Battlefield 6 made its name with large-scale destruction, but EA’s Destruction Receipts event pushed the concept into overdrive.
In the second open beta, players were directed to cause a staggering $1 trillion in virtual destruction before the event wrapped up.
If the target were hit, every participant would unlock an exclusive Destruction skin for the M60 light machine gun once the game officially launches in October.
At first, it felt like a fitting way to spotlight what makes Battlefield stand out. After all, entire skyscrapers collapsing and tanks bulldozing through city streets are the series’ bread and butter.
But as soon as the event went live, it became obvious that the numbers didn’t add up. Even with hundreds of thousands of players joining the betas, the destruction totals barely scratched the surface.
Halfway through, the totals reached $70–100 billion, which is just 8–20% of the goal and nowhere close to a trillion.
Why Was It Doomed from the Start?
The most obvious flaw wasn’t the number but the way destruction was counted.

To contribute, players had to record a clip of their destruction, upload it to X or Instagram, and tag #BF6Receipts alongside @battlefield.
Only then would EA’s system process the footage, generate a digital “receipt,” and add the damage to the global tally (sometimes after a full day’s delay). That meant the vast majority of destruction that happened in-game never actually registered.
Battlefield records detailed stats such as headshots, vehicle kills, and prone time, but chose to leave out destruction data and rely on a social media-driven system.
It became obvious fast that the so-called community challenge was also a marketing tool to saturate social networks with clips.
The progress was uneven, with one building earning millions in a clip and barely anything in another. Some players even guessed the bar might jump at the last second, as happens in other shooters, so the reward wouldn’t be lost.
The destruction itself didn’t impress everyone. Some reveled in the collapsing walls, but others felt it was all too rehearsed.
Entire façades would either stay pristine or instantly collapse after a single rocket, with little middle ground. Veterans of Bad Company 2 saw the beta’s destruction as shallow and predictable.
What Were the Best Ways to Farm Receipts?
The leaderboard showed that fighter aircraft were the most rewarding targets, with some players gaming the system and one earning hundreds of millions by ramming jets into bases and ejecting just in time.

Equipping engineers with rocket launchers and mines quickly became a common play, especially on the new map, where one apartment alone could rack up massive damage.
But even with these tactics, the trillion-dollar mark never came close. At most, destruction totals crept into the low hundreds of billions, leaving the community far short of the promised prize.
Was It Always Meant to Fail?
Players kept coming back to the fact that on paper, Destruction Receipts should’ve been a fun sideshow to showcase Battlefield’s chaos.

The target was set so high it was doomed to fail, and when you throw in the awkward social media uploads, strange scoring inconsistencies, and suspicions of number-fudging, it’s easy to see why people called the challenge rigged from the start.
It’s possible EA will quietly bump the numbers at the eleventh hour so players don’t walk away empty-handed.
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