The game was initially expected in fall 2025, was retimed to May 26, 2026, and is now planned for November 19, 2026.
Rockstar has a history of stretching development when needed to keep standards high.
How Could This Delay Cost Rockstar Half a Billion?
More months spent on development, marketing, vendor agreements, certification, and QA drive up costs and delay the point at which revenue would have started.

Several projections put the six-month delay at roughly US $500 million once added QA, extra artwork, marketing changes, and later cash flow are included.
Community estimates put development costs at about US $10 million a month, or roughly US $60 million over six months, though that’s only part of the total impact.
On a larger scale, one firm suggested that the industry-wide effect of delaying such a major release could amount to about US $2.7 billion in lost revenue during 2025, as other titles shift their release timing and related hardware momentum changes.
All told, half a billion dollars has become the go-to estimate for the cumulative expenses, pushed-back income, and brand risk involved in shifting GTA 6’s launch.
Why Would Rockstar Choose a Delay If It’s So Expensive?
Rockstar is essentially choosing to absorb short-term losses rather than ship a big game that could harm its long-term reputation.

The bet is that tighter polish, a smoother launch, and stronger reception will pay off over the years rather than quarters.
The same dynamic is driving pressure on pricing, and some analysts now believe the base version could climb closer to US $100.
While the base SKU may not reach that level, pricier editions, early-access bundles, and other monetisation paths are expected to grow. The problem is that higher margins only come with a higher risk of turning buyers away.
How Did Investors and the Market React?
The delay announcement triggered a clear dip in Take-Two’s stock as investors reacted to postponed revenue and rising costs.

However, the company still expects strong bookings and says its pipeline is among the strongest it has ever had.
On the wider industry side, GTA 6’s revised window is pushing studios to reassess release timing, since anything planned for the near future now risks being overshadowed or could benefit from a clearer slot.
That ripple effect ends up shifting marketing plans, hardware bundles, and media coverage, essentially moving the release calendar for several quarters.
Is Rockstar Really Delaying Because of “One Glitch”?
A few flashier takes imply Rockstar won’t release the game if a single issue remains, which isn’t realistic for any big title, but it shows how closely the studio is being watched.

For a franchise of this scale, even minor launch issues can become massive PR problems. The delay can also be seen as a hedge: more time for QA, fewer post-launch crises, stronger first impression.
Still, many in the community point out that a bug-free launch isn’t realistic, and the real goal is simply to avoid any major day-one problems.
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