I've spent over four hours playing Battlefield 6 REDSEC, and so I wanted to share some initial thoughts about my experience with the mode so far.
For those unaware, REDSEC is Battlefield 6's brand-new Free-to-Play Battle Royale mode. It provides that classic, authentic Battle Royale experience where it is your mission to be the last man or squad standing as the ring of fire closes in around you.
Along the way, you will encounter enemy players, missions to complete, and of course, the aforementioned ring of fire that will burn you alive if you get too close. The circle is no joke, as it instantly destroys anyone or anything it touches, and players within a short distance will be joined by intense on-screen fire effects that impact visibility.
Now, I've got to be honest, before jumping into REDSEC, I did have my concerns. I was worried that it would feel like an unpolished experience that had been rushed. After all, it’s only been just over two weeks since Battlefield 6 itself was released. However, to my surprise, it felt and looked like the finished product, for the most part, anyway.

Gameplay was smooth, gunfights felt fair and responsive, and graphically, it held up well on my base PS5 overall. There were some noticeable dips in quality here and there, but this was mostly when deploying into the game, and once I was on the ground, visuals returned to normal.
The only thing that seemed a bit off from my time with REDSEC was the door movements. Opening them felt delayed and janky at times, and although this is a minor issue that’ll likely be addressed in the future, it can annoyingly slow you down. Not exactly ideal in a mode that often requires quick movement and seamless transitions.
In terms of the map design, it’s really well put together. It feels alive and pops with a wide range of colors. Each area looks and feels different, unique, and has its own distinct features, which adds much-needed variety to every single match.
From the opening cutscene when you jump from the helicopter to the moment you parachute down and land on the ground, things can get chaotic very quickly, but that's just part of the fun. You are literally thrown into a shrinking ring of fire. You must act decisively, quickly, and aggressively, because if you don't, you will be punished. EA and Battlefield Studios have created that feeling of tension and executed it to perfection. It certainly gets the heart rate going, that’s for sure!

There are a couple of features in particular that I really like in Battlefield REDSEC. One of them is being able to deploy as a team. When playing as a Duo or a full Squad, either you or a teammate will have the role of Jump Leader when deploying at the start of each match.
When the Jump Leader decides to deploy, you will jump as a team upon exiting the helicopter. You can break free from your group if you wish to, but otherwise, you will stay in formation and automatically head to the ground collectively. This means that unless you intentionally split from your team, you will all deploy together, reducing the risk of breaking up.
Whether you are with friends or random players, there is nothing worse than deploying into a Battle Royale game only for the team to immediately split up. However, with this feature, it ensures that it’s no longer possible. When boots are on the ground, you are together as a group and ready to face the dangers that await.
Another addition I really, really liked is the Weapon Kits that you can find scattered across the map, most commonly in loot crates. These essentially upgrade your arsenal on the go. For example, if I'm carrying an M4 and I find a Weapon Kit for Assault Rifles, I can immediately apply that Kit to my gun, making its performance better as a result.

More often than not, it will apply an attachment like a scope to begin with. But if I find more Weapon Kits as the game goes on, it will give me the option to apply more powerful upgrades, like various attachments that enhance its accuracy or mobility. It will also apply a weapon camo, which is a nice touch.
It reminded me of the Pack-a-Punch feature from Call of Duty Zombies, allowing you to enhance and upgrade your weapons on the go with little fuss or complication. Just like the squad deploy system at the start of each match, I appreciated this feature a lot.
Another aspect that didn’t go unnoticed in REDSEC was just how rewarding it felt to be a part of the experience. Whether it was killing enemy players, successfully completing missions, or picking up Intel Cases that gave me 500 XP for free, every action felt worthwhile. Even if I wasn’t on the winning team, I always came away feeling like I’d accomplished something.
Not to mention, the speed at which you rank up weapons felt lightning quick. Because I was picking up, equipping, and using various guns throughout each match, there were dozens of new attachments waiting for me when I returned to the Main Menu. So again, there’s always that sense of accomplishment, which goes a long way in maintaining interest.
It's early days, but all in all, I’ve had a fun time with Battlefield REDSEC so far. There will no doubt be certain aspects and areas that developers tweak and improve moving forward, but so far, the signs are promising and the potential is undeniable.
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