The speculation about Hollow Knight: Silksong’s price is finally over now that Team Cherry has announced its real cost. At $20, it gave almost everyone a sense of relief knowing that this isn’t some overpriced $80 product. Still, fans are left scratching their heads, wondering why a game that took nearly a decade to make is priced at the equivalent of two boxes of Domino’s pizza.
It honestly feels like stealing from Team Cherry.
Don’t get me wrong, video games are getting more and more expensive every year, so it’s refreshing to see a beloved indie title like Hollow Knight offered at only $20. Compare that to something like Star Citizen, which has raised nearly two million dollars in crowdfunding and still isn’t fully released. For the price of four premium Starbucks coffees, you’re getting a 20 to 30-hour experience that most would consider worth every cent.

On the Hollow Knight subreddit, players often ask why Team Cherry keeps their games so cheap. To everyone’s surprise, Team Cherry already answered this eight years ago on r/Gaming's "Ask me Anything" section. In a post, they explained, “We wanted as many people as possible to try it out and play it.” They even said they set the price early on and were happy to see it discounted during sales. On top of that, additional content like the Grimm Troupe and Lifeblood expansions have always been free.
Team Cherry also confirmed in an interview with Bloomberg’s Jason Schreier that they are already working on Silksong’s post-launch content. Once again, completely free of charge.
That strategy clearly works. The original Hollow Knight has sold more than 15 million copies since its release on February 24, 2017, across PlayStation, Xbox, and Nintendo Switch.

Silksong being priced at $20 fits perfectly with Team Cherry’s philosophy. It’s only a small increase from the original’s $15, and most fans agree it feels fair. Many even said they would gladly pay $60 if it meant supporting the developers.
There’s no grand conspiracy theory as to why their games are affordable. What this really shows is how much Team Cherry values its players. We don’t know the exact development costs behind Silksong, but considering it’s made by a small team, asking for too high a price could easily turn people away.
It seems like Team Cherry has also followed in Hello Games’ footsteps with No Man’s Sky. Despite its rough launch in 2016, the game pulled off a massive redemption arc and continues to win fans over. With its most recent starship update, it has drawn more than 90,000 players on Steam. Hello Games has never charged for its multitude of DLC content. Even creator Sean Murray made a post on X (formerly Twitter) about Silksong’s price.

That’s why $20 for Silksong feels like the best outcome. There’s no hidden agenda or marketing trick. Team Cherry is simply a studio that wants as many people as possible to play their game without facing financial hurdles, especially in countries where buying games is considered a luxury.
Yes, Hollow Knight: Silksong priced at $20 feels like stealing, but with a team like Team Cherry, it almost feels like they’d give it away if they could.
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