After seven long years of waiting, Team Cherry finally confirmed that Hollow Knight: Silksong will release on September 4, 2025.
The announcement rattled the indie scene less from surprise itself and more because countless smaller teams had already locked in launches for early September.
Facing the impossible task of standing against one of the most anticipated games of the decade, developers quickly started pushing their projects back.
What’s emerged is a growing list of titles that have been “Silksong’d,” a term now used to describe any game forced out of its launch slot to avoid being buried under Hornet’s arrival.
Which Games Have Been Silksong’d So Far?
The first to move was Faeland, which had been targeting September 9 for its 1.0 launch.
Developer Talegames admitted that going live just days after Silksong would have spelled disaster, so the RPG-inspired adventure now sits in limbo with no confirmed replacement date.
Not long after, Aeterna Lucis, a side-scrolling action title in a genre overlapping with Silksong’s, made the same move.
Here’s the full list of confirmed delays so far:
- Faeland – originally Sept 9, now postponed indefinitely (TBA)
- Aeterna Lucis – delayed to 2026
- Demonschool – delayed to Nov 19, 2025
- Little Witch in the Woods – delayed to Sept 15, 2025
- CloverPit – delayed to Sept 26, 2025
- Megabonk – delayed to Sept 18, 2025
- Baby Steps – delayed to Sept 23, 2025
Why Are Indies Dodging Silksong’s Release Date?
The reason is simple: visibility and survival, since Silksong is not just another indie launch but a once-in-a-decade event for the Metroidvania community.

Any game releasing in the same week would be instantly overshadowed on digital storefronts, drowned out by news coverage, and buried on Twitch and YouTube, where creators will all be locked onto Hornet’s debut.
That first wave of exposure can make or break an indie release, and without it, momentum may never build.
Some developers, like the team behind Demonschool, described early September as “blood-red waters” because the competition for attention is brutal.
Some pointed out that delaying the launch by a week or two greatly improves the odds of being noticed.
In short, these games aren’t necessarily competing with Silksong directly, but they’re avoiding the attention vacuum it will create.
Despite the differences in genre, the developers clearly recognized that media attention and streaming bandwidth would be monopolized by Silksong.
Could Being “Silksong’d” Be a Good Thing?
What’s interesting is that the delays themselves have become a form of marketing.

Announcing that a game has been “Silksong’d” often draws attention it wouldn’t have otherwise received, putting titles like CloverPit and Megabonk into the conversation alongside a giant like Team Cherry.
Silksong’s release may have disrupted timelines, but it’s also highlighted indie titles that could have been overlooked.
As it stands, at least seven indie games have been officially delayed due to Silksong’s September release date, and that number may keep climbing as more studios reevaluate their timelines.
For now, it’s safe to say that early September belongs entirely to Silksong. Everyone else is just moving aside and waiting for the dust to settle.
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