Black Ops 7 Aims to Fix Its Spongy Aim Assist With Stronger Range Coming Soon

Black Ops 7 promo art

Black Ops 7 promo art

Black Ops 7 arrived with one of the biggest aim-assist shakeups in the series, and players felt it right away.

The aim of the controller came off softer in close-quarters, more challenging at mid-range, and much less locked to targets than in recent entries.

The shift created a clear split, with competitive players thriving under the new demands while casual players found it tough to adjust.

After collecting weeks of stats, feedback, and community back-and-forth, Treyarch is readying a targeted aim-assist increase at longer ranges to clean up the spongy sensation without wiping out the skill gap they introduced.

How Did Treyarch Rework Rotational Aim Assist?

The preseason patch is where Treyarch shifted how rotational aim assist works, removing the instant stickiness and tying full strength to moments when your aim is almost centered and you’re actively following the target with the right stick.

Black Ops 7 mason and other campaign characters
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Credit: Activision

That one tweak instantly altered how Black Ops 7 played, since strafing stopped giving free tracking help and close-quarters fights suddenly required tighter, more intentional right-stick aim.

The studio increased the distance before aim assist hits its maximum effect, so players have to rely on their own aim first instead of getting immediate pull.

Why Do Mid-Range and Long-Range Fights Feel Inconsistent on Controller?

The devs also went the other direction by giving long-range rotational aim assist a small boost.

Black Ops 7 david and mike
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Credit: Activision

Their numbers revealed that controller players were already winning most close-quarters duels, while MnK users still performed better at long distances.

The launch tuning aimed to close that gap by dialing back controller strength up close and boosting its steadiness at longer ranges.

After the update went live, players quickly picked up on the fact that aim assist felt off, almost weaker than expected.

Holding shots steady at long range was tricky with certain scopes, mid-range shots lacked consistency, and controller players felt the aim dragged instead of following their input.

How Big Is the Upcoming Aim-Assist Buff Supposed to Be?

That’s where the next update steps in, with Treyarch confirming a small range increase for aim assist before Season 1 lands.

Black Ops 7 campaign endgame david mason
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Credit: Activision

They stressed that this isn’t a rollback to the hyper-sticky feel of older games, nor a blanket buff that makes everyone beam effortlessly.

The coming update focuses on the distances where controller players were falling behind, particularly when aiming through scopes that offer minimal assist.

The goal is to make the system feel more predictable without undermining the added skill gap that many competitive players have enjoyed since launch.

You’ll notice steadier aim at distance when you actively guide your reticle, but players who depend solely on movement or expect auto-adjustments won’t see much help.

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