  • Take Aim
    • Impact damage increased from 30 to 35.

Genji

  • Shuriken
    • Ammo increased from 24 to 30.

Symmetra

  • Photon Projector Secondary fire
    • Base projectile size reduced from 0.5 to 0.4 meters.
  • Teleporter
    • Base shield health reduced from 250 to 200.

Vendetta

  • Projected Edge
    • Damage reduced from 80 to 70.
  • Soaring Slice
    • Soaring Slice now starts on cooldown when respawning (does not apply when Resurrected or in Death Match)
  • Whirlwind Dash
    • Damage reduced from 80 to 70.
  • Raging Storm perk
    • Damage reduced from 40 to 35 per spin.

Venture

  • Drill Dash
    • Radius reduced from 2.4 to 2.0 meters.

Support Updates

Illari

  • Solar Rifle
    • Maximum damage increased from 70 to 75.
    • Minimum damage increased from 20 to 25.

Lucio

  • Soundwave
    • Cooldown increased from 4 to 5 seconds.

Moira

  • Ultimate cost reduced by 7%.

Zenyatta

  • Discord Orb
    • Damage amplification increased from 25% to 30%.

Bug Fixes

General

  • Fixed an issue where D.Va's Precision Fusion perk incorrectly applied to Micro Missiles instead of only her primary fire.
  • Fixed an issue where Cassidy could not ping enemies through walls during Deadeye, he now matches other heroes with conditional wall visibility. (no ticket)
  • Fixed an issue where aim assist would trigger on friendly pets and deployables.
  • Fixed an issue where Moira's Biotic Grasp would not target Lifeweaver's Petal Platform.
  • Fixed a bug that allowed Vendetta to temporarily store her Palatine Fang's overhead slash
  • Fixed an issue in 6v6 Open Queue where Zarya's Projected Barrier would not activate when holding the button early before targeting a teammate, matching the Role Queue experience.
  • Fixed an issue where Wuyang's "Superflexor" mod would not activate on healing.
  • Fixed an issue where Mercy's "Supply Surge" power would incorrectly grant Winston unlimited ammo.
  • Fixed an issue where Sigma's "Astrophysical" power would not trigger other "on ability use" powers.
  • Fixed an issue with the trap on Junkrat's mythic skin

Stadium

  • Fixed an issue where the general item "Superflexor" would not activate on healing for Wuyang.
  • Fixed an issue where Mercy's "Supply Surge" power would incorrectly grant Winston unlimited ammo.
  • Fixed an issue where Sigma's "Astrophysical" power would not trigger other "on ability use" powers.
  • Fixed an issue where Genji's Dragonblade wasn't counted as Ability Damage for Ability Damage effects
  • Fixed an issue where the Gadget "Colossus Core" wasn't sometimes not properly granting Knockback Resist
  • Fixed an issue where the general item "Mark of the Kitsune" wasn't counted as Ability Damage for Ability Damage effects
  • Fixed an issue where Doomfist's "Block Party" power could be kept permanently if sold in the shopping phase. Block Party has been re-enabled.

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