Will Remedy Kill FBC: Firebreak? Profit Warning Signals Doom for Live-Service Shooter

FBC Firebreak

FBC Firebreak

Remedy Entertainment just posted a “profit warning” for FBC: Firebreak in its 2025 half-year financial report, saying that “[its] launch-phase consumer sales underperformed.” 

The financial report was intended to go live this October 29, but Remedy Entertainment’s CEO Tero Virtala couldn’t wait to dish out this warning immediately to its investors. The financial report mentioned that FBC: Firebreak is costing Remedy a non-cash impairment of 14.9 million, which is the majority of the game’s development budget and distribution rights. It basically means it’s just not profitable. 

FBC Firebreak
expand image
Credit: FBC Firebreak
Hot mess.

Fret not, while the game’s longevity is looking pretty grim with this financial report, Tero Virtala assured that they are continuing to develop and improve the game in line with their “updated long-term sales forecast.” This may or may not be the end of the live-service shooter for Remedy, but it’s already a dire omen that things like this are being considered in the first place. 

This is a major red flag for a live-service shooter that was meant to take off to ride the extraction shooter train. No one knows for sure what compelled Remedy to hop into this live-service train where their most popular entries like Alan Wake and Max Payne are single–player titles. 

FBC: Firebreak was meant to be a live-service extraction shooter that would invite new and old fans of the series, particularly those who enjoyed the SCP-like delights of their third-person action game Control. Unfortunately, the game isn’t what we thought it would be as stated in our review. It felt undercooked with zero replay value, multiple bugs and no long-term potential. While it may be fun with friends, it’s one of those co-op slop games that its enjoyment would immediately wane after a few sessions or two. 

FBC Firebreak
expand image
Credit: FBC Firebreak
Sticky notes infestation.

Remedy Entertainment tried to turn things around with its latest ‘overhaul’ update on September 29. The update saw a rework to its progression with better new player onboarding as well as removing unlockable weapons in its bizarre Battle Pass system. It also added a new mission, but it still isn’t enough content to sate the hungry playerbase looking for more. While it did see its player numbers fluctuate from 30 daily Steam players to 300, it wasn’t enough to consider it a success. 

Remedy Entertainment is often considered as one of the best developers in the market, responsible for bringing games like Max Payne, Alan Wake and Control. Unfortunately, that streak seems to have ended with how much of a failure FBC: Firebreak is. 

As a big fan of the series, I’d love to see this game succeed, but the direction Remedy seems to be going here is completely odd. Whatever plans they have with FBC: Firebreak, they need to do it quickly otherwise the game would meet its imminent end. 

For more like this, stick with us here at Gfinityesports.com, the best website for gaming news and features.