GTA 6 Platforms Confirmed: Coming to PS5 and Xbox Series X/S – No PC, PS4, and Xbox One Yet

Jason and Lucia sitting in front of the car in GTA 6

Jason and Lucia sitting in front of the car in GTA 6

The anticipation for GTA 6 has been through a lot; we’ve been waiting, dissecting every leak and every trailer frame, dreaming of sprawling cities, next-level graphics, mods, and performance. The kind of freedom and qualities fans expect.

All eyes are on Rockstar to see where GTA 6 will drop. Platforms aren’t just boxes you play on; they define visuals, performance ceilings, your ability to tweak, mod, and push hardware until it smokes.

Here’s what we do know. Rockstar and Take-Two have officially confirmed that GTA 6 will launch on PlayStation 5 and Xbox Series, but what’s not confirmed is a PC version, at least for now.

Official Confirmation For PS5 and Xbox Series X/S

GTA 6 protagonist, Jason & Lucia holding guns
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Credit: Rockstar Games

Take-Two officially confirmed in a press release that GTA 6 is coming to PlayStation 5 and Xbox Series X/S when it launches — no mention of PC or last-gen systems so far.

The release later got a firm date: May 26, 2026, as announced by Rockstar. Interestingly, while the PS5 Pro is in play, Take-Two’s press doesn’t specify whether GTA 6 will be PS5 Pro-enhanced or offer a special performance mode.

Tech analysts are already weighing in: Digital Foundry’s Richard Leadbetter says in an IGN interview that even with the PS5 Pro’s upgraded GPU, GTA 6 likely won’t hit 60 fps, because it’s bound by the same CPU as the base PS5. Also, GTA games tend to push heavy simulation workloads that stress the CPU more than the GPU.

So even if visuals scale up, frame rates may remain in the 30fps ballpark. Meanwhile, regarding a PC version, nothing’s been confirmed yet, and for now, it seems unlikely at launch. But given Rockstar’s history, the PC version could still show up later.

Why PC Is Not Confirmed Yet

Rockstar’s history gives us a strong clue. They frequently launch titles on consoles first, followed by PC releases. GTA 5 is a perfect example: it debuted on consoles before coming to PC years later. Similarly, Red Dead Redemption 2's console versions were released first, followed by PC ports. When a former Rockstar dev, Mike York, broke it down, he said:

“It’s hard to do that as a developer, because the team isn’t big enough. One of the main reasons why a PC port will take so long to come out after a console release is because the developers want to make the game as best as possible.”

York also noted that the PC version often ends up in the background while the team focuses on making the console versions rock solid.

This pattern isn’t just a coincidence; it seems built into Rockstar’s release strategy.

On top of that, technical & optimization challenges make PC releases a tougher beast. PCs have massively varied hardware, different CPUs, GPUs, RAM, storage types, and display setups, which means the game has to run well across many different systems. Mike York also pointed out that because of this hardware diversity, combined with “lack of resources”, the PC version is delayed or not confirmed to avoid launching a broken mess.

Also, a technical insight that aiming for 60 fps or more with high detail (graphics, lighting, shadows, world complexity) demands a lot. Prioritizing visuals often comes at the cost of frame rate.

Finally, there are strategic or marketing reasons in play. The PS5/Xbox Series release allows Rockstar to focus on consistent hardware specs for performance and polish, while maximizing impact on current-gen consoles. With PC diversity, it always requires more time for optimization, testing, and maybe patching post-launch. There are also profit considerations: delayed PC releases can tap into a second wave of sales once the console hype stabilizes.

So delaying or not confirming PC at launch gives Rockstar flexibility, fewer variables, and a smoother launch environment.

Will GTA 6 Launch on PS4 / Xbox One?

GTA characters enjoying mud cub in GTA 6 trailer
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Credit: Rockstar Games

Just like PC, no PS4 or Xbox One versions were mentioned in Rockstar's GTA 6 announcement, as it's only exclusive on current-gen consoles when launch.

Why drop last-gen support? The simple reason: the hardware of PS4 / Xbox One is far beneath what GTA 6 aims to push. The new game’s scale, graphical fidelity, simulation systems, and open world densities are all designed for modern consoles. Rumors and leaks already point to Rockstar leaning heavily into visuals, lighting, physics, NPC density, etc, that older systems might struggle to handle without major trade-offs.

But no mention does not necessarily mean never. Rockstar’s style has been to focus on current gen first (easier optimization, consistent hardware, polish) and later extend to other platforms if feasible. But as of now, PS4 and Xbox One owners should not count on getting GTA 6 on their systems when it launches.

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