Apex Legends Season 27 Patch Notes

Apex Legends Season 27 patch notes

Apex Legends Season 27 patch notes

Season 27 of Apex Legends will start soon, but before that, Respawn has shared the patch notes for the respective update. The patch brings many game updates and major changes to legends like Valkyrie or Rampart.

Keep reading to find out what changes are coming to these legends, all the weapon changes, the new quality-of-life additions, and more.

When Does Apex Legends Season 27 Start?

Season 27 of Apex Legends is scheduled to come out on Tuesday, November 4, at 10:00 AM PT (6:00 PM GMT) for all platforms. The season will remain active for around three months, having a mid-season patch in the middle to introduce other changes and a second wave of content.

Patch Notes

Here are the complete patch notes for Apex Legends Season 27 that were posted on the official website:

Balance Updates

Care Package Rotation

  • Triple Take return to the floor (details below)
  • C.A.R. SMG enters the Care Package (details below)

Gold Weapon Rotation

  • Alternator SMG, G7 Scout, Havoc, Bocek Compound Bow, Akimbo Mozambique

Game Updates

Extended Supply Bins & Weapon Supply Bins

  • Added icons back to the minimap and full-map

Arsenals

  • Increased ammo bricks to give full stacks of the applicable ammo type

Replicators

  • New craftable item: Arrow Bundle
  • Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout
  • On pick-up, fully replenishes your arrow reserves on one Bocek weapon
  • Can only be picked up if you are holding a Bocek and it is not full on arrows

Mantle Boost

  • Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle
  • Added options for customizing Mantle Boost input key or button
  • Added option to remap character movement ability
  • Added options for reducing the UI footprint on the HUD for Mantle Boost

Heat Shields Update

  • Heat Shields removed from Core BR Modes (including Trios and Duos).

Tridents 2.0

  • Foundational Improvements:
  • Updated model and textures
  • Collision tightened for a smoother ride and to allow occupants to be hit
  • Trident can now be damaged and destroyed – starts at 800 health
  • Trident occupants and the vehicle can be damaged independently
  • Tridents can now damage enemies if hitting them at high speeds
  • Camera and controls tuned for more responsiveness and precision
  • Boost Meter has replaced the single use Boost
  • New Movement Features:
  • Jump: Press Jump to jump from the ground
  • Glide: Hold Jump to Glide when off the ground. While gliding:
  • Trident will very slowly lose altitude
  • Trident can be steered in any direction
  • Trident can boost forward
  • New Healing and Spawning Features
  • Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state
  • Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay
  • Improved UI to better indicate to driver and passengers Trident health and damage information
  • Control mappings adjusted to account for new features

Legend Changes

Valkyrie

VTOL Jets

Jetpack cooldown and fly speed reworked

  • Cooldown
  • Recharge delay significantly reduced (8 → 2.5 sec)
  • Recharge time significantly reduced (~10.9 → 3 sec)
  • Fuel doesn’t start recharging until you touch ground
  • EMP effects drain jetpack fuel
  • Speed
  • Horizontal fly speed and strafe amount significantly increased
  • Vertical fly speed increased. Additional vertical speed when flying straight up
  • Reduced initial speed boost for first 0.5 sec (~25% faster → ~5% slower)
  • Total fuel reduced (8 → 6 sec)
  • Initial fuel consumption slightly increased

Missile Swarm

  • Removed self damage and stun effect
  • Added short (1.5 sec) full body scan on hit
  • Tac damage now puts movement passives on cooldown (like other EMP effects)
  • Removed 5 seconds of cooldown (30 sec → 25 sec)
  • Removed vertical clearance firing restriction
  • Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge)
  • Increased max range (~100m → 125m) 

Skyward Dive

  • Increased launch height 15% (integrated Afterburners upgrade)
  • Reduced cooldown by 30 seconds (3 min → 2.5 min)
  • Reduced delay before takeoff (2 sec → 1.5 sec)
  • Slightly reduced time slowly rising before takeoff (1.83 sec → 1.33 sec)
  • Removed self cancel cooldown penalty
  • Reduced damage cooldown penalty (54 sec → 30 sec)

Skydive Improvements

  • Allow tactical to be fired when skydiving (except from drop ship)
  • Land faster when skydiving (spend less time slow falling near ground)

Upgrades

  • Level 2
  • Afterburners: Removed (included by default)
  • Eyes in the Sky: Moved to Level 2
  • Full Coverage: Changes missile swarm pattern to 4x5 (was 3x5)
  • Level 3
  • Full Tank: Removed (jetpack reworked)
  • NEW Supersonic: Ultimate launch time reduced ~50%
  • REWORKED: Ariel Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel.

Rampart

Battle Modder

  • Adds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels.

Amped Cover

  • Adds amped shield roof to wall
  • Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall
  • Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
  • Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed.
  • Damage to wall is stored at 25%, while damage through amped shield is stored at 100%
  • Speed boost only applies when sprinting
  • Battle Modder health increases:
  • Wall health increase by 200 per Evo level (400 → 800 at max level)
  • Shield health increased by 25 per Evo level (175 → 225 at max level)
  • Health while wall building reduced (120 → 100 )
  • Amped shield arc star damage multiplier removed (1.5x → 1.0x)
  • Wall frag grenade damage multiplier increased (1.0x → 2.0x)

Upgrades

  • Level 2
  • Ultimate Cooldown: Removed
  • Bandolier: Removed (replaced with Combat reserve)
  • NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins
  • NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact
  • Level 3
  • Ramped up: Unchanged
  • Amped Reloads: Removed (replaced with Locked and Loaded)
  • NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time

Horizon

Gravity Lift

  • Increased lift speed (300 → 375)
  • Increased hover time at top of lift (0.5 sec → 1.5 sec)
  • Cooldown reductions:
  • Reduced cooldown by 5 seconds (25 sec → 20 sec)
  • Reduced delay before cooldown starts 8 sec (10 sec → 2 sec)
  • Effectively reduced cooldown from 35 sec → 22 sec

Black Hole

  • Reduced cooldown by 30 seconds (3.5 min → 3 min)
  • Increased health (175 → 225)

Upgrades

  • Level 2
  • Ultimate Cooldown: Removed (included by default)
  • Tactical Cooldown: Removed (included by default)
  • NEW: Gravity Boots: Press crouch while in the air to fall much more quickly
  • NEW: Newt Scoot: Press jump after exiting gravity lift to glide
  • Level 3
  • Conservation of Energy: Unchanged
  • Combat Reserve: Removed
  • NEW: Knock Expert: gain tactical charge on knocks.

Revenant

  • Reduced the maximum possible velocity of Revenants Shadow Pounce

Loot and Attachments

AMPS

  • Reduced healing rate of Overflow Healer
  • Added Infinite Ammo and Over Armor to early game floor loot
  • Added Over Armor potential Assault Bin amps

Attachments

Gold Laser Sight

  • New laser tier added: usable with all SMG and Pistol weapons
  • Greatly improves ground and aerial hipfire spread
  • Adds reverse hipfire – Continuous firing tightens hipfire spread

Locked Hop-Ups

Double Tap Trigger

  • 375 Locked Hop-Up Points to unlock
  • Compatible with Alternator

Accelerator

  • Accelerator removed from all compatible weapons
  • G7 Scout, Flatline, and CAR

Skull Piercer

  • Skull Piercer removed from all compatible weapons
  • 30-30, Wingman, and Longbow

Graffiti Mod

  • Removed from: Spitfire and EVA-8
  • Added to: Mozambique and Wingman

Gun Shield Generator

  • Removed from: Rampage
  • Added to: Triple Take

Selectfire Receiver

  • Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix)

Weapons

LMG

All LMGs (Except L-STAR EMG)

  • Removed Reverse Hipfire mechanic from LMGs
  • Hipfire spread decreased to compensate
  • Updated reticles to original plus design

Marksman

All Marksmans

  • Reduced projectile size and scaling
  • Decreased projectile launch speed
  • Reduced headshot damage multiplier

30-30 Repeater

  • Headshot multiplier reduced (Previous Hotfix)

Bocek Compound Bow

  • Added 2x-4x AOG Scope as a compatible attachment
Triple Take [Floor Loot]
  • Damage reduced to 22 per bullet (was 23)
  • Increased choke charge time
  • Increased fire rate while hipfiring

Pistol

P2020 [Care Package]

  • Increased fire rate
  • Increased magazine size to 26 (was 22)

RE-45 Burst

  • Horizontal and vertical recoil improvements (Previous hotfix)
  • Purple mag size increased by 3 (Previous hotfix)

Shotgun

Peacekeeper

  • Full burst damage reduced to 99 (was 108)
  • Increased choke charge time
  • Rechamber time decreased to 1.1 (Reverting a previous hotfix)
  • Clip size reduced to 5 (was 6) (Previous Hotfix)

SMG

Alternator SMG

  • Damage increased to 19 (was 18)
  • Magazine size adjustments:
  • Blue magazine decreased to 26 (was 27)
  • Purple and gold magazines increased to 30 (was 29)
  • While using Double Tap Trigger:
  • Shoots bullets out of each barrel, simultaneously
  • Reduced fire rate
  • Damage per bullet reduced to 15

C.A.R. SMG [Care Package]

  • Added Hop-Up: Galvanic Gavel
  • Allows the magazine to be swapped between Disruptor and Hammerpoint Rounds
  • Upon first pick-up, begins on Disruptor Rounds
  • Magazine size increased to 30 (was 28)
  • Improved reload speed of the mag swap

Prowler PDW

  • While in burst fire mode, holding down the trigger now releases subsequent bursts
  • Slightly increased burst delay

Volt SMG

  • Increased projectile size in close quarters

Sniper

All Snipers

  • Reduced projectile size

Charge Rifle

  • Maximum damage reduced to 99 (was 110)
  • Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix)
  • Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix)

Maps

Olympus

  • Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby.
  • Added Gravity Engine POI (replacing Energy Depot)
  • Added Stabilizer POI (replacing Docks)
  • Added Dockyard POI
  • Added large amounts of additional cover in open rotation spaces around the following POIs:
  • Phase Driver
  • Oasis
  • Clinic
  • Hammond Labs
  • Estates
  • Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground.
  • Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures.
  • Hammond Labs: Added jump tower behind Hammond Labs.
  • Rift: Added new camp in the center of Rift to reduce open space. Added additional cover to open spaces in Rift.
  • Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally.
  • Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground.
  • Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers. Added jump tower.
  • Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp.
  • Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot).
  • Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling.
  • Phase Driver: Increased Phase Driver loot cooldown from 45 seconds to 90 seconds.
  • Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon).
  • Bonsai Plaza: Added additional ziplines to access high walls around the POI.
  • Removed a large amount of Trident barriers across the map.

Pubs & Ranked Rotation

  • Olympus 
  • Broken Moon
  • World’s Edge

Mixtape

  • 11/04/25 - 1/5/26 Map Rotation
  • TDM
  • Skull Town, Thunderdome, Fragment, Estates
  • CONTROL
  • Barometer, Labs, Production Yard, Lava Siphon
  • GUN RUN
  • Estates, Skull Town, Zeus, Thunderdome

Wildcard

Wildcard

  • 11/04/25 - 11/18/25
  • Wildcard: Kings Canyon

Wild Cards

  • We’ve seen meaningful positive player sentiment surrounding Wild Cards in Wildcard, so: Wild Cards are now activated and here to stay, even when we don’t have an active event! Every match now features a range of Wild Cards, bringing extra chaos and surprises for more unpredictable and exciting gameplay. 
  • Wild Cards
  • Extra Ordnance
  • Drone Support
  • Smoke Out
  • High Velocity
  • Status Report
  • Speedy Charge
  • Recharger
  • Fast Draw
  • Monstrous Strength

Wildcard Gameplay Updates

  • Highlight on Enemy Elimination balance tweaks
  • Enemy highlights will no longer trigger on a team unless there is only one enemy still alive.
  • Enemy highlights will no longer trigger if players choose to manually bleed out.
  • Enemy highlight duration reduced 5 seconds -> 2.5 seconds.
  • Shield Cells
  • Increased carrying capacity of shield cells from 12 -> 15
  • More shield cells spawn in loot, reduced ammo spawns to compensate.
  • Gold 1x Digital Threat sight returns to loot as a rare spawn.
  • Equippable on SMGs, Shotguns, and Pistols.
  • Wild Cards balance
  • Reduced shield recharge rate on Recharger wildcard when sprinting.
  • Reduced initial speed gain when using the Wallruning wildcard.
  • New Mythic Weapon rotation.
  • WEAPONS LEAVING
  • L-STAR
  • Devotion LMG
  • Hemlok
  • R-99
  • Peacekeeper
  • WEAPONS RETURNING
  • Kraber
  • Triple Take
  • Wingman
  • Prowler
  • P2020 Akimbo
  • Rampage LMG
  • Automatically Revved up when first being picked up.
  • G7 Scout
  • Double Tap and Sniper Scopes can be attached.
  • NEW WEAPONS
  • C.A.R.

Ranked

Scoring Tuning

  • Kill Points changes
  • 1st: 22 RP (was 20 RP)
  • 2nd: 20 RP (was 18 RP)
  • 3rd: 18 RP (was 16 RP)
  • 4th: 16 RP (was 14 RP)
  • 5th: 16 RP (was 12 RP)
  • 6th: 14 RP (was 10 RP)
  • 7th: 14 RP (was 10 RP)
  • 8th: 14 RP (was 10 RP)
  • 9th: 12 RP (was 8 RP)
  • 10th: 12 RP (was 8 RP)
  • 11th-15th: 8 RP (was 6 RP)
  • 16th-20th: 6 RP (was 4 RP)
  • Challenger Bonus changes
  • If the killer’s rank is 1 tier lower than the victim: KP +20% bonus, was 15%
  • If the gap is 2 tiers: +30% bonus, was 25%
  • If the gap is 3 tiers: +40% bonus, was 35%

Drop Zones Loot Overhaul

  • Made the loot that spawns across all Drop Zone POIs more fair.
  • There is still variance between POIs, but it is much less than previously.
  • Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation.
  • These loot changes are for Ranked only, not Unranked.

Ranked Ladders (coming later this split)

Ranked Ladder
Start Date
End Date
Ranked Ladder 1
11/‌13/‌2025
11/‌16/‌2025
Ranked Ladder 2
11/‌20/‌2025
11/‌23/‌2025
Ranked Ladder 3
11/‌27/‌2025
11/‌30/‌2025
Ranked Ladder 4
12/‌4/‌2025
12/‌7/‌2025
Ranked Ladder 5
12/‌11/‌2025
12/‌14/‌2025
Ranked Ladder 6
12/‌25/‌2025
12/‌28/‌2025
Ranked Ladder 7
1/‌1/‌2026
1/‌4/‌2026
Ranked Ladder 8
1/‌8/‌2026
1/‌11/‌2026
Ranked Ladder 9
1/‌15/‌2026
1/‌18/‌2026
Ranked Ladder 10
1/‌22/‌2026
1/‌25/‌2026
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Ranked Challenges

  • The requirement to earn the Ranked Ladder Champion Dive Trail has been reduced from 3 completions to 2.

Bug Fixes

  • Wildcard
  • Fixed players being able to revive each other to stay alive in the ring longer than intended
  • Locked Hop-Ups
  • Fixed Locked Hop-Ups not working properly in the Firing Range
  • Fixed some issues with Ballistic’s sling and Locked Hop-Up weapons
  • Fixed some issues with the Locked Hop-Up UI
  • Ranked
  • Fixed issue where you could not remove map pings in the prematch preview
  • Misc
  • Fixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots
  • Fixed retro packs in the store not updating the amount of packs already opened
  • Fixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock
  • Fixed health bars sometimes not displaying properly when firing through windows
  • Fixed a wall that could be seen through around Artillery

Legends

  • Valkyrie
  • Fixed green color correction when skydiving being oversaturated.
  • Rampart
  • Fixed issue where camera could jump around when walking into Amped Cover.
  • Catalyst
  • Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike
  • Gibraltar:
  • Fixed incorrect damage flyout UI when shooting his passive arm shield
  • Newcastle
  • Fixed Castle Wall sometimes hitting enemies through floors and walls

Quality-of-Life Changes

  • Requeue, with Squad
  • Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together.
  • Each Party Leader (including parties of 1, ie. solo queuers) has the option to either ‘play again’ and merge their party together with other parties that also want to play again, or they can requeue with only their existing party.
  • This does not create any kind of Friends relationship – it only forms a new Party that can continue to play together without having to return to the Lobby.
  • UX/UI
  • Added a button prompt in the Legend Locker screen for Legend skins, Weapon skins, and Melee skins to show/hide the UI to get a better view of the cosmetic
  • Standardized a number of square button widgets, mostly in the lobby menu, to achieve a more consistent interactivity and aesthetic across the game
  • Misc.
  • Added a new voice chat option to toggle your microphone.
  • Ranked - Added announcer VO saying which Drop Zone your team is landing at. Note: The Core on Broken Moon and Trident on Storm Point do not currently have VO.

Legends

  • Valkyrie
  • Fixed green color correction when skydiving being oversaturated.
  • Rampart
  • Allow interactions such as looting while holding Sheila
  • Added additional placement mode for walls. By pressing Aim Down Sights, you can place a single wall and then pull out your weapons (matching the launch behavior). Placing a wall with the Attack button is unchanged from the current behavior.
  • Reduced size of ‘amped’ bullet tracers when shooting though amped cover
  • Rampart
  • Added voice lines when being summoned to the Void Nexus when knocked

Engine

  • PC: 
  • Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game.
  • Added PC support for Handheld/Compact UI which makes it easier to play Apex on PC Handheld devices. Players can toggle between Full, Compact or Auto UI in game Settings.

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