- Primary Subject: Gears of War: E-Day
- Key Update: The Coalition has revealed all the changes coming to Gears of War: E-Day just in time for launch.
- Status: Confirmed
- Last Verified: October 1, 2026
- Quick Answer: The patch notes for Gears of War: E-Day Season 1 detail weapons and movement tuning, bug fixes, and some new QOL additions.
Although Gears of War: E-Day officially releases on October 6, some players can now start enjoying the title thanks to the early access period, which started on October 1.
Season 1 is now live, and The Coalition detailed in a blog post all the changes implemented in the multiplayer with the release patch. For starters, many weapons have been adjusted, with some receiving a buff and others getting nerfed based on the feedback from the beta.
The patch added multiple quality-of-life features, such as an FOV slider, improved HDR calibration, an unlimited FPS setting for PC players, support for Xbox's new Mythic achievement feature, and the option to disable film grain.
Here are the full patch notes for the Season 1 launch patch of Gears of War: E-Day:

Tuning
- Weapon Tuning:
- Adjusted Prototype Lancer damage to a value in-between Beta weekend 1 and 2
- Reduced Lancer Mk1 damage
- Reduced Vulcan damage
- Increased Hammerburst damage
- Increased damage of the Gnasher while ADS at range
- Improved Gnasher hipfire consistency
- Reduced rate of fire for the Snub
- Reduced the Gut-Puncher spare ammo amount
- Movement & Cover Tuning:
- Improved strafe movement responsiveness
- Adjustments to cover enter speed and distance of cover-enter cancel
- Reduced Cover Slip speed
- Reduced Slide distance
- Horde Siege Tuning:
- Adjustment of brightness and opacity of Energy icons
- Adjusted the difficulty of Repair objectives
- Decreased the health threshold at which a Boomer, Flayer, or Grinder can be executed with a Prototype Lancer
- Reduced Weapon Part Rewards for participation in invasions
- Reduced Weapon Part Rewards for Weapon Part Stockpiles
- Increased the difficulty of all Invasions
- Increased the difficulty of Commander and Allfather difficulties
- Adjusted the Medic’s stim duration
- Increased equipment costs
- Reduced the impact of some Squad Perks
- Increased the Energy cost of Squad Perks
- Versus Tuning:
- Reduced the wave respawn time
- Reduced frequency of trading to feel more fair and consistent
- Adjusted Scoring in Demolition
- Adjusted Scoring in Crucible
Bug Fixes
- Across PC, XBOX and handhelds, we made numerous improvements to stability, performance and optimization across applicable hardware configurations
- On PC, we addressed a bug causing graphics settings to reset between launches
- Made adjustments to prevent macro abuse of semi-automatic weapons
- On PC, we addressed an issue causing missing VFX on explosions when set to Low quality settings
- On “Legacy” control settings, fixed an issue causing an inconsistent Sprint release delay
- On PC, fixed an issue causing additional input delay when playing on mouse and keyboard
- On PC, fixed an issue causing mouse & keyboard lighting effects to not display properly
- In Horde Siege, fixed an issue causing Tickers not to be properly flung when kicked
- In Horde Siege, fixed an issue causing blast charges delivered during the Corpser Invasion Event to not register
- Fixed an issue allowing players to shoot enemies not in front of their barrel when aiming down sights
- Fixed an issue causing versus ranked or social players to get stuck at the “Waiting for Other Players” screen
- Fixed an issue causing destructible assets to ‘stick’ to players
- Fixed an issue where Marksman UAV visual effect might persist
- Improved the reliability of starting objectives in Horde Siege
- Improved the reliability of switching which squadmate you are spectating when cog tagged in Horde Siege
- Fixed an issue where Tickers were immune to Gorehooks
- Fixed an issue allowing more than four squad members in Versus
- Fixed an issue where abandoned turrets could not be interacted with
- Fixed visual issues with ranking up from Onyx 3
- Fixed an issue where boss health bars and locators could scale incorrectly
- Fixed multiple issues where specific enemies may not be able to path at certain objectives
- Fixed multiple issues that would prevent objectives from completing in Horde Siege
- Fixed multiple inconsistencies and interaction errors in the Horde Siege lobby and Barracks
- Fixed multiple scoring inconsistencies and errors
- Fixed multiple matchmaking errors and timeouts
- Fixed an issue where Mortar strike vfx could appear without cause
- Fixed an issue where TDM matches would end too early
QOL and Feedback
- On all platforms, we added an FOV slider
- On all platforms, we improved HDR calibration, made UI paper-white adjustment independent
- On all platforms, we added the ability to disable Chromatic Aberration
- On all platforms, we added the ability to disable Film Grain
- On PC, Max FPS can be set to 30, 60, 90, 120, 144, 240, or Unlimited
- On PC, setting Max FPS to “Unlimited” will not cap your framerate
- On PC, multi frame generation is now optionally supported
- On PC, we added a setting to allow players to enable or disable Lamp device support for mouse and keyboard lighting
- On XBOX, “The Lucky Ones Died on E-Day” achievement has been removed in order to support the upcoming Mythic Achievements feature. Players will still earn the “I AM A GEAR” Player Title upon completing all other achievements and the achievement remains on Steam
- In multiplayer, adjusted Player XP to better align the rate of progression across Horde Siege and Versus
- Made improvement to Backfill AI bot behavior
Advanced Shader Delivery
- On PC, Advanced Shader Delivery (ASD) is a new feature that significantly reduces the time spent compiling shaders across different PC hardware configurations. It benefits Gears of War: E-Day and other supported games across the Xbox PC app
- For launch, ASD will be supported on AMD hardware, with NVIDIA support coming later in October
- Playing E-Day outside the Xbox PC app? You may still benefit from ASD if the Xbox PC app is installed on your Windows 11 PC, allowing the required shaders to be pre-installed
Launch Known Issues
- Playing through the entire length of the game without reloading checkpoints or restarting may cause memory issues. Please reload a checkpoint if you get blocked at an encounter or objective
- Performance Overlay in Benchmark mode does not include generated frames, and can report a lower than accurate FPS
- Game process may continue to run after closing, can be viewed and shut down from task manager
- New clients joining a lobby working through an existing save will receive all prior secondary objective and hardcase progress in the War Journal and all relevant Forge rewards
- On PC, offline play is unavailable until October 6
READ MORE: 7 Games to Play While You Wait for Gears of War: E-Day
Gears of War: E-Day is now available exclusively for Xbox Series X|S and PC through the Microsoft Store or Steam.
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