FC 27 Review: Promising Ideas Undermined by Poor Execution

EA Sports FC 27 brings exciting new features, but a frustrating lack of polish holds them back.

FC 27 key art
FC 27 key art

Describing my relationship with EA Sports and its flagship football series as complicated would be somewhat of an understatement. As a die-hard football fan who picked up a controller at a young age, I've been there since the FIFA 07 days. What started as fun, lighthearted games against friends and family quickly evolved into a deeper obsession, and by the time FIFA 12 rolled around, I swapped casual kick-offs for the managerial dugout in Career Mode. Since then, that's all it's ever been: Career Mode or nothing.

However, remaining loyal to this franchise hasn't been easy. In my view, the split from FIFA was more than just a simple branding change, and the series has since struggled to maintain the soul and identity that once made it loved by so many. Year after year, recycled gameplay elements, broken mechanics, and an overwhelming focus on microtransaction-heavy modes have left offline players feeling sidelined (excuse the pun!).

Which brings us to FC 27. Booting up this year's entry, I wasn't just looking for minor patch notes or refurbished menus; I was looking for a genuine reason to care again. I wanted to see if EA could finally bridge the gap between its flashy presentation and the deep, rewarding simulation that Career Mode enthusiasts have been begging for.

To get a feel for things, I initially decided to play some offline Kick-Off matches. And honestly? I genuinely can't sit here and pretend I noticed any significant jump in graphics or gameplay. If you told me that I was playing FC 26 with a fresh lick of paint, I'd have probably believed you. Granted, the AI defence was more difficult to beat, but if anything, it's a little too aggressive in its current form, and getting tackled every time I got anywhere near the opponent meant matches became a tedious cycle of losing the ball, winning it back, and being dispossessed again. It was impossible to develop any sort of flow or rhythm.

FC 27 gameplay
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Credit: Gfinity / EA Sports

After spending some time in Kick-Off, I jumped into unfamiliar territory to see how the game played online in Ultimate Team. As you probably gathered from the intro to this review, FUT has never really been my area of expertise. Nevertheless, I headed into Division Rivals to find a match, and to my surprise, I actually ended up having a ton of fun. I played three and won three, although I should make it clear that a large part of my winning streak was down to the new but ridiculously overpowered corner system that, admittedly, I may have shamelessly abused. As the saying goes, don't hate the player, hate the game!

You see, corners have been tweaked significantly in FC 27, moving away from the assisted delivery system of previous iterations to a three-step mechanic focused more on manual positioning and timing. Rather than simply choosing your trajectory and power before letting the game do most of the work, you are now given a brief window to manually operate your targeted player, attack the space, and time your jump.

What soon became apparent, however, was that if you have someone over 6'0", or in my case, 6'5", then there's a very good chance that you're going to find success. I'm not exaggerating when I say that over half of my goals came directly from corners. I'd pick the direction of travel, apply the same amount of power, time my players' run, and it would more often than not result in a goal, so there’s definitely some balancing issues to be ironed out there.

Perhaps the boldest addition to FC 27 is The Grounds, a 100-player social hub designed to provide a persistent, interactive space for the Clubs and Rush ecosystems. While the concept might sound great on paper, it's very rough around the edges. The intro sequence falls completely flat when you're forced into the tutorial using a default character, which makes interactions absurdly awkward as your avatar just stands there in complete silence during cutscenes. The game tosses you into a quick 2v2 match and then dumps you out into the world after barely ten minutes. Bizarrely, you can't even create and customize your own Pro until all of this is over, taking away any real sense of ownership from the start.

FC 27 The Grounds screenshot
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Credit: EA Sports

Even with a fast-travel system, having to move from one location to another across the plaza just to open a menu or queue for a match feels like an unnecessary detour, and this isn't helped by an over-the-top sprinting animation, which makes it impossible to take any of it seriously. I got the sense that The Grounds was designed with a younger demographic in mind, and while that may prove to be a success, the experience didn't resonate with me at all, coming across as overly cheesy rather than an engaging addition to the game.

Last but not least, it was time to return to the dugout, where I have spent the last week in charge of my beloved Arsenal. Heading into Career Mode, I had genuine cause for optimism. FC 27 delivers some of the most promising overhauls in years, pivoting to a more authentic experience. The beating heart of these changes is Dynamic OVR that sees player ratings actively rise and fall depending on varying factors.

This is supplemented by a fully rebuilt transfer system that utilizes real-world TransferRoom valuations, swapping out predictable, instant deals for phased enquiries, hijack attempts, and shifting demands. While the sandbox nature of the mode remains in place, static fees and straightforward windows have been swapped for unpredictable squad fluctuations and random off-pitch events, leaving you with no choice but to adapt on the go.

Crucially, squad rotation is no longer an occasional choice, with the new mechanics forcing you to build it into your core strategy practically all the time. Gone are the days of temporarily boosting stats via pre-match drills and manually scheduling training plans. Instead, physical conditions adjust naturally based on actual playing time, rest periods, and active rotation. Player development and readiness are now dictated by three core pillars: Form, Morale, and Match Fitness, which makes managing your roster an ongoing juggling act where resting players and heavily rotating your squad are absolute essentials rather than optional preferences. The occurrence of injuries has also received a considerable bump, making the need for rotation even greater.

FC 27 screenshot
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Credit: Gfinity / EA Sports

As I seem to find myself saying year in, year out, the ambition to create a deeper, more immersive Career Mode is constantly let down by the execution, and unfortunately, that is no different in FC 27. For starters, the new squad management interface looks bland and uninspired. Player faces are now trapped inside shields that look like they're straight out of an Ultimate Team menu, completely stripping away the sharp, clean, and colorful look that easily makes it one of the worst visual downgrades in series history. Then there is the dynamic OVR system, which swings way too wildly. I watched players plummet from an 85 to a 79 in a single week simply because of a slight dip in form or a lack of minutes. While the idea is to encourage squad rotation, the current tuning is far too punishing.

By far the most irritating issue, however, is key players randomly deciding to pack their bags. During my save, morale was high and performances were good, yet Bukayo Saka, Martin Odegaard, and William Saliba were just some of the names who suddenly wanted out because another team had made a bid for them. There was no prior conversation or warning, and I couldn't even block offers because the player had supposedly requested to leave, which was news to me! It is completely unrealistic and drains the joy right out of a playthrough. EA has acknowledged it as a bug they're urgently investigating, but right now, this turns Career Mode into a frustrating mess and leaves it on the verge of becoming unplayable. Having my squad torn apart like that completely killed my motivation to keep going.

On the bright side, the redesigned negotiation system did seem to work as intended. Negotiations actually require some thought now because asking prices are steeper, valuations vary more, and deal structures matter. It's also a huge relief to finally see updated cutscenes instead of staring at the same office or restaurant while repetitive piano music plays in the background.

FC 27 Career Mode has some genuinely exciting, forward-thinking ideas through its revamped transfers, Dynamic OVR, and the deeper squad management design, but it all suffers from poor execution. Between an ugly, soulless UI, an overly volatile rating system, and off-putting bugs, it struggles to deliver the immersion it promises. While it has some of the best ideas the mode has seen in recent years, a severe lack of polish currently holds it back, making it a head-scratching experience that needs some serious patches before it can truly shine.

FC 27 Career screenshot
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Credit: EA Sports

Ultimately, FC 27 is a game caught in a tug-of-war between genuine innovation and careless implementation. For long-time Career Mode enthusiasts like me, there is a glimmer of hope, while online users get a fun, if unrefined, kick out of new ways to play. Yet, these positive steps forward are routinely undermined by consequential bugs and familiar shortcomings. It is a title rich with brilliant ideas, but until EA delivers the polish and stability to match its ambitions, FC 27 signals another year of immense potential overshadowed by sloppy delivery.

EA FC 27
EA Sports FC 27
FC 27 feels like a giant step forward and a frustrating step back all at once. Behind the headlines of Career Mode overhauls and new social spaces lies an experience bogged down by clunky design choices and repetitive bugs. It has the foundational ideas to be a turning point for the franchise, but until EA addresses the glaring lack of polish, fans are left waiting for the game to live up to its real potential.
Reviewed on PS5 Pro
6 out of 10

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