Why Metal Gear Rising: Revengeance Is a Timeless Action Masterpiece

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It’s amazing Metal Gear Rising: Revengeance actually released, considering how rocky its start was. The idea began as a sneaky adventure starring Raiden, fitting his story somewhere between two other games, but then it hit a wall while being made. When things looked bleak, Platinum Games stepped in, completely shifting gears to their fast-paced gameplay. The partnership forged a unique experience; together, these renowned developers achieved what each would have failed at individually, blending Metal Gear’s storytelling scope alongside Platinum’s incredible fight choreography.

If you’re used to the sneaky nature of the Metal Gear series, well, throw everything away. Metal Gear Rising: Revengeance is a total makeover. When Platinum Games grabbed the reins over the development of this game, they completely ditched the stealth for fast-paced, breakneck combat. They released it in 2013, and it wasn’t just good. It was truly special. To date, there is nothing quite like it, which is why it sparked something unique and a game that people still obsess over even now.

The Philosophy of the Revengeance

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Credit: Platinum Games

Revengeance is not just pure spectacle, although it is half of the appeal of this game; it wrestles with brutality, questions the philosophy of life, and the nature of conflict, all represented by relentless action gameplay. Raiden shifts from resisting force to becoming the force itself, forcing players to consider what conflict does to people. It delves into complex topics such as mercenary forces, the business of war, and population control, issues that continue to resonate in today's current events.

Senator Armstrong, alongside other villains, is not only beloved by fans because of the satisfying boss fights, but also because of their motivations, which can be outlandish at times, but the way they force it on you makes them a little bit relatable. Armstrong’s iconic speech, a talk on survival of the fittest coupled with promises to restore national glory, despite being over the top, makes you ponder the way things are.

Mechanical Perfection

Revengeance really hit its stride with Blade Mode. It lets you drop into slow motion, then carve up foes however you like, giving fights an amazing finish. It’s not just hitting buttons; rather, it feels like careful work alongside wild force. Removing a cyborg’s spine to heal yourself is, in theory, unpleasant, but the way the game makes you do it and makes it an essential mechanic turns it into second nature as you play. Instead of simply holding up a guard, you deflect blows, a move requiring knowledge of enemies alongside quick reflexes. It’s a bold way to defend, reflecting the core idea that offense trumps defense, especially when Raiden deflects a huge metal robot. Becoming skilled at deflecting, then unleashing powerful returns, is simply satisfying. You go from a tentative beginner to a dominant player, earning each improvement along the way.

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Credit: Platinum Games

Soundtrack of Creative Destruction

Revengeance soundtracks are beyond iconic. The music melds well into the core gameplay, pounding the rhythm of the melody into you and the mechanics of the game. Songs swell alongside the intensity of the fights, making the drops of the songs remarkable as you enter a significant phase within the fights. Tracks like “Rules of Nature,” “The Only Thing I Know For Real,” and “It Has To Be This Way” function not simply as accompaniment but also heighten the story’s impact and provide triumphant hymns as you conquer the game.

If the gameplay alone didn't make Revengeance timeless, then the music is certainly the icing on the cake. People online would learn about the phenomenal songs and be the spark for them to get into the game. Despite being released more than a decade ago, somehow the songs aged better than other recent games that have entire orchestras to record the scores.

Unashamed Spectacle

Revengeance spectacle is borderline cool and silly, but in a good way. For most players, it is part of the charm. To paint a more vivid picture, Raiden fights a colossal Metal Gear, tossing it in the air and slicing its limbs, and yes, Raiden is just a man, and this is just the tutorial boss, by the way. He jumps onto rockets and deflects helicopters, and for some reason, after all these feats, he would struggle against a Brazilian samurai without any cybernetic enhancements. It's goofy, but a testament that players are about to fight stronger foes, not bigger ones, although there will be big opponents. The scenes in the game are indeed silly, but it is Platinum’s bread and butter to make boss fights silly and to make you feel cool about it. The game knows it is over the top, but it embraces it well, and players cannot help but love it.

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Credit: Platinum Games

The game is bold about its nature of being unserious. It shows in every cutscene as NPCs and bosses deliver their dialogues. A game about a cyborg samurai fighting a warmonger preaching about memes, above all things, somehow doesn’t feel out of place. In fact, it felt like memes were the main driving force for the events of the game, despite having a different context of what "memes" are. The game is not trying to be self-aware. It tries to top itself when players think that the silliness is over, and somehow that makes players draw in even further.

Conclusion

Metal Gear Rising: Revengeance is an amazing ride. It's an experience every gamer has to have at least once, and you definitely won’t stop playing it. It gets the basics of an action game, includes over-the-top violence, and then tops it off with wild scenes. Fights feel good when you get better at them, encouraging players to adapt to its core gameplay and then be creative as you encounter new enemies. Alongside the mechanics are the story and the soundtrack, which are both unnecessarily extreme but fit well into the game.

Cutscenes may show their age in terms of graphics, but the context between dialogues would never get old. Metal Gear Rising: Revengeance’s timeless nature comes from it not following the rules that games have to be serious in a way, but it just needs to be enjoyable, thrilling, sometimes tough, and always unforgettable. It's an action game that never tried to be like other games, but embraced and cemented itself as one of the greatest.

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