Why Resident Evil Revelations Needs a Modern Remake

RE Revelations Screenshot

RE Revelations Screenshot
  • Primary Subject: Resident Evil Revelations Series (Resident Evil Revelations & Resident Evil Revelations 2)
  • Key Update: Capcom should consider remaking the Revelations series to modernize gameplay, graphics, and narrative for a wider audience.
  • Status: Speculation
  • Last Verified: January 27, 2026
  • Quick Answer: Capcom could remake Resident Evil Revelations and Revelations 2 using modern consoles to improve graphics, gameplay, and accessibility for new fans.

With all these talks about upcoming Resident Evil remakes like the rumored Code Veronica, there’s one other game that Capcom should consider bringing back to the modern audiences: its Revelations series.

Part of Resident Evil’s long-running franchise, Resident Evil Revelations and Revelations 2 were standalone entries that served as the missing link to the series’ overarching Umbrella plotline. New Resident Evil fans who were introduced to the Remakes might not have heard about these entries, as they weren’t as flashy and cinematic compared to their modern contemporaries.

Resident Evil Revelations Jill Gameplay
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Credit: Capcom

What sets the Revelations games apart from the mainline entries is the melding of classic survival horror mixed with the traditional over-the-shoulder action popularized by the original Resident Evil 4. Both titles still clung to the series’ traditional survival horror foundations, featuring narrow pathways, an intentionally confusing map, and reliance on resource management. Unlike the modern games with fast-paced combat, these games were more subdued, particularly due to the hardware limitations of their time.

Resident Evil Revelations was a game designed primarily for the portable market. The first Resident Evil Revelations came out on the Nintendo 3DS. Players had to navigate through the Queen Zenobia, a derelict cruise ship filled with abyssal horrors, using the console’s two screens, with one serving as the map and inventory management. It wasn’t the best implementation of that system, but it was a nice change of pace from the usual menu navigation.

Its sequel, Resident Evil Revelations 2, released three years later but ditched the Nintendo 3DS in favor of more powerful consoles like the PlayStation 3 and Xbox 360. However, it was also playable on the now-defunct PlayStation Vita.

Resident Evil Revelations Map
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Credit: Capcom

If you ask one RE fan what they think about the Revelations games, they would say it’s good, but it could be better. Both games were really held back by their clear technical constraints, and graphical and optimization issues were among them. A remake for both entries using Capcom’s proprietary RE Engine could significantly enhance the horror experience and potentially break the Revelations series from its cult status, which it still has today.

New players who were wondering where Jill Valentine, Claire Redfield, or Barry Burton are can also rest easy knowing that they are still part of the franchise. Many would assume that the Revelations games were just unnecessary spin-offs like the notorious Umbrella Corps or Outbreak, but they were wrong. They were the missing chapters that gave us a different perspective on Resident Evil’s rogue’s gallery of evil conglomerates who want to take over the world using bio-engineered weapons.

These legacy characters have fleshed out character arcs, most especially Barry Burton, a character popularly known for his one-liners in the first Resident Evil game. In Resident Evil Revelations 2, he is a completely changed man, accompanied by a strange girl named Natalia. Like a Joel and Ellie situation from The Last of Us, Barry’s chapters were more grounded, escorting Natalia through tricky levels and protecting her from harm.

Resident Evil Revelations 2 Barry and Natalia
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Credit: Capcom

There is already a growing market with fans wanting to see more of the legacy RE characters make a return. The Death Island movie did rekindle a little semblance of nostalgia, but it was not an interactive medium that puts the horror first. Bringing both Revelations titles to the modern audience could help these underrated characters and expose them to a wider audience.

Lastly, there is also the matter of the series’ iffy episodic structure. It was all the rage back then, often requiring players to wait months between episodes. Reimagining the Revelations games could allow Capcom to restructure their episodic format, blending them into one seamless narrative. With modern consoles and their high-speed SSDs, technical limitations that once justified its episodic structure are no longer a problem.

Overall, there is a potential for bringing back the Revelations series in a whole new direction. Sure, nostalgia plays a part, but remaking both entries gives fans the opportunity to see what the Revelation series could have been without the limiting hardware of its era.

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