Back in 2002, The Legend of Zelda: The Wind Waker was released for the Nintendo GameCube. At the time, fans of the franchise were not particularly fond of it, as its art style didn't take the realistic approach they expected, opting for the cartoonish route instead.
However, due to its beautiful ocean-traveling gameplay, engaging enemy battles, and charming cast of characters, it quickly became one of the most memorable and enjoyable titles of the sixth generation of gaming. Great as it may be, it had one thing that many fans believe stopped it from being a true masterpiece: The Triforce Hunt.
It is a mandatory quest that takes place right before the final battle, and it brought progress to a screeching halt due to its many requirements. Doing it requires players to find eight pieces of the Triforce of Courage, which are scattered across the world. To start the search, players must obtain charts that guide them towards the location of each piece, which are hidden throughout the different islands in the world.

Once obtained, the next step is to decipher them via Tingle for a hefty price of 398 Rupees per piece, and players must use the information gained to fish them out in specific spots in the ocean. All of this can take a lot of time and effort to complete, so much so that the Triforce Hunt was changed in the Wind Waker remake to be made much less of a hassle.
Many consider it one of the worst quests in any of the Zelda Games, but I think it was an essential part that made Wind Waker so great. While I understand that people don't like the Triforce Hunt, given that it is rather lengthy, I believe it was there to help people appreciate the beauty of the in-game world one last time.
By forcing players to return to several locations they've been to, there is a good chance that they'll appreciate details they never noticed before, allowing them to soak in what they would have missed. It may even remind them of other things they need to do that will make their journey easier, which could prove very helpful right before the final battle.

The Triforce Hunt makes for the perfect goodbye, as it's essentially a way of allowing everyone to tie up any loose ends they may have had, which could be the reason why it takes so long to complete. Because once players have beaten Ganondorf in the sunken castle of Hyrule, they're unlikely to go back for another playthrough.
Again, I understand why the Triforce Hunt from the original Wind Waker is heavily disliked and why Nintendo had to change it in the remake. However, if it were viewed as an opportunity to enjoy what the game has to offer one last time, perhaps it would have more fans and could have stayed the same.
Should you ever wish to go back and play The Legend of Zelda: Wind Waker as intended, I implore you to approach the Triforce Hunt with a different, more open-minded perspective instead of instantly hating it. There's a good chance you might come to like it and even find a love for the game you didn't have before.
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