Monster Hunter Wilds’ Title Update 3 is carting players left and right all thanks to the series’ hardest monster yet, Omega Planetes. As part of the Final Fantasy XIV Collaboration event, Omega Planetes enters the world of Monster Hunter to eradicate the planet, and it’s up to our hunter to stop it.
But it’s not as easy as it sounds. Unfortunately, it’s not looking too good for us as this construct is hell-bent on eliminating every hunter in existence. In short: IT’S JUST TOO HARD.

Don’t get me wrong, I love a good challenge when it comes to Monster Hunter titles. I revel at the 9-Star Tempered Hunts with Seregios and Lagiacrus, and I’ve hunted my fair share of Safi’Jivas, Alatreons and Fatalises in World and Iceborne. But Omega Planetes is the first monster I’ve hunted in Wilds that I just can’t beat Solo. There’s just too many things happening at once.
Players have been complaining about the game being “Easy” since its launch back in February. Now, Capcom has provided us with the game’s hardest battle yet and it’s looking like we’re dealing with an Alatreon-level of challenge here.
Alatreon has been one of the most talked about monsters in Monster Hunter World and Iceborne. It was an endgame battle that required patience and attention from teammates. As an Elder Dragon that can shift elements on the fly, hunters would need to have their best elemental weapon at the ready to break its horns. Failure to do so would trigger its deadly Escaton Judgment attack that can melt your health in seconds.

No monster has ever come close to Alatreon’s level of challenge in Monster Hunter Wilds, until this metallic monstrosity came in.
What makes Omega Planetes hard is that it has too many moves with AoE effects, making solo hunting unbearable unless you’ve min/maxed your build or you’re from Team Darkside. Omega’s heavy hitting attacks always come in fast, especially with its multi-ray and aerial bombs that removes any chance you get at attacking it. It has so many moves in its arsenal that doing it solo would probably take you almost an hour to beat it since you’re moving around avoiding missiles and mustard bombs. This is the kind of hunt that requires patience when doing solo, similar to how Hunters did it with Alatreon back in Iceborne.

Teamwork is the recommended option here, and Capcom encourages players to hunt with a competent team. One player should focus on Omega Planetes’ head, stealing aggro to protect teammates, while the others focus on hitting its legs to open its wounds and break its agitated state. Support players like Bow and Bowgun users should always be on the lookout for Omega Microns that generate shields on death to provide a little reprieve for players. These shields act as a momentary protection against Omega’s lasers and missiles.
But that’s the thing, Wilds players are so used to doing things their own way that teamwork has become completely novel to them. This is no longer a case where you can just Leeroy Jenkins your way into battle. Preparation is needed and bringing together a well-rounded team can effectively increase your chances of winning.

Omega Planetes is by far the hardest endgame content Monster Hunter Wilds has added, and I haven’t even tried the Savage version yet.
It’s safe to say that players who were once complaining about the game’s lack of challenge are now in it for a treat. If Omega Planetes is hard, then Gogmazios will definitely be harder.
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