One of the biggest talking points heading into Battlefield 6’s launch is how it handles weapon access. DICE isn’t locking players into one path this time.
Players can choose between Open Weapons and Closed Weapons when entering official playlists.
What Are Open Weapons?
Open Weapons lets each class ignore its usual gun limits so that Assault can snipe, Recon can run an LMG, and Support can grab an AR when extra punch is needed.

Classes still matter, and each one keeps its unique gadgets, traits, and small perks if you stick to its signature weapon, such as better hip fire for Engineers using SMGs or steadier aim for Recon with sniper rifles, but the lock is gone.
This rule set exists for players who want to adapt to the map or experiment with builds without starting a whole new soldier.
What Are Closed Weapons?
Closed Weapons go back to the classic class-restricted setup where Assault takes rifles and grenades, Engineers handle SMGs and vehicle tools, Support runs LMGs with healing gear, and Recon sticks to snipers and spotting gadgets.

Mid-match role swaps are less quick, but they give the game a stronger team shape, more planned squads, and the classic feel fans expect.
Why Did DICE Decide to Support Both Systems?
DICE tracked more than 92 million hours of play in the August open beta, with class pick rates remaining almost identical in both Open and Closed.

Closed-loadout matches went on for a little longer and saw more revives overall, but weapon use remained surprisingly even, with no clear archetype in control.
The studio also found that once players tried both, most stuck with Open, which DICE cites as proof it’s the “right path forward.”
Some argue the setup favored Open because it was the primary menu option, modes like Rush existed only there, and the Closed list was tucked away. Still, DICE decided to keep both, but make Open the default presentation.
How Do the Playlists Work at Launch?
At release, both rulesets run side-by-side across core modes such as Conquest, Breakthrough, and Rush.
You can queue directly into Open or Closed playlists, and both grant normal XP and unlocks.
Closed also lives on through custom servers and the Portal toolset, so community creators can run “classic” locked-weapon servers if the official offerings feel buried.
For more like this, stick with us here at Gfinityesports.com: the best website for gaming guides.