- Primary Subject: Monster Hunter Wilds Patch Ver. 1.040.03.01
- Key Update: Capcom has fixed a DLC-related performance bug that caused CPU load spikes and FPS drops due to unclaimed content checks.
- Status: Confirmed
- Last Verified: January 27, 2026
- Quick Answer: Capcom’s latest Monster Hunter Wilds Steam patch fixes a DLC-related performance bug, improving CPU stability in hub areas, with more optimization updates planned for February.
After what seemed like a series of blunders on its backend, Capcom has finally fixed the bizarre performance issue related to DLC ownership in Monster Hunter Wilds.
Capcom has officially deployed a Patch Ver. 1.040.03.01 for Monster Hunter Wilds on Tuesday, January 27th, 2026, 6:00 p.m. PT. The Steam patch solves the unintended bug that caused significant performance issues when the system aggressively reads the number of unclaimed DLC a player owns.
Capcom has confirmed that, after it received numerous reports from users, its internal team was hard at work identifying the real issue. According to Capcom, the primary cause for the bug was “...due to claimed content status check processes to notify the player if there is unclaimed content in the Support Desk, as indicated by an exclamation point (!).”

The DLC-related performance issue was a major topic from the Monster Hunter community. After Reddit user u/de_Tylmarande noticed Wilds’ persistent DLC checks whenever he boots up to the Base Camp, which serves as the first hub area in the game. The checks result in the system overloading performance, resulting in framerate dips depending on the number of DLCs you own. According to the Reddit user, more DLCs meant fewer issues, whereas players who barely have any have to suffer continuous dips in their PC performance, regardless of having high-end specs.
In addition to the DLC-related performance fix, Capcom is currently verifying measures to reduce the game’s GPU processing load. This was one of the primary factors behind Monster Hunter Wilds’ iffy level of details to its 3D models, often resulting in PS1-looking characters with visible polygons and obscured textures. It was a community meme when the game first launched, spawning waves of cheaply rendered monster and character models that looked straight out of a 2002 title. Capcom has confirmed on their official X (formerly Twitter) page that it “...may help to reduce processing load by swapping to low-resolution models for objects farther away from the camera.”

Patch Ver. 1.040.03.01 is not the end of Capcom’s support for fixing Monster Hunter Wilds’ optimization issues. The upcoming February 18 update will further improve the stability of the game across all platforms, as well as add a plethora of extra content like Arch-Tempered Arkveld, more difficult quests, and a crossover with Monster Hunter Stories 3: Twisted Reflections.
Monster Hunter Wilds has officially sold over 11 million copies since its February 28, 2025, launch. It now sits among Capcom’s best of the best alongside Devil May Cry and the acclaimed Resident Evil series. Their continued efforts to fix the game reflect its long-term strategy to maintain quality-driven titles.
For more like this, stick with us here at Gfinityesports.com, the best website for gaming news and features.


