Devil May Cry 5, the last entry within Capcom’s action hack and slash saga, ended the series with pure style. It is so strong that even if Capcom continues to make more Devil May Cry games, it will be hard to reach the standard Devil May Cry 5 set. Another entry is always welcome, but adding to the collection might ruin the balance that already works.
When it was released in 2019, it wasn't just a good follow-up to the series, but a great way to seal the story right there. Since the first game in this series, loose story bits finally connect, gameplay reaches its pinnacle, and the visuals are significantly improved over all the games in the series combined. It didn't just meet fans' expectations, but exceeded them and was the ideal finish line for the franchise.
Character Arcs Reach Their Natural Conclusion

Devil May Cry 5 did what it intended to do: to wrap up the plot. The focal point of this series, Dante, got an ending that he deserved. He didn’t just retire from hunting demons; he stayed below the underworld with his brother. They may not always be on equal terms, but they will always be family, something that Dante longed for.
Meanwhile, we finally gain a deeper understanding of Vergil's desire for power. Splitting his character into two separate ones, V and Urizen, made his intentions clearer. We were introduced to the fact that V is Vergil’s human side, and Urizen is his demon side, and it is his human side that keeps him from becoming powerful. In the end, he realized that having both sides is what makes him whole, resulting in true strength.
Finally, Nero developed from a reckless and aggressive kid into a mature and rational man. The act of his own father taking off his arm for power is hard to forgive, but to stop this long sibling and family rivalry, he has to step up between his uncle and father to finally unite them as brothers. With this, the fight between Dante and Vergil that spanned their entire lifetime has come to an end.

Devil May Cry 5’s story may not be its best attribute. Yes, Vergil coming back is so predictable, and some scenes might be too cliché and cheesy. However, for Devil May Cry standards that focus on style and presentation, this is already a great way to conclude the demon hunters’ story.
Gameplay Perfection
As for its best attribute, the gameplay has never been this flawless. Its playable characters can be unique from each other, but have one purpose: to rack up that Style meter.

Nero still has his Red Queen and Blue Rose. He lost his arm, only to be open for more possibilities, as he can equip cybernetic arms with each of his own abilities. He can now slow down time, shoot laser beams, hover over demons, and much more.
Alternatively, every time you play as Dante, it is the most fun you’ll have in the game. He still has his iconic four styles, Sword-master, Gunslinger, Trickster, and Royal Guard, which you can switch at any moment. With the addition of new weapons and a new Devil Trigger, his combos are limitless, and there are countless ways to get an SSS.
Then there’s V, who is totally different from prior characters. He summons creatures to fight for him, only coming in for the finishing blow. His gameplay can be divisive, but it is a good way to cool down after all the action from Dante and Nero.
Visual and Artistic Triumph

With RE Engine, Capcom made the best-looking Devil May Cry game so far. Its characters look insanely detailed; you can even see their pores. Its cutscenes are so cinematic that it feels more like a movie than a video game. The demons are not just ugly but also demand fear and are threats just by the look of them.
The soundtrack is dynamic as each character you control has their own track that plays and shifts based on your Style meter. However, on their own, these are songs that have good production and are well-received even by non-Devil May Cry players. Bury the Light is one of the greatest video game soundtracks ever released and a testament that music is an integral part of this series.
Why Continuing Would Diminish Its Legacy
Devil May Cry 5 nods to older titles to commemorate veterans of the game, while adding fresh stuff that still welcomes new players. It brought back Trish and Lady while welcoming Nico, before introducing Devil Sword Dante, which is crafted from the former swords Rebellion and Sparda. It concludes by looking back to the past and greeting the future.
Conclusively, the story has everyone where they belong. Dante and Vergil are sparring forever in the underworld, and Nero, being the guardian of the world from demons, is alongside Nico. With their duo and the demon king defeated, the story wraps neatly. Any follow-up should be grand enough to shake this peace without feeling forced and fake. Capcom nailed it here, so no need to mess up Devil May Cry 5’s success.
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