- Primary Subject: God of War Laufey
- Key Update: The introduction of the Everywhen has sparked new speculation that Odin's story may not be completely finished, despite the events of Ragnarök.
- Status: Opinion
- Last Verified: June 17, 2026
- Quick Answer: God of War Laufey's mysterious Everywhen realm has led some fans to question whether Odin's fate in Ragnarök was truly final.
God of War Laufey already looks like a far stranger game than a simple prequel about Faye's life before Kratos.
The reveal places Laufey in the Everywhen, a mysterious afterlife-like space where figures from different mythologies appear to exist outside the usual rules that have governed death in God of War for years.
Part of what makes Everywhen so intriguing is because Ragnarok seemed to close the book on Odin once and for all.
Atreus trapped the All-Father's soul inside a marble before Sindri, consumed by grief, smashed it with a hammer.
It was one of the game's most brutal final gestures, and on paper, it should have closed the book on Odin.
The problem is that God of War has now introduced a setting practically built to make players question what death actually means.
Could The Everywhen Change What Odin's Death Actually Means?
The thing about God of War is that it has always complicated the idea of death.

Kratos' journey has taken him through multiple afterlives, encounters with the dead, and enough mythological exceptions that finality often feels more complicated than it first appears.
In the Greek games, death sends him to Hades because that is the world he belongs to.
In the Norse saga, the rules are different again, with souls, giants, marbles, prophecies, and realms all operating through their own logic.
Everywhen muddies the waters considerably, particularly because it doesn't seem to function like any Norse afterlife we've encountered before.
It seems to house beings from different pantheons, including figures such as Sekhmet and Begtse, placing Laufey somewhere far removed from the usual mythology-specific destinations we've seen before.
For a franchise that has traditionally kept its pantheons fairly compartmentalized, that's a significant change.
If gods, giants, or other mythological beings can be pulled into the same strange plane after death (or after something close enough to death), then the line separating one mythology from another suddenly becomes much thinner.
And that's where the discussion inevitably circles back to Odin. Ragnarok leaves remarkably little room for debate on an emotional level, but the mechanics of Odin's fate remain surprisingly vague. There is nothing ambiguous about Sindri's decision.
It's an act of grief, anger, and finality directed at someone he believes deserves none of the alternatives.
It's a decision driven entirely by grief, and that's precisely why the moment lands as hard as it does.
But from a lore perspective, there is still room to ask what "destroyed" actually means when the soul inside that marble belonged to one of the most powerful gods in the Norse world.
I should probably clarify that I'm not advocating for an Odin comeback in the traditional sense. Ragnarok earned its ending, and I'd hate to see that sacrificed for the sake of bringing back a familiar face.
Odin's defeat resonated because it felt larger than a physical loss. His entire worldview collapsed around him.
The pursuit of knowledge that had defined his life ultimately left him isolated, desperate, and incapable of recognizing the damage he was causing until it was far too late.
Everywhen is the first wrinkle in all of this that I haven't been able to shake. The setting doesn't strike me as an excuse to erase consequences.
If anything, it feels uniquely suited to exploring them. Odin's death was never the end of the damage he caused, and a story centered on Laufey may be in a better position than anyone to confront that reality.
Would Bringing Odin Back Cheapen Ragnarok?
Major villain resurrections rarely come without baggage, particularly when the original ending worked as well as Ragnarok's did.

Odin's defeat in Ragnarok was satisfying partly because it did not try to redeem him. The game let him remain manipulative, pathetic, frightening, and small in the end.
Sindri smashing the marble was shocking because it denied everyone, including the player, the neat closure they might have expected. Undoing that too cleanly would be a mistake.
The smarter approach would be to treat Odin's presence as a consequence of the same forces he spent his life trying to understand.
If Everywhen is tied to the mask, the rift, divine death, or some higher plane beyond the pantheons, then Santa Monica has an opportunity to do something far more interesting than a conventional comeback.
Imagine the All-Father finally reaching the kind of impossible space he spent centuries obsessing over, only to arrive broken, powerless, and unable to control anything around him.
The result wouldn't be a reversal of Ragnarok's ending so much as an extension of it. There is also a practical storytelling reason to consider it.
Laufey's game needs to justify itself as more than a lore tour. Seeing new gods and mythological beings is exciting, but the story needs emotional gravity.
Odin provides that gravity because his actions are already woven through Laufey's life, Kratos' rebirth, Atreus' identity, and the fall of Asgard.
He is not just a familiar face; he is the shadow hanging over almost everything the Norse saga revealed.
Part of me hopes Santa Monica resists the temptation to put Odin back at the center of everything. His story already has an ending.
Laufey's story doesn't. If Odin has a role to play, I'd much rather see him used as a lens through which the game explores the damage he left behind rather than as the latest obstacle waiting at the end of the journey.
That would also allow Laufey to stand apart from Kratos. Her story should not simply be another god-killing revenge arc in different clothes.
It should be about why she rejected that path, why she trusted her son and husband to walk a better one, and what it cost her to make those choices. Odin can serve that story without taking it over.
Is Odin The Best Excuse For Laufey To Revisit The Past?
The strongest argument for Odin's return is not that fans know him.

It is that Laufey has unfinished business with everything he stood for. She does not need to fight him again for the sake of spectacle.
She needs the chance to define herself against the same fear, obsession, and need for control that shaped so much of her life.
That's ultimately what made Odin such an effective antagonist throughout the Norse saga. He wasn't dangerous simply because he was powerful.
He was dangerous because he believed every problem could be solved if he acquired enough knowledge and exerted enough control over the people around him.
Giants became targets because they possessed answers he wanted. His own family became tools to manipulate.
Even Ragnarok itself became something he was willing to tear the world apart trying to prevent. Laufey represented the opposite philosophy.
She understood the future better than almost anyone else in the Norse saga, yet she spent her life accepting things Odin never could.
Rather than trying to dominate prophecy, she learned how to live with it. Rather than using Kratos and Atreus as pieces on a board, she trusted them to make their own choices.
Looking back, that contrast may have been one of the most important themes in Ragnarok, even if the two characters never shared much screen time together.
That's why I think any future encounter between them would be far more interesting than another straightforward battle between hero and villain. Odin already lost that fight.
What he never truly confronted was the possibility that Laufey's approach to life was right all along. If God of War Laufey does revisit Odin in some form, that is the angle I hope it explores.
Not because the series needs another excuse to bring back a familiar face, but because Odin remains one of the clearest reflections of what made Laufey such an important character in the first place.
The best way to understand a hero is through the person they spent their entire life resisting, even when they weren't standing in the same room.
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