Why Hollow Knight: Silksong Not Having Reviews on Launch Is a Great Thing

Hollow Knight Silksong

Hollow Knight Silksong

Hollow Knight: Silksong comes out in just a few days, and the world is gearing up in anticipation to play one of the biggest indie games on the market. With a total wishlist of 4.8 million and counting, there’s no doubt that Hollow Knight: Silksong will be a momentous occasion when it launches this September 4. And the best part? Everyone gets to play it together without relying on reviews.

After its major release date reveal during Gamescom 2025, Team Cherry made it clear that they will not be sending out review copies to media outlets or content creators. They explained that it would be unfair to their loyal and passionate Kickstarter backers, who have supported the game since its inception.

No Metacritic and OpenCritic

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Credit: Bluesky
Jason Schreier announces Team Cherry will not be handing out review copies of Silksong.

This decision feels like a breath of fresh air. For the first time in a long time, a major video game release won’t be defined by reviews at launch. Instead, players get to form their own opinions rather than relying on Metacritic and OpenCritic scores.

This avoids the usual launch pitfalls, such as players holding off on purchasing until scores are released. While it is always smart to be cautious about what you buy, this also means there will be a natural surge of curiosity, with players eager to see what makes Hollow Knight: Silksong special.

No Early Spoilers

Hollow Knight Silksong
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Credit: Team Cherry
Boss fights in Silksong.

No early review copies also means we won’t see YouTube thumbnails spoiling the ending or content creators rushing out clickbait to capitalize on day-one hype.

Everyone will be going into Silksong blind. No one will know how the story ends apart from Kickstarter backers, and no one will know how to react when a boss suddenly shifts into its second phase, if it even has one.

Zero Guides on Launch

Silksong Screenshot
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Credit: Team Cherry
Hornet.

With no early copies, everyone will be starting from scratch. It will feel like playing Elden Ring at launch, where no one knows the best routes, secret areas, or hidden bosses. Sure, guides will start appearing within hours of release, but the sheer number of players diving in at launch means most won’t be stopping to search for walkthroughs unless they are truly stuck. And in many cases, guides won’t even exist until days later.

This makes Silksong a genuinely blind experience for approximately 4.8 million players who have wishlist the game, eager to explore Hornet’s new adventure in this world of silk and song.

And that’s why I’m excited. It's refreshing for a game of this magnitude, especially an indie title, to arrive without early reviews or spoilers. When Silksong launches this September 4, the next few days are going to be wild.

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